Class LocalizedStringTableWindow
Editor window to view/modify LocalizedStringTable asset.
Inheritance
System.Object
FlaxEngine.GUI.ScrollableControl
LocalizedStringTableWindow
Namespace: FlaxEditor.Windows.Assets
Assembly: FlaxEngine.CSharp.dll
Syntax
public sealed class LocalizedStringTableWindow : AssetEditorWindowBase<LocalizedStringTable>, IComparable, IDrawable, IEditable, IContentItemOwner
Constructors
LocalizedStringTableWindow(Editor, AssetItem)
Declaration
public LocalizedStringTableWindow(Editor editor, AssetItem item)
Parameters
Editor
editor
|
FlaxEditor.Content.AssetItem
item
|
Methods
OnAssetLoaded()
Called when asset gets loaded and window can setup UI for it.
Declaration
protected override void OnAssetLoaded()
Overrides
FlaxEditor.Windows.Assets.AssetEditorWindowBase<FlaxEngine.LocalizedStringTable>.OnAssetLoaded()
OnItemReimported(ContentItem)
Declaration
public override void OnItemReimported(ContentItem item)
Parameters
FlaxEditor.Content.ContentItem
item
|
Overrides
FlaxEditor.Windows.Assets.AssetEditorWindowBase<FlaxEngine.LocalizedStringTable>.OnItemReimported(FlaxEditor.Content.ContentItem)
Save()
Tries to save asset changes if it has been edited.
Declaration
public override void Save()
Overrides
UpdateToolstrip()
Updates the toolstrip buttons and other controls. Called after some window events.
Declaration
protected override void UpdateToolstrip()