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    Class Double3

    Represents a three dimensional mathematical vector.

    Inheritance
    System.Object
    Double3
    Implements
    System.IEquatable<Double3>
    System.IFormattable
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class Double3 : ValueType, IEquatable<Double3>, IFormattable

    Constructors

    Double3(Double2, Double)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(Double2 value, double z)
    Parameters
    Double2 value

    A vector containing the values with which to initialize the X and Y components.

    System.Double z

    Initial value for the Z component of the vector.

    Double3(Double4)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(Double4 value)
    Parameters
    Double4 value

    A vector containing the values with which to initialize the X, Y and Z components.

    Double3(Float3)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(Float3 value)
    Parameters
    Float3 value

    A vector containing the values with which to initialize the X, Y and Z components.

    Double3(Vector3)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(Vector3 value)
    Parameters
    Vector3 value

    A vector containing the values with which to initialize the X, Y and Z components.

    Double3(Double)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(double value)
    Parameters
    System.Double value

    The value that will be assigned to all components.

    Double3(Double, Double, Double)

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(double x, double y, double z)
    Parameters
    System.Double x

    Initial value for the X component of the vector.

    System.Double y

    Initial value for the Y component of the vector.

    System.Double z

    Initial value for the Z component of the vector.

    Double3(Double[])

    Initializes a new instance of the Double3 struct.

    Declaration
    public Double3(double[] values)
    Parameters
    System.Double[] values

    The values to assign to the X, Y, and Z components of the vector. This must be an array with three elements.

    Exceptions
    System.ArgumentNullException

    Thrown when values is null.

    System.ArgumentOutOfRangeException

    Thrown when values contains more or less than three elements.

    Fields

    Backward

    A unit Double3 designating backward in a left-handed coordinate system (0, 0, -1).

    Declaration
    public static readonly Double3 Backward
    Field Value
    Double3

    Down

    A unit Double3 designating down (0, -1, 0).

    Declaration
    public static readonly Double3 Down
    Field Value
    Double3

    Forward

    A unit Double3 designating forward in a left-handed coordinate system (0, 0, 1).

    Declaration
    public static readonly Double3 Forward
    Field Value
    Double3

    Half

    A Double3 with all of its components set to half.

    Declaration
    public static readonly Double3 Half
    Field Value
    Double3

    Left

    A unit Double3 designating left (-1, 0, 0).

    Declaration
    public static readonly Double3 Left
    Field Value
    Double3

    Maximum

    A Double3 with all components equal to System.Double.MaxValue.

    Declaration
    public static readonly Double3 Maximum
    Field Value
    Double3

    Minimum

    A Double3 with all components equal to System.Double.MinValue.

    Declaration
    public static readonly Double3 Minimum
    Field Value
    Double3

    One

    A Double3 with all of its components set to one.

    Declaration
    public static readonly Double3 One
    Field Value
    Double3

    Right

    A unit Double3 designating right (1, 0, 0).

    Declaration
    public static readonly Double3 Right
    Field Value
    Double3

    SizeInBytes

    The size of the Double3 type, in bytes.

    Declaration
    public static readonly int SizeInBytes
    Field Value
    System.Int32

    UnitX

    The X unit Double3 (1, 0, 0).

    Declaration
    public static readonly Double3 UnitX
    Field Value
    Double3

    UnitY

    The Y unit Double3 (0, 1, 0).

    Declaration
    public static readonly Double3 UnitY
    Field Value
    Double3

    UnitZ

    The Z unit Double3 (0, 0, 1).

    Declaration
    public static readonly Double3 UnitZ
    Field Value
    Double3

    Up

    A unit Double3 designating up (0, 1, 0).

    Declaration
    public static readonly Double3 Up
    Field Value
    Double3

    X

    The X component.

    Declaration
    public double X
    Field Value
    System.Double

    Y

    The Y component.

    Declaration
    public double Y
    Field Value
    System.Double

    Z

    The Z component.

    Declaration
    public double Z
    Field Value
    System.Double

    Zero

    A Double3 with all of its components set to zero.

    Declaration
    public static readonly Double3 Zero
    Field Value
    Double3

    Properties

    Absolute

    Gets a vector with values being absolute values of that vector.

    Declaration
    public Double3 Absolute { get; }
    Property Value
    Double3

    AvgValue

    Gets an arithmetic average value of all vector components.

    Declaration
    public double AvgValue { get; }
    Property Value
    System.Double

    Default

    The default Double3.

    Declaration
    public static Double3 Default { get; }
    Property Value
    Double3

    IsNormalized

    Gets a value indicting whether this instance is normalized.

    Declaration
    public bool IsNormalized { get; }
    Property Value
    System.Boolean

    IsOne

    Gets a value indicting whether this vector is one

    Declaration
    public bool IsOne { get; }
    Property Value
    System.Boolean

    IsZero

    Gets a value indicting whether this vector is zero

    Declaration
    public bool IsZero { get; }
    Property Value
    System.Boolean

    Item[Int32]

    Gets or sets the component at the specified index.

    Declaration
    public double this[int index] { get; set; }
    Parameters
    System.Int32 index

    The index of the component to access. Use 0 for the X component, 1 for the Y component, and 2 for the Z component.

    Property Value
    System.Double

    The value of the X, Y, or Z component, depending on the index.

    Exceptions
    System.ArgumentOutOfRangeException

    Thrown when the index is out of the range [0, 2].

    Length

    Calculates the length of the vector.

    Declaration
    public double Length { get; }
    Property Value
    System.Double

    The length of the vector.

    Remarks

    LengthSquared may be preferred when only the relative length is needed and speed is of the essence.

    LengthSquared

    Calculates the squared length of the vector.

    Declaration
    public double LengthSquared { get; }
    Property Value
    System.Double

    The squared length of the vector.

    Remarks

    This method may be preferred to Length when only a relative length is needed and speed is of the essence.

