Slider Joint
Slider Joint removes all but a single translational degree of freedom. Bodies are allowed to move along a single axis.
Properties
Property | Description |
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Target | The target actor for the joint. It has to be RigidBody or CharacterController. |
Break Force | Determines the maximum force the joint can apply before breaking. Broken joints no longer participate in physics simulation. |
Break Torque | Determines the maximum torque the joint can apply before breaking. Broken joints no longer participate in physics simulation. |
Enable Collision | Determines whether a collision between the two bodies managed by the joint is enabled. |
Enable Auto Anchor | Determines whether use automatic target anchor position and rotation based on the joint world-space frame (computed when creating joint). |
Target Anchor | This is the relative pose which locates the joint frame relative to the target actor. |
Target Anchor Rotation | This is the relative pose rotation which locates the joint frame relative to the target actor. |
Flags | Controls joint behaviour. |
Limit | Determines the limit of the joint. Limit constrains the motion to the specified angle range. You must enable the limit flag on the joint in order for this to be recognized. See LimitLinearRange to learn more. |