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    Class ModelBaseWindow<TAsset, TWindow>

    Editor window to view/modify ModelBase asset.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEngine.GUI.ScrollableControl
    Panel
    DockWindow
    EditorWindow
    AssetEditorWindow
    AssetEditorWindowBase<TAsset>
    ModelBaseWindow<TAsset, TWindow>
    ModelWindow
    SkinnedModelWindow
    Implements
    System.IComparable
    IDrawable
    IEditable
    Inherited Members
    AssetEditorWindowBase<TAsset>._isWaitingForLoaded
    AssetEditorWindowBase<TAsset>._asset
    AssetEditorWindowBase<TAsset>.RefreshAsset()
    AssetEditorWindowBase<TAsset>.ReloadAsset()
    AssetEditorWindowBase<TAsset>.LoadAsset()
    AssetEditorWindowBase<TAsset>.OnAssetLinked()
    AssetEditorWindowBase<TAsset>.OnAssetLoadFailed()
    AssetEditorWindowBase<TAsset>.Update(Single)
    AssetEditorWindowBase<TAsset>.OnShow()
    AssetEditorWindowBase<TAsset>.Asset
    AssetEditorWindow._item
    AssetEditorWindow._toolstrip
    AssetEditorWindow.UpdateTitle()
    AssetEditorWindow.Save()
    AssetEditorWindow.IsEditingItem(ContentItem)
    AssetEditorWindow.OnClosing(ClosingReason)
    AssetEditorWindow.OnClose()
    AssetEditorWindow.OnScriptsReloadBegin()
    AssetEditorWindow.MarkAsEdited()
    AssetEditorWindow.ClearEditedFlag()
    AssetEditorWindow.OnEditedState()
    AssetEditorWindow.OnEditedStateChanged()
    AssetEditorWindow.OnShowContextMenu(ContextMenu)
    AssetEditorWindow.OnItemDeleted(ContentItem)
    AssetEditorWindow.OnItemRenamed(ContentItem)
    AssetEditorWindow.OnItemDispose(ContentItem)
    AssetEditorWindow.Item
    AssetEditorWindow.ToolStrip
    AssetEditorWindow.SerializationTypename
    AssetEditorWindow.WindowTitleName
    AssetEditorWindow.IsEdited
    AssetEditorWindow.OnEdited
    EditorWindow.Editor
    EditorWindow.OnSceneSaving(Scene, Guid)
    EditorWindow.OnSceneSaved(Scene, Guid)
    EditorWindow.OnSceneSaveError(Scene, Guid)
    EditorWindow.OnSceneLoading(Scene, Guid)
    EditorWindow.OnSceneLoaded(Scene, Guid)
    EditorWindow.OnSceneLoadError(Scene, Guid)
    EditorWindow.OnSceneUnloading(Scene, Guid)
    EditorWindow.OnSceneUnloaded(Scene, Guid)
    EditorWindow.OnPlayBeginning()
    EditorWindow.OnPlayBegin()
    EditorWindow.OnPlayEnd()
    EditorWindow.OnInit()
    EditorWindow.OnUpdate()
    EditorWindow.OnExit()
    EditorWindow.OnEditorStateChanged()
    EditorWindow.OnKeyDown(KeyboardKeys)
    EditorWindow.CanOpenContentFinder
    EditorWindow.CanUseNavigation
    DockWindow._masterPanel
    DockWindow._dockedTo
    DockWindow.InputActions
    DockWindow.ShowFloating()
    DockWindow.ShowFloating(WindowStartPosition)
    DockWindow.ShowFloating(Float2, WindowStartPosition)
    DockWindow.ShowFloating(Float2, Float2, WindowStartPosition)
    DockWindow.Show(DockState, DockPanel, Boolean, Nullable<Single>)
    DockWindow.Show(DockState, DockWindow)
    DockWindow.FocusOrShow()
    DockWindow.FocusOrShow(DockState)
    DockWindow.Hide()
    DockWindow.Close(ClosingReason)
    DockWindow.SelectTab(Boolean)
    DockWindow.BringToFront()
    DockWindow.OnUnlink()
    DockWindow.Undock()
    DockWindow.LayoutSerializeSplitter(XmlWriter, String, SplitPanel)
    DockWindow.LayoutDeserializeSplitter(XmlElement, String, SplitPanel)
    DockWindow.Focus()
    DockWindow.PerformLayoutBeforeChildren()
    DockWindow.HideOnClose
    DockWindow.MasterPanel
    DockWindow.ParentDockPanel
    DockWindow.IsDocked
    DockWindow.IsSelected
    DockWindow.IsHidden
    DockWindow.DefaultSize
    DockWindow.Title
    DockWindow.Icon
    DockWindow.TitleSize
    Panel.SetViewOffset(Float2)
    Panel.FastScroll()
    Panel.ScrollViewTo(Control, Boolean)
    Panel.ScrollViewTo(Float2, Boolean)
    Panel.ScrollViewTo(Rectangle, Boolean)
    Panel.OnMouseDown(Float2, MouseButton)
    Panel.OnMouseWheel(Float2, Single)
    Panel.RemoveChildren()
    Panel.DisposeChildren()
    Panel.OnChildResized(Control)
    Panel.Draw()
    Panel.ContainsPoint(Float2, Boolean)
    Panel.IntersectsChildContent(Control, Float2, Float2)
    Panel.PerformLayout(Boolean)
    Panel.ArrangeAndGetBounds()
    Panel.Arrange()
    Panel.GetDesireClientArea(Rectangle)
    Panel.OnDragMove(Float2, DragData)
    Panel.ViewBottom
    Panel.ControlsBounds
    Panel.ScrollBars
    Panel.ScrollBarsSize
    Panel.AlwaysShowScrollbars
    Panel.ScrollMargin
    Panel.ScrollbarTrackColor
    Panel.ScrollbarThumbColor
    Panel.ScrollbarThumbSelectedColor
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildrenChanged()
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.Windows.Assets
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public abstract class ModelBaseWindow<TAsset, TWindow> : AssetEditorWindowBase<TAsset>, IComparable, IDrawable, IEditable, IContentItemOwner where TAsset : ModelBase where TWindow : ModelBaseWindow<TAsset, TWindow>
    Type Parameters
    TAsset