    MaxValue

    Gets a maximum component value

    Declaration
    public double MaxValue { get; }
    Property Value
    System.Double

    MinValue

    Gets a minimum component value

    Declaration
    public double MinValue { get; }
    Property Value
    System.Double

    Negative

    Gets a vector with values being opposite to values of that vector.

    Declaration
    public Double3 Negative { get; }
    Property Value
    Double3

    Normalized

    Gets the normalized vector. Returned vector has length equal 1.

    Declaration
    public Double3 Normalized { get; }
    Property Value
    Double3

    ValuesSum

    Gets a sum of the component values.

    Declaration
    public double ValuesSum { get; }
    Property Value
    System.Double

    Methods

    Abs(Double3)

    Returns the absolute value of a vector.

    Declaration
    public static Double3 Abs(Double3 v)
    Parameters
    Double3 v

    The value.

    Returns
    Double3

    A vector which components are less or equal to 0.

    Add(Double3, Double3)

    Adds two vectors.

    Declaration
    public static Double3 Add(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to add.

    Double3 right

    The second vector to add.

    Returns
    Double3

    The sum of the two vectors.

    Add(Double3, Double)

    Performs a component-wise addition.

    Declaration
    public static Double3 Add(Double3 left, double right)
    Parameters
    Double3 left

    The input vector

    System.Double right

    The scalar value to be added to elements

    Returns
    Double3

    The vector with added scalar for each element.

    Add(ref Double3, ref Double3, out Double3)

    Adds two vectors.

    Declaration
    public static void Add(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    The first vector to add.

    Double3 right

    The second vector to add.

    Double3 result

    When the method completes, contains the sum of the two vectors.

    Add(ref Double3, ref Double, out Double3)

    Performs a component-wise addition.

    Declaration
    public static void Add(ref Double3 left, ref double right, out Double3 result)
    Parameters
    Double3 left

    The input vector

    System.Double right

    The scalar value to be added to elements

    Double3 result

    The vector with added scalar for each element.

    Angle(Double3, Double3)

    Calculates the angle (in degrees) between from and to. This is always the smallest value.

    Declaration
    public static double Angle(Double3 from, Double3 to)
    Parameters
    Double3 from

    The first vector.

    Double3 to

    The second vector.

    Returns
    System.Double

    The angle (in degrees).

    Barycentric(Double3, Double3, Double3, Double, Double)

    Returns a Double3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.

    Declaration
    public static Double3 Barycentric(Double3 value1, Double3 value2, Double3 value3, double amount1, double amount2)
    Parameters
    Double3 value1

    A Double3 containing the 3D Cartesian coordinates of vertex 1 of the triangle.

    Double3 value2

    A Double3 containing the 3D Cartesian coordinates of vertex 2 of the triangle.

    Double3 value3

    A Double3 containing the 3D Cartesian coordinates of vertex 3 of the triangle.

    System.Double amount1

    Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).

    System.Double amount2

    Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).

    Returns
    Double3

    A new Double3 containing the 3D Cartesian coordinates of the specified point.

    Barycentric(ref Double3, ref Double3, ref Double3, Double, Double, out Double3)

    Returns a Double3 containing the 3D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 3D triangle.

    Declaration
    public static void Barycentric(ref Double3 value1, ref Double3 value2, ref Double3 value3, double amount1, double amount2, out Double3 result)
    Parameters
    Double3 value1

    A Double3 containing the 3D Cartesian coordinates of vertex 1 of the triangle.

    Double3 value2

    A Double3 containing the 3D Cartesian coordinates of vertex 2 of the triangle.

    Double3 value3

    A Double3 containing the 3D Cartesian coordinates of vertex 3 of the triangle.

    System.Double amount1

    Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in value2).

    System.Double amount2

    Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in value3).

    Double3 result

    When the method completes, contains the 3D Cartesian coordinates of the specified point.

    CatmullRom(Double3, Double3, Double3, Double3, Double)

    Performs a Catmull-Rom interpolation using the specified positions.

    Declaration
    public static Double3 CatmullRom(Double3 value1, Double3 value2, Double3 value3, Double3 value4, double amount)
    Parameters
    Double3 value1

    The first position in the interpolation.

    Double3 value2

    The second position in the interpolation.

    Double3 value3

    The third position in the interpolation.

    Double3 value4

    The fourth position in the interpolation.

    System.Double amount

    Weighting factor.

    Returns
    Double3

    A vector that is the result of the Catmull-Rom interpolation.

    CatmullRom(ref Double3, ref Double3, ref Double3, ref Double3, Double, out Double3)

    Performs a Catmull-Rom interpolation using the specified positions.

    Declaration
    public static void CatmullRom(ref Double3 value1, ref Double3 value2, ref Double3 value3, ref Double3 value4, double amount, out Double3 result)
    Parameters
    Double3 value1

    The first position in the interpolation.

    Double3 value2

    The second position in the interpolation.

    Double3 value3

    The third position in the interpolation.

    Double3 value4

    The fourth position in the interpolation.

    System.Double amount

    Weighting factor.

    Double3 result

    When the method completes, contains the result of the Catmull-Rom interpolation.

    Clamp(Double3, Double3, Double3)

    Restricts a value to be within a specified range.

    Declaration
    public static Double3 Clamp(Double3 value, Double3 min, Double3 max)
    Parameters
    Double3 value

    The value to clamp.

    Double3 min

    The minimum value.

    Double3 max

    The maximum value.

    Returns
    Double3

    The clamped value.

    Clamp(ref Double3, ref Double3, ref Double3, out Double3)

    Restricts a value to be within a specified range.

    Declaration
    public static void Clamp(ref Double3 value, ref Double3 min, ref Double3 max, out Double3 result)
    Parameters
    Double3 value

    The value to clamp.

    Double3 min

    The minimum value.

    Double3 max

    The maximum value.

    Double3 result

    When the method completes, contains the clamped value.

