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    Scenes

    Scenes are levels of your game that are composed of Actors. Single scene is an asset stored in a json format and contains serialized scene objects attached to it (actors, scripts, etc.).

    Flax supports dynamic loading and unloading multiple scenes. You can open and edit many scenes in the editor at the same time.

    Create a scene

    You can create scenes like any other asset. Use the Content window. Right-click and choose option New -> Scene. Then specify its name and hit Enter to confirm.

    New Scene

    Open a scene

    To open a scene, simply double-click on it. You can also drag and drop it to the editor viewport to load it additively (won't unload the existing scenes).

    Open Scene

    Properties

    Scene Properties

    You can select a Scene actor like the other scene objects using the Scene window and edit its properties with the Properties window. You can change static flags for all scene objects at once or transform whole scene at once. Also scene actor contains options for lightmaps baking for this scene.

    In this section

    • Actors
    • World Units
    • Scene Data Storage
    • Improve this Doc
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