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    Class ParticleEmitterWindow

    Particle Emitter window allows to view and edit ParticleEmitter asset.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEngine.GUI.ScrollableControl
    Panel
    DockWindow
    EditorWindow
    AssetEditorWindow
    AssetEditorWindowBase<ParticleEmitter>
    ClonedAssetEditorWindowBase<ParticleEmitter>
    VisjectSurfaceWindow<ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, ParticleEmitterPreview>
    ParticleEmitterWindow
    Implements
    System.IComparable
    IDrawable
    IEditable
    IVisjectSurfaceWindow
    ISearchWindow
    Inherited Members
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._split1
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._split2
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._preview
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._surface
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._tabs
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._saveButton
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._undoButton
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._redoButton
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._propertiesEditor
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._tmpAssetIsDirty
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._isWaitingForSurfaceLoad
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._refreshPropertiesOnLoad
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._paramValueChange
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>._undo
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnPropertyEdited()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.ShowWholeGraph()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.RefreshTempAsset()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.Save()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.UpdateToolstrip()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.UnlinkItem()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnAssetLinked()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnContextCreated(VisjectSurfaceContext)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnSurfaceEditedChanged()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnSurfaceGraphEdited()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnSurfaceClose()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnSurfaceEditingStart()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.LoadSurface()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SaveSurface()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.Update(Single)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnLayoutSerialize(XmlWriter)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnLayoutDeserialize(XmlElement)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnLayoutDeserialize()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnDestroy()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnParamRenameUndo()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnParamEditAttributesUndo()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnParamAddUndo()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.OnParamRemoveUndo()
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.GetParameter(Int32)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SetParameter(Int32, Object)
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.Surface
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.Preview
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.Undo
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SurfaceAsset
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SurfaceName
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SurfaceData
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.ParentContext
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.CanEditSurfaceOnAssetLoadError
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.UseLayoutData
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.NewParameterTypes
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.VisjectAsset
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.VisjectSurface
    VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>.SurfaceLoaded
    ClonedAssetEditorWindowBase<ParticleEmitter>.LoadAsset()
    ClonedAssetEditorWindowBase<ParticleEmitter>.OriginalAsset
    AssetEditorWindowBase<ParticleEmitter>._isWaitingForLoaded
    AssetEditorWindowBase<ParticleEmitter>._asset
    AssetEditorWindowBase<ParticleEmitter>.RefreshAsset()
    AssetEditorWindowBase<ParticleEmitter>.ReloadAsset()
    AssetEditorWindowBase<ParticleEmitter>.OnAssetLoaded()
    AssetEditorWindowBase<ParticleEmitter>.OnAssetLoadFailed()