    ClampLength(Double3, Double)

    Makes sure that Length of the output vector is always below max and above 0.

    Declaration
    public static Double3 ClampLength(Double3 vector, double max)
    Parameters
    Double3 vector

    Input Vector.

    System.Double max

    Max Length

    Returns
    Double3

    ClampLength(Double3, Double, Double)

    Makes sure that Length of the output vector is always below max and above min.

    Declaration
    public static Double3 ClampLength(Double3 vector, double min, double max)
    Parameters
    Double3 vector

    Input Vector.

    System.Double min

    Min Length

    System.Double max

    Max Length

    Returns
    Double3

    ClampLength(Double3, Double, Double, out Double3)

    Makes sure that Length of the output vector is always below max and above min.

    Declaration
    public static void ClampLength(Double3 vector, double min, double max, out Double3 result)
    Parameters
    Double3 vector

    Input Vector.

    System.Double min

    Min Length

    System.Double max

    Max Length

    Double3 result

    The result vector.

    Cross(Double3, Double3)

    Calculates the cross product of two vectors.

    Declaration
    public static Double3 Cross(Double3 left, Double3 right)
    Parameters
    Double3 left

    First source vector.

    Double3 right

    Second source vector.

    Returns
    Double3

    The cross product of the two vectors.

    Cross(ref Double3, ref Double3, out Double3)

    Calculates the cross product of two vectors.

    Declaration
    public static void Cross(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    First source vector.

    Double3 right

    Second source vector.

    Double3 result

    When the method completes, contains he cross product of the two vectors.

    Distance(Double3, Double3)

    Calculates the distance between two vectors.

    Declaration
    public static double Distance(Double3 value1, Double3 value2)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    Returns
    System.Double

    The distance between the two vectors.

    Remarks

    DistanceSquared(Double3, Double3) may be preferred when only the relative distance is needed and speed is of the essence.

    Distance(ref Double3, ref Double3)

    Calculates the distance between two vectors.

    Declaration
    public static double Distance(ref Double3 value1, ref Double3 value2)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    Returns
    System.Double

    The distance between the two vectors.

    Remarks

    DistanceSquared(ref Double3, ref Double3, out Double) may be preferred when only the relative distance is needed and speed is of the essence.

    Distance(ref Double3, ref Double3, out Double)

    Calculates the distance between two vectors.

    Declaration
    public static void Distance(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    System.Double result

    When the method completes, contains the distance between the two vectors.

    Remarks

    DistanceSquared(ref Double3, ref Double3, out Double) may be preferred when only the relative distance is needed and speed is of the essence.

    DistanceSquared(Double3, Double3)

    Calculates the squared distance between two vectors.

    Declaration
    public static double DistanceSquared(Double3 value1, Double3 value2)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    Returns
    System.Double

    The squared distance between the two vectors.

    DistanceSquared(ref Double3, ref Double3)

    Calculates the squared distance between two vectors.

    Declaration
    public static double DistanceSquared(ref Double3 value1, ref Double3 value2)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    Returns
    System.Double

    The squared distance between the two vectors.

    DistanceSquared(ref Double3, ref Double3, out Double)

    Calculates the squared distance between two vectors.

    Declaration
    public static void DistanceSquared(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    System.Double result

    When the method completes, contains the squared distance between the two vectors.

    DistanceXY(ref Double3, ref Double3, out Double)

    Calculates the distance between two vectors on the XY plane (ignoring Z).

    Declaration
    public static void DistanceXY(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    System.Double result

    When the method completes, contains the distance between the two vectors in the XY plane.

    DistanceXYSquared(ref Double3, ref Double3, out Double)

    Calculates the squared distance between two vectors on the XY plane (ignoring Z).

    Declaration
    public static void DistanceXYSquared(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector

    System.Double result

    When the method completes, contains the squared distance between the two vectors in the XY plane.

    DistanceXZ(ref Double3, ref Double3, out Double)

    Calculates the distance between two vectors on the XZ plane (ignoring Y).

    Declaration
    public static void DistanceXZ(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    System.Double result

    When the method completes, contains the distance between the two vectors in the XY plane.

    DistanceXZSquared(ref Double3, ref Double3, out Double)

    Calculates the squared distance between two vectors on the XZ plane (ignoring Y).

    Declaration
    public static void DistanceXZSquared(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector

    System.Double result

    When the method completes, contains the squared distance between the two vectors in the XY plane.

    DistanceYZ(ref Double3, ref Double3, out Double)

    Calculates the distance between two vectors on the YZ plane (ignoring X).

    Declaration
    public static void DistanceYZ(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector.

    System.Double result

    When the method completes, contains the distance between the two vectors in the YZ plane.

    DistanceYZSquared(ref Double3, ref Double3, out Double)

    Calculates the squared distance between two vectors on the YZ plane (ignoring X).

    Declaration
    public static void DistanceYZSquared(ref Double3 value1, ref Double3 value2, out double result)
    Parameters
    Double3 value1

    The first vector.

    Double3 value2

    The second vector

    System.Double result

    When the method completes, contains the squared distance between the two vectors in the YZ plane.

    Divide(Double3, Double3)

    Divides a vector by the given value.

    Declaration
    public static Double3 Divide(Double3 value, Double3 scale)
    Parameters
    Double3 value

    The vector to scale.

    Double3 scale

    The amount by which to scale the vector (per component).

    Returns
    Double3

    The divided vector.

    Divide(Double3, Double)

    Scales a vector by the given value.

    Declaration
    public static Double3 Divide(Double3 value, double scale)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Returns
    Double3

    The scaled vector.

    Divide(ref Double3, ref Double3, out Double3)

    Divides a vector by the given value.

    Declaration
    public static void Divide(ref Double3 value, ref Double3 scale, out Double3 result)
    Parameters
    Double3 value

    The vector to scale.

    Double3 scale

    The amount by which to scale the vector (per component).

    Double3 result

    When the method completes, contains the divided vector.

