Class PrefabWindow.CustomRootNode
The custom implementation of the root node for the scene graph.
Inheritance
System.Object
FlaxEditor.SceneGraph.SceneGraphNode
FlaxEditor.SceneGraph.ActorNode
FlaxEditor.SceneGraph.RootNode
PrefabWindow.CustomRootNode
Namespace: FlaxEditor.Windows.Assets
Assembly: FlaxEngine.CSharp.dll
Syntax
public class CustomRootNode : RootNode
Constructors
CustomRootNode(PrefabWindow)
Initializes a new instance of the PrefabWindow.CustomRootNode class.
Declaration
public CustomRootNode(PrefabWindow window)
Parameters
PrefabWindow
window
The window. |
Properties
SceneContext
Declaration
public override ISceneEditingContext SceneContext { get; }
Property Value
ISceneEditingContext
|
Overrides
FlaxEditor.SceneGraph.RootNode.SceneContext
Undo
Declaration
public override Undo Undo { get; }
Property Value
Undo
|
Overrides
FlaxEditor.SceneGraph.RootNode.Undo
Methods
Spawn(Actor, Actor, Int32)
Declaration
public override void Spawn(Actor actor, Actor parent, int orderInParent = -1)
Parameters
Actor
actor
|
Actor
parent
|
System.Int32
orderInParent
|
Overrides
FlaxEditor.SceneGraph.RootNode.Spawn(FlaxEngine.Actor, FlaxEngine.Actor, System.Int32)