Directional Light

A Directional Light emits light uniformly from a single direction. Directional Lights are useful for simulating large, distant light sources such as the sun.
Light Properties

Property |
Description |
Color |
Light emission color. |
Brightness |
Light brightness parameter. Controls intensity of the light emitted by this actor. |
View Distance |
Controls light visibility range. The distance at which the light becomes completely faded. Use a value of 0 to always draw a light. |
Minimum Roughness |
Controls the minimum roughness value used to clamp material surface roughness during shading. Can help with softening specular highlights. |
Shadow Properties

Property |
Description |
Mode |
Describes how a visual element casts shadows. Possible options:
Option | Description |
---|
None | Never render shadows. | Static Only | Render shadows only in static views (env probes, lightmaps, etc.). | Dynamic Only | Render shadows only in dynamic views (game, editor, etc.). | All | Always render shadows. |
|
Cascade Count |
The number of cascades used for slicing the range of depth covered by the light during shadow rendering. Values are 1, 2 or 4 cascades; a typical scene uses 4 cascades. |
Sharpness |
Controls shadow sharpness. Can be used to tweak the penumbra width. |
Strength |
Controls dynamic shadow blending strength. Default is 1 for fully opaque shadows, a value of 0 disables shadows. |
Distance |
Shadow rendering distance (in world units). |
Fade Distance |
Shadow fade off distance (in world units). |
Depth Bias |
Controls dynamic shadow depth bias value. Depth bias is used for shadow map comparison. |
Normal Offset Scale |
Controls dynamic shadows normal vector offset scale. A factor specifying the offset to add to the calculated shadow map depth with respect to the surface normal. |
Contact Shadows Length |
The length of the rays for contact shadows computed via screen-space tracing. Set this to values higher than 0 to enable screen-space shadow rendering for this light. This improves the shadowing details. Actual ray distance is based on the pixel distance from the camera. |
Note
To learn more about shadows in Flax see this page.
Volumetric Fog Properties

Property |
Description |
Scattering Intensity |
Controls how much this light will contribute to the Volumetric Fog. When set to 0, there is no contribution. |
Cast Shadow |
If checked, light will cast a volumetric shadow to Volumetric Fog. Also shadow casting by this light should be enabled in order to make it cast volumetric fog shadows. |
Note
To learn more about Volumetric Fog effect see this page.