    Divide(ref Double3, Double, out Double3)

    Scales a vector by the given value.

    Declaration
    public static void Divide(ref Double3 value, double scale, out Double3 result)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Double3 result

    When the method completes, contains the scaled vector.

    Divide(Double, Double3)

    Scales a vector by the given value.

    Declaration
    public static Double3 Divide(double scale, Double3 value)
    Parameters
    System.Double scale

    The amount by which to scale the vector.

    Double3 value

    The vector to scale.

    Returns
    Double3

    The scaled vector.

    Divide(Double, ref Double3, out Double3)

    Scales a vector by the given value.

    Declaration
    public static void Divide(double scale, ref Double3 value, out Double3 result)
    Parameters
    System.Double scale

    The amount by which to scale the vector.

    Double3 value

    The vector to scale.

    Double3 result

    When the method completes, contains the scaled vector.

    Dot(Double3, Double3)

    Calculates the dot product of two vectors.

    Declaration
    public static double Dot(Double3 left, Double3 right)
    Parameters
    Double3 left

    First source vector.

    Double3 right

    Second source vector.

    Returns
    System.Double

    The dot product of the two vectors.

    Dot(ref Double3, ref Double3)

    Calculates the dot product of two vectors.

    Declaration
    public static double Dot(ref Double3 left, ref Double3 right)
    Parameters
    Double3 left

    First source vector.

    Double3 right

    Second source vector.

    Returns
    System.Double

    The dot product of the two vectors.

    Dot(ref Double3, ref Double3, out Double)

    Calculates the dot product of two vectors.

    Declaration
    public static void Dot(ref Double3 left, ref Double3 right, out double result)
    Parameters
    Double3 left

    First source vector.

    Double3 right

    Second source vector.

    System.Double result

    When the method completes, contains the dot product of the two vectors.

    Equals(Double3)

    Determines whether the specified Double3 is equal to this instance.

    Declaration
    public bool Equals(Double3 other)
    Parameters
    Double3 other

    The Double3 to compare with this instance.

    Returns
    System.Boolean

    true if the specified Double3 is equal to this instance; otherwise, false.

    Equals(ref Double3)

    Determines whether the specified Double3 is equal to this instance.

    Declaration
    public bool Equals(ref Double3 other)
    Parameters
    Double3 other

    The Double3 to compare with this instance.

    Returns
    System.Boolean

    true if the specified Double3 is equal to this instance; otherwise, false.

    Equals(Object)

    Determines whether the specified System.Object is equal to this instance.

    Declaration
    public override bool Equals(object value)
    Parameters
    System.Object value

    The System.Object to compare with this instance.

    Returns
    System.Boolean

    true if the specified System.Object is equal to this instance; otherwise, false.

    GetHashCode()

    Returns a hash code for this instance.

    Declaration
    public override int GetHashCode()
    Returns
    System.Int32

    Hermite(Double3, Double3, Double3, Double3, Double)

    Performs a Hermite spline interpolation.

    Declaration
    public static Double3 Hermite(Double3 value1, Double3 tangent1, Double3 value2, Double3 tangent2, double amount)
    Parameters
    Double3 value1

    First source position vector.

    Double3 tangent1

    First source tangent vector.

    Double3 value2

    Second source position vector.

    Double3 tangent2

    Second source tangent vector.

    System.Double amount

    Weighting factor.

    Returns
    Double3

    The result of the Hermite spline interpolation.

    Hermite(ref Double3, ref Double3, ref Double3, ref Double3, Double, out Double3)

    Performs a Hermite spline interpolation.

    Declaration
    public static void Hermite(ref Double3 value1, ref Double3 tangent1, ref Double3 value2, ref Double3 tangent2, double amount, out Double3 result)
    Parameters
    Double3 value1

    First source position vector.

    Double3 tangent1

    First source tangent vector.

    Double3 value2

    Second source position vector.

    Double3 tangent2

    Second source tangent vector.

    System.Double amount

    Weighting factor.

    Double3 result

    When the method completes, contains the result of the Hermite spline interpolation.

    Lerp(Double3, Double3, Double)

    Performs a linear interpolation between two vectors.

    Declaration
    public static Double3 Lerp(Double3 start, Double3 end, double amount)
    Parameters
    Double3 start

    Start vector.

    Double3 end

    End vector.

    System.Double amount

    Value between 0 and 1 indicating the weight of end.

    Returns
    Double3

    The linear interpolation of the two vectors.

    Remarks

    Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.

    Lerp(ref Double3, ref Double3, Double, out Double3)

    Performs a linear interpolation between two vectors.

    Declaration
    public static void Lerp(ref Double3 start, ref Double3 end, double amount, out Double3 result)
    Parameters
    Double3 start

    Start vector.

    Double3 end

    End vector.

    System.Double amount

    Value between 0 and 1 indicating the weight of end.

    Double3 result

    When the method completes, contains the linear interpolation of the two vectors.

    Remarks

    Passing amount a value of 0 will cause start to be returned; a value of 1 will cause end to be returned.

    Max(Double3, Double3)

    Returns a vector containing the largest components of the specified vectors.

    Declaration
    public static Double3 Max(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first source vector.

    Double3 right

    The second source vector.

    Returns
    Double3

    A vector containing the largest components of the source vectors.

    Max(ref Double3, ref Double3, out Double3)

    Returns a vector containing the largest components of the specified vectors.

    Declaration
    public static void Max(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    The first source vector.

    Double3 right

    The second source vector.

    Double3 result

    When the method completes, contains an new vector composed of the largest components of the source vectors.

    Min(Double3, Double3)

    Returns a vector containing the smallest components of the specified vectors.

    Declaration
    public static Double3 Min(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first source vector.

    Double3 right

    The second source vector.

    Returns
    Double3

    A vector containing the smallest components of the source vectors.

    Min(ref Double3, ref Double3, out Double3)

    Returns a vector containing the smallest components of the specified vectors.

