Namespace FlaxEditor.Windows.Assets
Classes
Animation Graph function window allows to view and edit AnimationGraphFunction asset. |
Animation Graph window allows to view and edit AnimationGraph asset. |
Editor window to view/modify Animation asset. |
Base class for assets editing/viewing windows. |
Generic base class for asset editors. |
Audio clip window allows to view and edit AudioClip asset. |
Behavior Tree window allows to view and edit BehaviorTree asset. |
ClonedAssetEditorWindowBase<T> Generic base class for asset editors that modify cloned asset and update original asset on save. |
Editor window to view/modify CollisionData asset. |
Editor window to view/modify CubeTexture asset. |
Editor window to view/modify FontAsset asset. |
Editor window to view/modify GameplayGlobals asset. |
Editor window to view/modify IESProfile asset. |
Editor window to view/modify JsonAsset asset. |
Editor window to view/modify LocalizedStringTable asset. |
Material function window allows to view and edit MaterialFunction asset. |
Material window allows to view and edit MaterialInstance asset. Note: it uses actual asset to modify so changes are visible live in the game/editor preview. |
MaterialInstanceWindow.ParametersEditor Custom editor for editing material parameters collection. |
Material window allows to view and edit Material asset. |
ModelBaseWindow<TAsset, TWindow> Editor window to view/modify ModelBase asset. |
ModelBaseWindow<TAsset, TWindow>.PropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.ProxyEditorBase
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ModelBaseWindow<TAsset, TWindow>.Tab
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Editor window to view/modify Model asset. |
Particle function window allows to view and edit ParticleEmitterFunction asset. |
Particle Emitter window allows to view and edit ParticleEmitter asset. |
Particle System window allows to view and edit ParticleSystem asset. Note: it uses ClonedAssetEditorWindowBase which is creating cloned asset to edit/preview. |
Prefab window allows to view and edit Prefab asset. |
The custom implementation of the root node for the scene graph. |
The prefab hierarchy tree control. |
Implementation of IUndoAction used to change the root actor of the prefab. |
Editor window that allows to view FlaxEditor.PreviewsCache asset. |
Scene Animation window allows to view and edit SceneAnimation asset. Note: it uses ClonedAssetEditorWindowBase which is creating cloned asset to edit/preview. |
Editor window to view/modify SkeletonMask asset. |
Editor window to view/modify SkinnedModel asset. |
Sprite Atlas window allows to view and edit SpriteAtlas asset. |
Texture window allows to view and edit Texture asset. |
TextureWindow.PropertiesProxyBase Properties base class. |
Editor window to view video media. |
VisjectFunctionSurfaceWindow<TAsset, TSurface> The base class for editor windows that use FlaxEditor.Surface.VisjectSurface for content editing by graph functions (eg. material functions, particle emitter functions). |
VisualScript window allows to view and edit VisualScript asset. |