Namespace FlaxEditor.Windows.Assets
Classes
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Animation Graph function window allows to view and edit AnimationGraphFunction asset. |
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Animation Graph window allows to view and edit AnimationGraph asset. |
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Editor window to view/modify Animation asset. |
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Base class for assets editing/viewing windows. |
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Generic base class for asset editors. |
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Audio clip window allows to view and edit AudioClip asset. |
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Behavior Tree window allows to view and edit BehaviorTree asset. |
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ClonedAssetEditorWindowBase<T> Generic base class for asset editors that modify cloned asset and update original asset on save. |
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Editor window to view/modify CollisionData asset. |
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Editor window to view/modify CubeTexture asset. |
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Editor window to view/modify FontAsset asset. |
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Editor window to view/modify GameplayGlobals asset. |
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Editor window to view/modify IESProfile asset. |
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Editor window to view/modify JsonAsset asset. |
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Editor window to view/modify LocalizedStringTable asset. |
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Material function window allows to view and edit MaterialFunction asset. |
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Material window allows to view and edit MaterialInstance asset. Note: it uses actual asset to modify so changes are visible live in the game/editor preview. |
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MaterialInstanceWindow.ParametersEditor Custom editor for editing material parameters collection. |
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Material window allows to view and edit Material asset. |
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ModelBaseWindow<TAsset, TWindow> Editor window to view/modify ModelBase asset. |
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ModelBaseWindow<TAsset, TWindow>.ImportPropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.ImportPropertiesProxyBase.ProxyEditor
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ModelBaseWindow<TAsset, TWindow>.MaterialsPropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.MaterialsPropertiesProxyBase.ProxyEditor
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ModelBaseWindow<TAsset, TWindow>.MeshesPropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.MeshesPropertiesProxyBase.ProxyEditor
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ModelBaseWindow<TAsset, TWindow>.PropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.ProxyEditorBase
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ModelBaseWindow<TAsset, TWindow>.Tab
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ModelBaseWindow<TAsset, TWindow>.UVsLayoutPreviewControl
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ModelBaseWindow<TAsset, TWindow>.UVsPropertiesProxyBase
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ModelBaseWindow<TAsset, TWindow>.UVsPropertiesProxyBase.ProxyEditor
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ModelBaseWindow<TAsset, TWindow>.UVsPropertiesProxyBase.UVChannel
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Editor window to view/modify Model asset. |
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Particle function window allows to view and edit ParticleEmitterFunction asset. |
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Particle Emitter window allows to view and edit ParticleEmitter asset. |
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Particle System window allows to view and edit ParticleSystem asset. Note: it uses ClonedAssetEditorWindowBase which is creating cloned asset to edit/preview. |
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Prefab window allows to view and edit Prefab asset. |
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The custom implementation of the root node for the scene graph. |
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The prefab hierarchy tree control. |
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Implementation of IUndoAction used to change the root actor of the prefab. |
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Editor window that allows to view FlaxEditor.PreviewsCache asset. |
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Scene Animation window allows to view and edit SceneAnimation asset. Note: it uses ClonedAssetEditorWindowBase which is creating cloned asset to edit/preview. |
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Editor window to view/modify SkeletonMask asset. |
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Editor window to view/modify SkinnedModel asset. |
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Sprite Atlas window allows to view and edit SpriteAtlas asset. |
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Texture window allows to view and edit Texture asset. |
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TextureWindow.PropertiesProxyBase Properties base class. |
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Editor window to view video media. |
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VisjectFunctionSurfaceWindow<TAsset, TSurface> The base class for editor windows that use FlaxEditor.Surface.VisjectSurface for content editing by graph functions (eg. material functions, particle emitter functions). |
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VisualScript window allows to view and edit VisualScript asset. |