    Declaration
    public static void Min(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    The first source vector.

    Double3 right

    The second source vector.

    Double3 result

    When the method completes, contains an new vector composed of the smallest components of the source vectors.

    MoveTowards(Double3, Double3, Double)

    Moves a value current towards target.

    Declaration
    public static Double3 MoveTowards(Double3 current, Double3 target, double maxDistanceDelta)
    Parameters
    Double3 current

    The position to move from.

    Double3 target

    The position to move towards.

    System.Double maxDistanceDelta

    The maximum distance that can be applied to the value.

    Returns
    Double3

    The new position.

    Multiply(Double3, Double3)

    Multiply a vector with another by performing component-wise multiplication.

    Declaration
    public static Double3 Multiply(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to Multiply.

    Double3 right

    The second vector to multiply.

    Returns
    Double3

    The multiplied vector.

    Multiply(Double3, Double)

    Scales a vector by the given value.

    Declaration
    public static Double3 Multiply(Double3 value, double scale)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Returns
    Double3

    The scaled vector.

    Multiply(ref Double3, ref Double3, out Double3)

    Multiply a vector with another by performing component-wise multiplication.

    Declaration
    public static void Multiply(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    The first vector to multiply.

    Double3 right

    The second vector to multiply.

    Double3 result

    When the method completes, contains the multiplied vector.

    Multiply(ref Double3, Double, out Double3)

    Scales a vector by the given value.

    Declaration
    public static void Multiply(ref Double3 value, double scale, out Double3 result)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Double3 result

    When the method completes, contains the scaled vector.

    NearEqual(Double3, Double3, Double)

    Tests whether one vector is near another vector.

    Declaration
    public static bool NearEqual(Double3 left, Double3 right, double epsilon = 1E-16)
    Parameters
    Double3 left

    The left vector.

    Double3 right

    The right vector.

    System.Double epsilon

    The epsilon.

    Returns
    System.Boolean

    true if left and right are near another, false otherwise

    NearEqual(ref Double3, ref Double3, Double)

    Tests whether one vector is near another vector.

    Declaration
    public static bool NearEqual(ref Double3 left, ref Double3 right, double epsilon = 1E-16)
    Parameters
    Double3 left

    The left vector.

    Double3 right

    The right vector.

    System.Double epsilon

    The epsilon.

    Returns
    System.Boolean

    true if left and right are near another, false otherwise

    Negate(Double3)

    Reverses the direction of a given vector.

    Declaration
    public static Double3 Negate(Double3 value)
    Parameters
    Double3 value

    The vector to negate.

    Returns
    Double3

    A vector facing in the opposite direction.

    Negate(ref Double3, out Double3)

    Reverses the direction of a given vector.

    Declaration
    public static void Negate(ref Double3 value, out Double3 result)
    Parameters
    Double3 value

    The vector to negate.

    Double3 result

    When the method completes, contains a vector facing in the opposite direction.

    Normalize()

    Converts the vector into a unit vector.

    Declaration
    public void Normalize()

    Normalize(Double3)

    Converts the vector into a unit vector.

    Declaration
    public static Double3 Normalize(Double3 value)
    Parameters
    Double3 value

    The vector to normalize.

    Returns
    Double3

    The normalized vector.

    Normalize(ref Double3, out Double3)

    Converts the vector into a unit vector.

    Declaration
    public static void Normalize(ref Double3 value, out Double3 result)
    Parameters
    Double3 value

    The vector to normalize.

    Double3 result

    When the method completes, contains the normalized vector.

    Project(Double3, Double3)

    Projects a vector onto another vector.

    Declaration
    public static Double3 Project(Double3 vector, Double3 onNormal)
    Parameters
    Double3 vector

    The vector to project.

    Double3 onNormal

    The projection normal vector.

    Returns
    Double3

    The projected vector.

    Project(Double3, Double, Double, Double, Double, Double, Double, Matrix)

    Projects a 3D vector from object space into screen space.

    Declaration
    public static Double3 Project(Double3 vector, double x, double y, double width, double height, double minZ, double maxZ, Matrix worldViewProjection)
    Parameters
    Double3 vector

    The vector to project.

    System.Double x

    The X position of the viewport.

    System.Double y

    The Y position of the viewport.

    System.Double width

    The width of the viewport.

    System.Double height

    The height of the viewport.

    System.Double minZ

    The minimum depth of the viewport.

    System.Double maxZ

    The maximum depth of the viewport.

    Matrix worldViewProjection

    The combined world-view-projection matrix.

    Returns
    Double3

    The vector in screen space.

    Project(ref Double3, Double, Double, Double, Double, Double, Double, ref Matrix, out Double3)

    Projects a 3D vector from object space into screen space.

    Declaration
    public static void Project(ref Double3 vector, double x, double y, double width, double height, double minZ, double maxZ, ref Matrix worldViewProjection, out Double3 result)
    Parameters
    Double3 vector

    The vector to project.

    System.Double x

    The X position of the viewport.

    System.Double y

    The Y position of the viewport.

    System.Double width

    The width of the viewport.

    System.Double height

    The height of the viewport.

    System.Double minZ

    The minimum depth of the viewport.

    System.Double maxZ

    The maximum depth of the viewport.

    Matrix worldViewProjection

    The combined world-view-projection matrix.

    Double3 result

    When the method completes, contains the vector in screen space.

    ProjectOnPlane(Double3, Double3)

    Projects a vector onto a plane defined by a normal orthogonal to the plane.

    Declaration
    public static Double3 ProjectOnPlane(Double3 vector, Double3 planeNormal)
    Parameters
    Double3 vector

    The vector to project.

    Double3 planeNormal

    The plane normal vector.

    Returns
    Double3

    The projected vector.

    Reflect(Double3, Double3)

    Returns the reflection of a vector off a surface that has the specified normal.

    Declaration
    public static Double3 Reflect(Double3 vector, Double3 normal)
    Parameters
    Double3 vector

    The source vector.

