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    Static Model

    Models

    A Model Actor renders a model and allows overriding some of its properties like shadows casting or material slots collections. Using model actors is the most common way to place models in a scene.

    Model Properties

    Model Properties

    Property Description
    Scale In Lightmap Model meshes scale in lightmap. Master parameter to scale all of the meshes.
    Bounds Scale Model bounds scale parameter. It is useful when using Position Offset to animate the vertices of the object outside of its bounds. Increasing the bounds of an object will reduce performance and shadow quality.
    Hidden Shadow If checked, the object will cast a shadow but won't be visible.
    Model Model asset to use for rendering.
    Entries Cole\lection of model slots to override. See the Mesh Properties section to learn more.

    Mesh Properties

    Property Description
    Material Material or Material Instance asset to use for rendering.
    Scale In Lightmap Mesh scale in lightmap.
    Visible If checked, mesh is visible. Allows hiding meshes using this entry.
    Transform Local transformation (translation, rotation and scale) applied to the meshes using this slot. Can be used to rotate a plane wing or move a group of meshes.
    Receive Decals Determines whenever this mesh can receive decals.
    Shadows Mode Shadows casting mode by meshes using this entry. Possible options:
    OptionDescription
    NoneNever render shadows.
    Static OnlyRender shadows only in static views (env probes, lightmaps, etc.).
    Dynamic OnlyRender shadows only in dynamic views (game, editor, etc.).
    AllAlways render shadows.
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