    TWindow

    Constructors

    ModelBaseWindow(Editor, AssetItem)

    Declaration
    protected ModelBaseWindow(Editor editor, AssetItem item)
    Parameters
    Editor editor

    FlaxEditor.Content.AssetItem item

    Fields

    _highlightIndex

    Declaration
    protected int _highlightIndex
    Field Value
    System.Int32

    _importSettings

    Declaration
    protected ModelImportSettings _importSettings
    Field Value
    FlaxEditor.Content.Import.ModelImportSettings

    _isolateIndex

    Declaration
    protected int _isolateIndex
    Field Value
    System.Int32

    _meshData

    Declaration
    protected MeshDataCache _meshData
    Field Value
    FlaxEngine.Utilities.MeshDataCache

    _refreshOnLODsLoaded

    Declaration
    protected bool _refreshOnLODsLoaded
    Field Value
    System.Boolean

    _saveButton

    Declaration
    protected readonly ToolStripButton _saveButton
    Field Value
    FlaxEditor.GUI.ToolStripButton

    _skipEffectsGuiEvents

    Declaration
    protected bool _skipEffectsGuiEvents
    Field Value
    System.Boolean

    _split

    Declaration
    protected readonly SplitPanel _split
    Field Value
    FlaxEngine.GUI.SplitPanel

    _tabs

    Declaration
    protected readonly Tabs _tabs
    Field Value
    FlaxEditor.GUI.Tabs.Tabs

    Properties

    UseLayoutData

    Gets a value indicating whether window uses custom layout data.

    Declaration
    public override bool UseLayoutData { get; }
    Property Value
    System.Boolean

    Overrides
    DockWindow.UseLayoutData

    Methods

    OnAssetLoaded()

    Called when asset gets loaded and window can setup UI for it.

    Declaration
    protected override void OnAssetLoaded()
    Overrides
    FlaxEditor.Windows.Assets.AssetEditorWindowBase<TAsset>.OnAssetLoaded()

    OnDestroy()

    Method called when managed instance should be destroyed

    Declaration
    public override void OnDestroy()
    Overrides
    AssetEditorWindow.OnDestroy()

    OnItemReimported(ContentItem)

    Declaration
    public override void OnItemReimported(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    Overrides
    FlaxEditor.Windows.Assets.AssetEditorWindowBase<TAsset>.OnItemReimported(FlaxEditor.Content.ContentItem)

    OnLayoutDeserialize()

    Called when during windows layout deserialization if window has no layout data to load. Can be used to restore default UI layout.

    Declaration
    public override void OnLayoutDeserialize()
    Overrides
    DockWindow.OnLayoutDeserialize()

    OnLayoutDeserialize(XmlElement)

    Called when during windows layout deserialization. Each window can use it to load custom interface data (eg. splitter position).

    Declaration
    public override void OnLayoutDeserialize(XmlElement node)
    Parameters
    System.Xml.XmlElement node

    The Xml document node.

    Overrides
    DockWindow.OnLayoutDeserialize(XmlElement)

    OnLayoutSerialize(XmlWriter)

    Called when during windows layout serialization. Each window can use it to store custom interface data (eg. splitter position).

    Declaration
    public override void OnLayoutSerialize(XmlWriter writer)
    Parameters
    System.Xml.XmlWriter writer

    The Xml writer.

    Overrides
    DockWindow.OnLayoutSerialize(XmlWriter)

    UnlinkItem()

    Unlinks the item. Removes reference to it and unbinds all events.

    Declaration
    protected override void UnlinkItem()
    Overrides
    FlaxEditor.Windows.Assets.AssetEditorWindowBase<TAsset>.UnlinkItem()

    UpdateEffectsOnAsset()

    Updates the highlight/isolate effects on a model asset.

    Declaration
    protected abstract void UpdateEffectsOnAsset()

    UpdateToolstrip()

    Updates the toolstrip buttons and other controls. Called after some window events.

    Declaration
    protected override void UpdateToolstrip()
    Overrides
    AssetEditorWindow.UpdateToolstrip()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    Model
    AssetEditorWindow
    In This Article
    • Constructors
      • ModelBaseWindow(Editor, AssetItem)
    • Fields
      • _highlightIndex
      • _importSettings
      • _isolateIndex
      • _meshData
      • _refreshOnLODsLoaded
      • _saveButton
      • _skipEffectsGuiEvents
      • _split
      • _tabs
    • Properties
      • UseLayoutData
    • Methods
      • OnAssetLoaded()
      • OnDestroy()
      • OnItemReimported(ContentItem)
      • OnLayoutDeserialize()
      • OnLayoutDeserialize(XmlElement)
      • OnLayoutSerialize(XmlWriter)
      • UnlinkItem()
      • UpdateEffectsOnAsset()
      • UpdateToolstrip()
    • Extension Methods
    • See Also
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