    Double3 normal

    Normal of the surface.

    Returns
    Double3

    The reflected vector.

    Remarks

    Reflect only gives the direction of a reflection off a surface, it does not determine whether the original vector was close enough to the surface to hit it.

    Reflect(ref Double3, ref Double3, out Double3)

    Returns the reflection of a vector off a surface that has the specified normal.

    Declaration
    public static void Reflect(ref Double3 vector, ref Double3 normal, out Double3 result)
    Parameters
    Double3 vector

    The source vector.

    Double3 normal

    Normal of the surface.

    Double3 result

    When the method completes, contains the reflected vector.

    Remarks

    Reflect only gives the direction of a reflection off a surface, it does not determine whether the original vector was close enough to the surface to hit it.

    SmoothStep(Double3, Double3, Double)

    Performs a cubic interpolation between two vectors.

    Declaration
    public static Double3 SmoothStep(Double3 start, Double3 end, double amount)
    Parameters
    Double3 start

    Start vector.

    Double3 end

    End vector.

    System.Double amount

    Value between 0 and 1 indicating the weight of end.

    Returns
    Double3

    The cubic interpolation of the two vectors.

    SmoothStep(ref Double3, ref Double3, Double, out Double3)

    Performs a cubic interpolation between two vectors.

    Declaration
    public static void SmoothStep(ref Double3 start, ref Double3 end, double amount, out Double3 result)
    Parameters
    Double3 start

    Start vector.

    Double3 end

    End vector.

    System.Double amount

    Value between 0 and 1 indicating the weight of end.

    Double3 result

    When the method completes, contains the cubic interpolation of the two vectors.

    SnapToGrid(Double3, Double3)

    Snaps the input position into the grid.

    Declaration
    public static Double3 SnapToGrid(Double3 pos, Double3 gridSize)
    Parameters
    Double3 pos

    The position to snap.

    Double3 gridSize

    The size of the grid.

    Returns
    Double3

    The position snapped to the grid.

    Subtract(Double3, Double3)

    Subtracts two vectors.

    Declaration
    public static Double3 Subtract(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to subtract.

    Double3 right

    The second vector to subtract.

    Returns
    Double3

    The difference of the two vectors.

    Subtract(Double3, Double)

    Performs a component-wise subtraction.

    Declaration
    public static Double3 Subtract(Double3 left, double right)
    Parameters
    Double3 left

    The input vector

    System.Double right

    The scalar value to be subtracted from elements

    Returns
    Double3

    The vector with subtracted scalar for each element.

    Subtract(ref Double3, ref Double3, out Double3)

    Subtracts two vectors.

    Declaration
    public static void Subtract(ref Double3 left, ref Double3 right, out Double3 result)
    Parameters
    Double3 left

    The first vector to subtract.

    Double3 right

    The second vector to subtract.

    Double3 result

    When the method completes, contains the difference of the two vectors.

    Subtract(ref Double3, ref Double, out Double3)

    Performs a component-wise subtraction.

    Declaration
    public static void Subtract(ref Double3 left, ref double right, out Double3 result)
    Parameters
    Double3 left

    The input vector

    System.Double right

    The scalar value to be subtracted from elements

    Double3 result

    The vector with subtracted scalar for each element.

    Subtract(Double, Double3)

    Performs a component-wise subtraction.

    Declaration
    public static Double3 Subtract(double left, Double3 right)
    Parameters
    System.Double left

    The scalar value to be subtracted from elements

    Double3 right

    The input vector.

    Returns
    Double3

    The vector with subtracted scalar for each element.

    Subtract(ref Double, ref Double3, out Double3)

    Performs a component-wise subtraction.

    Declaration
    public static void Subtract(ref double left, ref Double3 right, out Double3 result)
    Parameters
    System.Double left

    The scalar value to be subtracted from elements

    Double3 right

    The input vector.

    Double3 result

    The vector with subtracted scalar for each element.

    ToArray()

    Creates an array containing the elements of the vector.

    Declaration
    public double[] ToArray()
    Returns
    System.Double[]

    A three-element array containing the components of the vector.

    ToString()

    Returns a System.String that represents this instance.

    Declaration
    public override string ToString()
    Returns
    System.String

    A System.String that represents this instance.

    ToString(IFormatProvider)

    Returns a System.String that represents this instance.

    Declaration
    public string ToString(IFormatProvider formatProvider)
    Parameters
    System.IFormatProvider formatProvider

    The format provider.

    Returns
    System.String

    A System.String that represents this instance.

    ToString(String)

    Returns a System.String that represents this instance.

    Declaration
    public string ToString(string format)
    Parameters
    System.String format

    The format.

    Returns
    System.String

    A System.String that represents this instance.

    ToString(String, IFormatProvider)

    Returns a System.String that represents this instance.

    Declaration
    public string ToString(string format, IFormatProvider formatProvider)
    Parameters
    System.String format

    The format.

    System.IFormatProvider formatProvider

    The format provider.

    Returns
    System.String

    A System.String that represents this instance.

    Transform(Double3, Matrix)

    Transforms a 3D vector by the given Matrix.

    Declaration
    public static Double3 Transform(Double3 vector, Matrix transform)
    Parameters
    Double3 vector

    The source vector.

    Matrix transform

    The transformation Matrix.

    Returns
    Double3

    The transformed Double4.

    Transform(Double3, Matrix3x3)

    Transforms a 3D vector by the given Matrix3x3.

    Declaration
    public static Double3 Transform(Double3 vector, Matrix3x3 transform)
    Parameters
    Double3 vector

    The source vector.

    Matrix3x3 transform

    The transformation Matrix3x3.

    Returns
    Double3

    The transformed Double3.

    Transform(Double3, Quaternion)

    Transforms a 3D vector by the given Quaternion rotation.

    Declaration
    public static Double3 Transform(Double3 vector, Quaternion rotation)
    Parameters
    Double3 vector

    The vector to rotate.

