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    Actors

    Actors

    Actors are the essential objects of the scenes. You can place them into a level to build game environment, setup a lighting and create a gameplay. Every Actor is linked to the parent actor (except the Scene actors which are the root of the hierarchy) and can have child actors (tree hierarchy). Actors have their own 3D transformation (translation, rotation and scale) and inherit the parent actor transformation. You can attach C# scripts to the actors and spawn/destroy them at runtime.

    This documentation page contains links to all tutorials related to working with actors and references to all actor types.

    Using actors

    Placing actors

    Learn how to create and remove actors in the editor.

    Selecting actors

    Learn how to select actors in the editor.

    Transforming actors

    Learn how to move, rotate and scale your objects in the editor.

    Actor types

    Camera

    Environment Probe

    Static Actor

    Directional Light

    Point Light

    Spot Light

    Sky Light

    Sky

    Skybox

    PostFx Volume

    Scene

    Rigid Body

    Character Controller

    Colliders

    Joints

    Audio Source

    Audio Listener

    Animated Model

    Bone Socket

    Decal

    Empty Actor

    Text Render

    UI Canvas

    UI Control

    Terrain

    Nav Mesh Bounds Volume

    Nav Link

    Particle Effect

    Scene Animation Player

    Exponential Height Fog

    Sprite Render

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