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    Class AssetEditorWindow

    Base class for assets editing/viewing windows.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEngine.GUI.ScrollableControl
    Panel
    DockWindow
    EditorWindow
    AssetEditorWindow
    AssetEditorWindowBase<T>
    Implements
    System.IComparable
    IDrawable
    IEditable
    Inherited Members
    EditorWindow.Editor
    EditorWindow.OnSceneSaving(Scene, Guid)
    EditorWindow.OnSceneSaved(Scene, Guid)
    EditorWindow.OnSceneSaveError(Scene, Guid)
    EditorWindow.OnSceneLoading(Scene, Guid)
    EditorWindow.OnSceneLoaded(Scene, Guid)
    EditorWindow.OnSceneLoadError(Scene, Guid)
    EditorWindow.OnSceneUnloading(Scene, Guid)
    EditorWindow.OnSceneUnloaded(Scene, Guid)
    EditorWindow.OnPlayBeginning()
    EditorWindow.OnPlayBegin()
    EditorWindow.OnPlayEnd()
    EditorWindow.OnInit()
    EditorWindow.OnUpdate()
    EditorWindow.OnExit()
    EditorWindow.OnEditorStateChanged()
    EditorWindow.OnKeyDown(KeyboardKeys)
    EditorWindow.CanOpenContentFinder
    EditorWindow.CanUseNavigation
    DockWindow._masterPanel
    DockWindow._dockedTo
    DockWindow.InputActions
    DockWindow.ShowFloating()
    DockWindow.ShowFloating(WindowStartPosition)
    DockWindow.ShowFloating(Float2, WindowStartPosition)
    DockWindow.ShowFloating(Float2, Float2, WindowStartPosition)
    DockWindow.Show(DockState, DockPanel, Boolean, Nullable<Single>)
    DockWindow.Show(DockState, DockWindow)
    DockWindow.FocusOrShow()
    DockWindow.FocusOrShow(DockState)
    DockWindow.Hide()
    DockWindow.Close(ClosingReason)
    DockWindow.SelectTab(Boolean)
    DockWindow.BringToFront()
    DockWindow.OnUnlink()
    DockWindow.Undock()
    DockWindow.OnShow()
    DockWindow.OnLayoutSerialize(XmlWriter)
    DockWindow.OnLayoutDeserialize(XmlElement)
    DockWindow.OnLayoutDeserialize()
    DockWindow.LayoutSerializeSplitter(XmlWriter, String, SplitPanel)
    DockWindow.LayoutDeserializeSplitter(XmlElement, String, SplitPanel)
    DockWindow.Focus()
    DockWindow.PerformLayoutBeforeChildren()
    DockWindow.HideOnClose
    DockWindow.MasterPanel
    DockWindow.ParentDockPanel
    DockWindow.IsDocked
    DockWindow.IsSelected
    DockWindow.IsHidden
    DockWindow.DefaultSize
    DockWindow.Title
    DockWindow.Icon
    DockWindow.TitleSize
    DockWindow.UseLayoutData
    Panel.SetViewOffset(Float2)
    Panel.FastScroll()
    Panel.ScrollViewTo(Control, Boolean)
    Panel.ScrollViewTo(Float2, Boolean)
    Panel.ScrollViewTo(Rectangle, Boolean)
    Panel.OnMouseDown(Float2, MouseButton)
    Panel.OnMouseWheel(Float2, Single)
    Panel.RemoveChildren()
    Panel.DisposeChildren()
    Panel.OnChildResized(Control)
    Panel.Draw()
    Panel.ContainsPoint(Float2, Boolean)
    Panel.IntersectsChildContent(Control, Float2, Float2)
    Panel.PerformLayout(Boolean)
    Panel.ArrangeAndGetBounds()
    Panel.Arrange()
    Panel.GetDesireClientArea(Rectangle)
    Panel.OnDragMove(Float2, DragData)
    Panel.ViewBottom
    Panel.ControlsBounds
    Panel.ScrollBars
    Panel.ScrollBarsSize
    Panel.AlwaysShowScrollbars
    Panel.ScrollMargin
    Panel.ScrollbarTrackColor
    Panel.ScrollbarThumbColor
    Panel.ScrollbarThumbSelectedColor
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildrenChanged()
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.Update(Single)
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.Windows.Assets
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public abstract class AssetEditorWindow : EditorWindow, IComparable, IDrawable, IEditable, IContentItemOwner

    Constructors

    AssetEditorWindow(Editor, AssetItem)

    Initializes a new instance of the AssetEditorWindow class.

