Class LimitLinearRange
Represents a joint limit between two distance values. Lower value must be less than the upper value.
Inheritance
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class LimitLinearRange : ValueType
Constructors
LimitLinearRange(Single, Single, SpringParameters, Single)
Constructs a soft limit. Once the limit is reached the bodies will bounce back according to the restitution parameter and will be pulled back towards the limit by the provided spring.
Declaration
public LimitLinearRange(float lower, float upper, SpringParameters spring, float restitution = 0F)
Parameters
System.Single
lower
The lower distance of the limit. Must be less than upper. |
System.Single
upper
The upper distance of the limit. Must be more than lower. |
SpringParameters
spring
The spring that controls how are the bodies pulled back towards the limit when they breach it. |
System.Single
restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range. |
LimitLinearRange(Single, Single, Single)
Constructs a hard limit. Once the limit is reached the movement of the attached bodies will come to a stop.
Declaration
public LimitLinearRange(float lower, float upper, float contactDist = -1F)
Parameters
System.Single
lower
The lower distance of the limit. Must be less than upper. |
System.Single
upper
The upper distance of the limit. Must be more than lower. |
System.Single
contactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default. |
Fields
ContactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Declaration
public float ContactDist
Field Value
System.Single
|
Lower
The lower distance of the limit. Must be less than upper.
Declaration
public float Lower
Field Value
System.Single
|
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.
Declaration
[Limit(0F, 1F, 1F)]
public float Restitution
Field Value
System.Single
|
Spring
The spring that controls how are the bodies pulled back towards the limit when they breach it.
Declaration
public SpringParameters Spring
Field Value
SpringParameters
|
Upper
The upper distance of the limit. Must be more than lower.
Declaration
public float Upper
Field Value
System.Single
|
Properties
Default
The default LimitLinearRange.
Declaration
public static LimitLinearRange Default { get; }
Property Value
LimitLinearRange
|