    AssetEditorWindowBase<ParticleEmitter>.Update(Single)
    AssetEditorWindowBase<ParticleEmitter>.OnShow()
    AssetEditorWindowBase<ParticleEmitter>.OnItemReimported(ContentItem)
    AssetEditorWindowBase<ParticleEmitter>.Asset
    AssetEditorWindow._item
    AssetEditorWindow._toolstrip
    AssetEditorWindow.UpdateToolstrip()
    AssetEditorWindow.UpdateTitle()
    AssetEditorWindow.Save()
    AssetEditorWindow.IsEditingItem(ContentItem)
    AssetEditorWindow.OnClosing(ClosingReason)
    AssetEditorWindow.OnClose()
    AssetEditorWindow.OnDestroy()
    AssetEditorWindow.OnScriptsReloadBegin()
    AssetEditorWindow.MarkAsEdited()
    AssetEditorWindow.ClearEditedFlag()
    AssetEditorWindow.OnEditedState()
    AssetEditorWindow.OnEditedStateChanged()
    AssetEditorWindow.OnShowContextMenu(ContextMenu)
    AssetEditorWindow.OnItemDeleted(ContentItem)
    AssetEditorWindow.OnItemRenamed(ContentItem)
    AssetEditorWindow.OnItemDispose(ContentItem)
    AssetEditorWindow.Item
    AssetEditorWindow.ToolStrip
    AssetEditorWindow.SerializationTypename
    AssetEditorWindow.WindowTitleName
    AssetEditorWindow.IsEdited
    AssetEditorWindow.OnEdited
    EditorWindow.Editor
    EditorWindow.OnSceneSaving(Scene, Guid)
    EditorWindow.OnSceneSaved(Scene, Guid)
    EditorWindow.OnSceneSaveError(Scene, Guid)
    EditorWindow.OnSceneLoading(Scene, Guid)
    EditorWindow.OnSceneLoaded(Scene, Guid)
    EditorWindow.OnSceneLoadError(Scene, Guid)
    EditorWindow.OnSceneUnloading(Scene, Guid)
    EditorWindow.OnSceneUnloaded(Scene, Guid)
    EditorWindow.OnPlayBeginning()
    EditorWindow.OnPlayBegin()
    EditorWindow.OnPlayEnd()
    EditorWindow.OnInit()
    EditorWindow.OnUpdate()
    EditorWindow.OnExit()
    EditorWindow.OnEditorStateChanged()
    EditorWindow.OnKeyDown(KeyboardKeys)
    EditorWindow.CanOpenContentFinder
    EditorWindow.CanUseNavigation
    DockWindow._masterPanel
    DockWindow._dockedTo
    DockWindow.InputActions
    DockWindow.ShowFloating()
    DockWindow.ShowFloating(WindowStartPosition)
    DockWindow.ShowFloating(Float2, WindowStartPosition)
    DockWindow.ShowFloating(Float2, Float2, WindowStartPosition)
    DockWindow.Show(DockState, DockPanel, Boolean, Nullable<Single>)
    DockWindow.Show(DockState, DockWindow)
    DockWindow.FocusOrShow()
    DockWindow.FocusOrShow(DockState)
    DockWindow.Hide()
    DockWindow.Close(ClosingReason)
    DockWindow.SelectTab(Boolean)
    DockWindow.BringToFront()
    DockWindow.OnUnlink()
    DockWindow.Undock()
    DockWindow.OnLayoutSerialize(XmlWriter)
    DockWindow.OnLayoutDeserialize(XmlElement)
    DockWindow.OnLayoutDeserialize()
    DockWindow.LayoutSerializeSplitter(XmlWriter, String, SplitPanel)
    DockWindow.LayoutDeserializeSplitter(XmlElement, String, SplitPanel)
    DockWindow.Focus()
    DockWindow.PerformLayoutBeforeChildren()
    DockWindow.HideOnClose
    DockWindow.MasterPanel
    DockWindow.ParentDockPanel
    DockWindow.IsDocked
    DockWindow.IsSelected
    DockWindow.IsHidden
    DockWindow.DefaultSize
    DockWindow.Title
    DockWindow.Icon
    DockWindow.TitleSize
    DockWindow.UseLayoutData
    Panel.SetViewOffset(Float2)
    Panel.FastScroll()
    Panel.ScrollViewTo(Control, Boolean)
    Panel.ScrollViewTo(Float2, Boolean)
    Panel.ScrollViewTo(Rectangle, Boolean)
    Panel.OnMouseDown(Float2, MouseButton)
    Panel.OnMouseWheel(Float2, Single)
    Panel.RemoveChildren()
    Panel.DisposeChildren()
    Panel.OnChildResized(Control)
    Panel.Draw()
    Panel.ContainsPoint(Float2, Boolean)
    Panel.IntersectsChildContent(Control, Float2, Float2)
    Panel.PerformLayout(Boolean)
    Panel.ArrangeAndGetBounds()
    Panel.Arrange()
    Panel.GetDesireClientArea(Rectangle)
    Panel.OnDragMove(Float2, DragData)
    Panel.ViewBottom
    Panel.ControlsBounds
    Panel.ScrollBars
    Panel.ScrollBarsSize
    Panel.AlwaysShowScrollbars
    Panel.ScrollMargin
    Panel.ScrollbarTrackColor
    Panel.ScrollbarThumbColor
    Panel.ScrollbarThumbSelectedColor
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildrenChanged()
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.Windows.Assets
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class ParticleEmitterWindow : VisjectSurfaceWindow<ParticleEmitter, ParticleEmitterSurface, ParticleEmitterPreview>, IComparable, IDrawable, IEditable, IContentItemOwner, IVisjectSurfaceWindow, IVisjectSurfaceOwner, ISurfaceContext, ISearchWindow

    Constructors

    ParticleEmitterWindow(Editor, AssetItem)

    Declaration
    public ParticleEmitterWindow(Editor editor, AssetItem item)
    Parameters
    Editor editor

    FlaxEditor.Content.AssetItem item

    Properties

    AssetType

    Gets the type of the asset for the search.