    Quaternion rotation

    The Quaternion rotation to apply.

    Returns
    Double3

    The transformed Double3.

    Transform(ref Double3, ref Matrix, out Double3)

    Transforms a 3D vector by the given Matrix.

    Declaration
    public static void Transform(ref Double3 vector, ref Matrix transform, out Double3 result)
    Parameters
    Double3 vector

    The source vector.

    Matrix transform

    The transformation Matrix.

    Double3 result

    When the method completes, contains the transformed Double3.

    Transform(ref Double3, ref Matrix, out Double4)

    Transforms a 3D vector by the given Matrix.

    Declaration
    public static void Transform(ref Double3 vector, ref Matrix transform, out Double4 result)
    Parameters
    Double3 vector

    The source vector.

    Matrix transform

    The transformation Matrix.

    Double4 result

    When the method completes, contains the transformed Double4.

    Transform(ref Double3, ref Matrix3x3, out Double3)

    Transforms a 3D vector by the given Matrix3x3.

    Declaration
    public static void Transform(ref Double3 vector, ref Matrix3x3 transform, out Double3 result)
    Parameters
    Double3 vector

    The source vector.

    Matrix3x3 transform

    The transformation Matrix3x3.

    Double3 result

    When the method completes, contains the transformed Double3.

    Transform(ref Double3, ref Quaternion, out Double3)

    Transforms a 3D vector by the given Quaternion rotation.

    Declaration
    public static void Transform(ref Double3 vector, ref Quaternion rotation, out Double3 result)
    Parameters
    Double3 vector

    The vector to rotate.

    Quaternion rotation

    The Quaternion rotation to apply.

    Double3 result

    When the method completes, contains the transformed Double3.

    TransformCoordinate(Double3, Matrix)

    Performs a coordinate transformation using the given Matrix.

    Declaration
    public static Double3 TransformCoordinate(Double3 coordinate, Matrix transform)
    Parameters
    Double3 coordinate

    The coordinate vector to transform.

    Matrix transform

    The transformation Matrix.

    Returns
    Double3

    The transformed coordinates.

    Remarks

    A coordinate transform performs the transformation with the assumption that the w component is one. The four dimensional vector obtained from the transformation operation has each component in the vector divided by the w component. This forces the w component to be one and therefore makes the vector homogeneous. The homogeneous vector is often preferred when working with coordinates as the w component can safely be ignored.

    TransformCoordinate(ref Double3, ref Matrix, out Double3)

    Performs a coordinate transformation using the given Matrix.

    Declaration
    public static void TransformCoordinate(ref Double3 coordinate, ref Matrix transform, out Double3 result)
    Parameters
    Double3 coordinate

    The coordinate vector to transform.

    Matrix transform

    The transformation Matrix.

    Double3 result

    When the method completes, contains the transformed coordinates.

    Remarks

    A coordinate transform performs the transformation with the assumption that the w component is one. The four dimensional vector obtained from the transformation operation has each component in the vector divided by the w component. This forces the w component to be one and therefore makes the vector homogeneous. The homogeneous vector is often preferred when working with coordinates as the w component can safely be ignored.

    TransformNormal(Double3, Matrix)

    Performs a normal transformation using the given Matrix.

    Declaration
    public static Double3 TransformNormal(Double3 normal, Matrix transform)
    Parameters
    Double3 normal

    The normal vector to transform.

    Matrix transform

    The transformation Matrix.

    Returns
    Double3

    The transformed normal.

    Remarks

    A normal transform performs the transformation with the assumption that the w component is zero. This causes the fourth row and fourth column of the matrix to be unused. The end result is a vector that is not translated, but all other transformation properties apply. This is often preferred for normal vectors as normals purely represent direction rather than location because normal vectors should not be translated.

    TransformNormal(ref Double3, ref Matrix, out Double3)

    Performs a normal transformation using the given Matrix.

    Declaration
    public static void TransformNormal(ref Double3 normal, ref Matrix transform, out Double3 result)
    Parameters
    Double3 normal

    The normal vector to transform.

    Matrix transform

    The transformation Matrix.

    Double3 result

    When the method completes, contains the transformed normal.

    Remarks

    A normal transform performs the transformation with the assumption that the w component is zero. This causes the fourth row and fourth column of the matrix to be unused. The end result is a vector that is not translated, but all other transformation properties apply. This is often preferred for normal vectors as normals purely represent direction rather than location because normal vectors should not be translated.

    Unproject(Double3, Double, Double, Double, Double, Double, Double, Matrix)

    Projects a 3D vector from screen space into object space.

    Declaration
    public static Double3 Unproject(Double3 vector, double x, double y, double width, double height, double minZ, double maxZ, Matrix worldViewProjection)
    Parameters
    Double3 vector

    The vector to project.

    System.Double x

    The X position of the viewport.

    System.Double y

    The Y position of the viewport.

    System.Double width

    The width of the viewport.

    System.Double height

    The height of the viewport.

    System.Double minZ

    The minimum depth of the viewport.

    System.Double maxZ

    The maximum depth of the viewport.

    Matrix worldViewProjection

    The combined world-view-projection matrix.

    Returns
    Double3

    The vector in object space.

    Unproject(ref Double3, Double, Double, Double, Double, Double, Double, ref Matrix, out Double3)

    Projects a 3D vector from screen space into object space.

    Declaration
    public static void Unproject(ref Double3 vector, double x, double y, double width, double height, double minZ, double maxZ, ref Matrix worldViewProjection, out Double3 result)
    Parameters
    Double3 vector

    The vector to project.

    System.Double x

    The X position of the viewport.

    System.Double y

    The Y position of the viewport.

    System.Double width

    The width of the viewport.

    System.Double height

    The height of the viewport.

    System.Double minZ

    The minimum depth of the viewport.

    System.Double maxZ

    The maximum depth of the viewport.

