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    Joints

    Joints

    Joint actors are used to connect two rigidbodies (character controllers are also supported). For instance, by using a distance joint you can create a spring connection between two objects. By using hinge joint you can create a door.

    To make joint work you need to add it as a child to the first rigidbody and link the second one to the Target property. Joints support breaking after a certain force applied. Broken joints are not used anymore and should be removed from the game.

    In this section

    • Fixed Joint
    • Distance Joint
    • Hinge Joint
    • Slider Joint
    • Spherical Joint
    • D6 Joint
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