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    Distance Joint

    Distance Joint

    Distance Joint keeps the origins of the constraint actors within a certain range of distance. The range may have both upper and lower bounds.

    Properties

    Properties

    Property Description
    Target The target actor for the joint. It has to be RigidBody or CharacterController.
    Break Force Determines the maximum force the joint can apply before breaking. Broken joints no longer participate in physics simulation.
    Break Torque Determines the maximum torque the joint can apply before breaking. Broken joints no longer participate in physics simulation.
    Enable Collision Determines whether a collision between the two bodies managed by the joint is enabled.
    Enable Auto Anchor Determines whether use automatic target anchor position and rotation based on the joint world-space frame (computed when creating joint).
    Target Anchor This is the relative pose which locates the joint frame relative to the target actor.
    Target Anchor Rotation This is the relative pose rotation which locates the joint frame relative to the target actor.
    Flags Controls joint behaviour.
    Min Distance The minimum distance must be no more than the maximum distance. Used only when MinDistance flag is set.
    Max Distance The maximum distance must be no less than the minimum distance. Used only when MaxDistance flag is set.
    Tolerance The error tolerance of the joint. The distance beyond the joint's [min, max] range before the joint becomes active. Default: 25, Range: [0.1, float.MaxValue].
    SpringParameters The spring parameters. Used only when Spring flag is set. See SpringParameters to learn more.
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