    Declaration
    public SearchAssetTypes AssetType { get; }
    Property Value
    SearchAssetTypes

    Implements
    ISearchWindow.AssetType

    CanEditSurfaceOnAssetLoadError

    Gets a value indicating whether this window can edit asset surface on asset load error (eg. to fix asset loading issue due to graph problem).

    Declaration
    protected override bool CanEditSurfaceOnAssetLoadError { get; }
    Property Value
    System.Boolean

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.CanEditSurfaceOnAssetLoadError

    NewParameterTypes

    The new parameter types enum type to use. Null to disable adding new parameters.

    Declaration
    public override IEnumerable<ScriptType> NewParameterTypes { get; }
    Property Value
    System.Collections.Generic.IEnumerable<FlaxEditor.Scripting.ScriptType>

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.NewParameterTypes

    SurfaceData

    Declaration
    public override byte[] SurfaceData { get; set; }
    Property Value
    System.Byte[]

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.SurfaceData

    SurfaceName

    Declaration
    public override string SurfaceName { get; }
    Property Value
    System.String

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.SurfaceName

    Methods

    LoadSurface()

    Loads the surface from the asset. Called during Update(Single) when asset is loaded and surface is missing.

    Declaration
    protected override bool LoadSurface()
    Returns
    System.Boolean

    True if failed, otherwise false.

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.LoadSurface()

    OnAssetLinked()

    Called when asset gets linked and window can setup UI for it.

    Declaration
    protected override void OnAssetLinked()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.OnAssetLinked()

    OnParamAddUndo()

    Called when parameter add undo action is performed.

    Declaration
    public override void OnParamAddUndo()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.OnParamAddUndo()

    OnParamRemoveUndo()

    Called when parameter remove undo action is performed.

    Declaration
    public override void OnParamRemoveUndo()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.OnParamRemoveUndo()

    OnParamRenameUndo()

    Called when parameter rename undo action is performed.

    Declaration
    public override void OnParamRenameUndo()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.OnParamRenameUndo()

    OnSurfaceEditingStart()

    Called when surface gets loaded and user can edit it.

    Declaration
    protected override void OnSurfaceEditingStart()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.OnSurfaceEditingStart()

    SaveSurface()

    Saves the surface to the asset. Called during Update(Single) when asset is loaded and surface is missing.

    Declaration
    protected override bool SaveSurface()
    Returns
    System.Boolean

    True if failed, otherwise false.

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.SaveSurface()

    SaveToOriginal()

    Saves the copy of the asset to the original location. This action cannot be undone!

    Declaration
    protected override bool SaveToOriginal()
    Returns
    System.Boolean

    True if failed, otherwise false.

    Overrides
    FlaxEditor.Windows.Assets.ClonedAssetEditorWindowBase<FlaxEngine.ParticleEmitter>.SaveToOriginal()

    SetParameter(Int32, Object)

    Sets the asset parameter.

    Declaration
    public override void SetParameter(int index, object value)
    Parameters
    System.Int32 index

    The zero-based parameter index.

    System.Object value

    The value to set.

    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.SetParameter(System.Int32, System.Object)

    UnlinkItem()

    Unlinks the item. Removes reference to it and unbinds all events.

    Declaration
    protected override void UnlinkItem()
    Overrides
    FlaxEditor.Surface.VisjectSurfaceWindow<FlaxEngine.ParticleEmitter, FlaxEditor.Surface.ParticleEmitterSurface, FlaxEditor.Viewport.Previews.ParticleEmitterPreview>.UnlinkItem()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    ParticleEmitter
    FlaxEditor.Surface.ParticleEmitterSurface
    ParticleEmitterPreview
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