    Declaration
    protected AssetEditorWindow(Editor editor, AssetItem item)
    Parameters
    Editor editor

    The editor.

    FlaxEditor.Content.AssetItem item

    The item.

    Fields

    _item

    The item.

    Declaration
    protected AssetItem _item
    Field Value
    FlaxEditor.Content.AssetItem

    _toolstrip

    The toolstrip.

    Declaration
    protected readonly ToolStrip _toolstrip
    Field Value
    ToolStrip

    Properties

    IsEdited

    Gets a value indicating whether this object is edited (dirty state).

    Declaration
    public bool IsEdited { get; protected set; }
    Property Value
    System.Boolean

    Implements
    IEditable.IsEdited

    Item

    Gets the item.

    Declaration
    public AssetItem Item { get; }
    Property Value
    FlaxEditor.Content.AssetItem

    SerializationTypename

    Gets the serialization typename.

    Declaration
    public override string SerializationTypename { get; }
    Property Value
    System.String

    Overrides
    DockWindow.SerializationTypename

    ToolStrip

    Gets the toolstrip UI.

    Declaration
    public ToolStrip ToolStrip { get; }
    Property Value
    ToolStrip

    WindowTitleName

    Gets the name of the window title format text ({0} to insert asset short name).

    Declaration
    protected virtual string WindowTitleName { get; }
    Property Value
    System.String

    Methods

    ClearEditedFlag()

    Clears the edited flag.

    Declaration
    protected void ClearEditedFlag()

    IsEditingItem(ContentItem)

    Determines whether this window is holding reference to the specified item.

    Declaration
    public override bool IsEditingItem(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    The item.

    Returns
    System.Boolean

    true if window is editing the specified item; otherwise, false.

    Overrides
    EditorWindow.IsEditingItem(ContentItem)

    MarkAsEdited()

    Marks object as edited (sets dirty flag).

    Declaration
    public void MarkAsEdited()
    Implements
    IEditable.MarkAsEdited()

    OnClose()

    Called when window is closed.

    Declaration
    protected override void OnClose()
    Overrides
    DockWindow.OnClose()

    OnClosing(ClosingReason)

    Called when window is closing. Operation can be cancelled.

    Declaration
    protected override bool OnClosing(ClosingReason reason)
    Parameters
    ClosingReason reason

    The reason.

    Returns
    System.Boolean

    True if cancel, otherwise false to allow.

    Overrides
    DockWindow.OnClosing(ClosingReason)

    OnDestroy()

    Method called when managed instance should be destroyed

    Declaration
    public override void OnDestroy()
    Overrides
    EditorWindow.OnDestroy()

    OnEditedState()

    Action fired when object gets edited.

    Declaration
    protected virtual void OnEditedState()

    OnEditedStateChanged()

    Action fired when object edited state gets changed.

    Declaration
    protected virtual void OnEditedStateChanged()

    OnItemDeleted(ContentItem)

    Declaration
    public void OnItemDeleted(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    OnItemDispose(ContentItem)

    Declaration
    public void OnItemDispose(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    OnItemReimported(ContentItem)

    Declaration
    public virtual void OnItemReimported(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    OnItemRenamed(ContentItem)

    Declaration
    public void OnItemRenamed(ContentItem item)
    Parameters
    FlaxEditor.Content.ContentItem item

    OnScriptsReloadBegin()

    Declaration
    protected virtual void OnScriptsReloadBegin()

    OnShowContextMenu(ContextMenu)

    Called when dock panel wants to show the context menu for this window. Can be used to inject custom buttons and items to the context menu (on top).

    Declaration
    public override void OnShowContextMenu(ContextMenu menu)
    Parameters
    FlaxEditor.GUI.ContextMenu.ContextMenu menu

    The menu.

    Overrides
    DockWindow.OnShowContextMenu(ContextMenu)

    Save()

    Tries to save asset changes if it has been edited.

    Declaration
    public virtual void Save()

    UnlinkItem()

    Unlinks the item. Removes reference to it and unbinds all events.

    Declaration
    protected virtual void UnlinkItem()

    UpdateTitle()

    Updates the window title text.

    Declaration
    protected void UpdateTitle()

    UpdateToolstrip()

    Updates the toolstrip buttons and other controls. Called after some window events.

    Declaration
    protected virtual void UpdateToolstrip()

    Events

    OnEdited

    Occurs when object gets edited.

    Declaration
    public event Action OnEdited
    Event Type
    System.Action

    Implements
    IEditable.OnEdited

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    EditorWindow
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