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    Class PrefabWindow.CustomRootNode

    The custom implementation of the root node for the scene graph.

    Inheritance
    System.Object
    FlaxEditor.SceneGraph.SceneGraphNode
    FlaxEditor.SceneGraph.ActorNode
    FlaxEditor.SceneGraph.RootNode
    PrefabWindow.CustomRootNode
    Namespace: FlaxEditor.Windows.Assets
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public class CustomRootNode : RootNode

    Constructors

    CustomRootNode(PrefabWindow)

    Initializes a new instance of the PrefabWindow.CustomRootNode class.

    Declaration
    public CustomRootNode(PrefabWindow window)
    Parameters
    PrefabWindow window

    The window.

    Properties

    SceneContext

    Declaration
    public override ISceneEditingContext SceneContext { get; }
    Property Value
    ISceneEditingContext

    Overrides
    FlaxEditor.SceneGraph.RootNode.SceneContext

    Undo

    Declaration
    public override Undo Undo { get; }
    Property Value
    Undo

    Overrides
    FlaxEditor.SceneGraph.RootNode.Undo

    Methods

    Spawn(Actor, Actor, Int32)

    Declaration
    public override void Spawn(Actor actor, Actor parent, int orderInParent = -1)
    Parameters
    Actor actor

    Actor parent

    System.Int32 orderInParent

    Overrides
    FlaxEditor.SceneGraph.RootNode.Spawn(FlaxEngine.Actor, FlaxEngine.Actor, System.Int32)

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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