    Matrix worldViewProjection

    The combined world-view-projection matrix.

    Double3 result

    When the method completes, contains the vector in object space.

    UnwindEuler()

    When this vector contains Euler angles (degrees), ensure that angles are between +/-180

    Declaration
    public void UnwindEuler()

    Operators

    Addition(Double3, Double3)

    Adds two vectors.

    Declaration
    public static Double3 operator +(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to add.

    Double3 right

    The second vector to add.

    Returns
    Double3

    The sum of the two vectors.

    Addition(Double3, Double)

    Performs a component-wise addition.

    Declaration
    public static Double3 operator +(Double3 value, double scalar)
    Parameters
    Double3 value

    The input vector.

    System.Double scalar

    The scalar value to be added on elements

    Returns
    Double3

    The vector with added scalar for each element.

    Addition(Double, Double3)

    Performs a component-wise addition.

    Declaration
    public static Double3 operator +(double scalar, Double3 value)
    Parameters
    System.Double scalar

    The scalar value to be added on elements

    Double3 value

    The input vector.

    Returns
    Double3

    The vector with added scalar for each element.

    Division(Double3, Double3)

    Scales a vector by the given value.

    Declaration
    public static Double3 operator /(Double3 value, Double3 scale)
    Parameters
    Double3 value

    The vector to scale.

    Double3 scale

    The amount by which to scale the vector.

    Returns
    Double3

    The scaled vector.

    Division(Double3, Double)

    Scales a vector by the given value.

    Declaration
    public static Double3 operator /(Double3 value, double scale)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Returns
    Double3

    The scaled vector.

    Division(Double, Double3)

    Scales a vector by the given value.

    Declaration
    public static Double3 operator /(double scale, Double3 value)
    Parameters
    System.Double scale

    The amount by which to scale the vector.

    Double3 value

    The vector to scale.

    Returns
    Double3

    The scaled vector.

    Equality(Double3, Double3)

    Tests for equality between two objects.

    Declaration
    public static bool operator ==(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first value to compare.

    Double3 right

    The second value to compare.

    Returns
    System.Boolean

    true if left has the same value as right; otherwise, false.

    Explicit(Double3 to Double2)

    Performs an explicit conversion from Double3 to Double2.

    Declaration
    public static explicit operator Double2(Double3 value)
    Parameters
    Double3 value

    The value.

    Returns
    Double2

    The result of the conversion.

    Explicit(Double3 to Double4)

    Performs an explicit conversion from Double3 to Double4.

    Declaration
    public static explicit operator Double4(Double3 value)
    Parameters
    Double3 value

    The value.

    Returns
    Double4

    The result of the conversion.

    Implicit(Double3 to Float3)

    Performs an implicit conversion from Double3 to Float3.

    Declaration
    public static implicit operator Float3(Double3 value)
    Parameters
    Double3 value

    The value.

    Returns
    Float3

    The result of the conversion.

    Implicit(Double3 to Vector3)

    Performs an implicit conversion from Double3 to Vector3.

    Declaration
    public static implicit operator Vector3(Double3 value)
    Parameters
    Double3 value

    The value.

    Returns
    Vector3

    The result of the conversion.

    Inequality(Double3, Double3)

    Tests for inequality between two objects.

    Declaration
    public static bool operator !=(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first value to compare.

    Double3 right

    The second value to compare.

    Returns
    System.Boolean

    true if left has a different value than right; otherwise, false.

    Modulus(Double3, Double3)

    Remainder of value divided by scale.

    Declaration
    public static Double3 operator %(Double3 value, Double3 scale)
    Parameters
    Double3 value

    The vector to scale.

    Double3 scale

    The amount by which to scale the vector.

    Returns
    Double3

    The remained vector.

    Modulus(Double3, Double)

    Remainder of value divided by scale.

    Declaration
    public static Double3 operator %(Double3 value, double scale)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Returns
    Double3

    The remained vector.

    Modulus(Double, Double3)

    Remainder of value divided by scale.

    Declaration
    public static Double3 operator %(double value, Double3 scale)
    Parameters
    System.Double value

    The amount by which to scale the vector.

    Double3 scale

    The vector to scale.

    Returns
    Double3

    The remained vector.

    Multiply(Double3, Double3)

    Multiplies a vector with another by performing component-wise multiplication equivalent to Multiply(ref Double3, ref Double3, out Double3).

    Declaration
    public static Double3 operator *(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to multiply.

    Double3 right

    The second vector to multiply.

    Returns
    Double3

    The multiplication of the two vectors.

    Multiply(Double3, Quaternion)

    Transforms a vector by the given rotation.

    Declaration
    public static Double3 operator *(Double3 vector, Quaternion rotation)
    Parameters
    Double3 vector

    The vector to transform.

    Quaternion rotation

    The quaternion.

    Returns
    Double3

    The scaled vector.

    Multiply(Double3, Double)

    Scales a vector by the given value.

    Declaration
    public static Double3 operator *(Double3 value, double scale)
    Parameters
    Double3 value

    The vector to scale.

    System.Double scale

    The amount by which to scale the vector.

    Returns
    Double3

    The scaled vector.

    Multiply(Double, Double3)

    Scales a vector by the given value.

    Declaration
    public static Double3 operator *(double scale, Double3 value)
    Parameters
    System.Double scale

    The amount by which to scale the vector.

    Double3 value

    The vector to scale.

    Returns
    Double3

    The scaled vector.

    Subtraction(Double3, Double3)

    Subtracts two vectors.

    Declaration
    public static Double3 operator -(Double3 left, Double3 right)
    Parameters
    Double3 left

    The first vector to subtract.

    Double3 right

    The second vector to subtract.

    Returns
    Double3

    The difference of the two vectors.

    Subtraction(Double3, Double)

    Performs a component-wise subtraction.

    Declaration
    public static Double3 operator -(Double3 value, double scalar)
    Parameters
    Double3 value

    The input vector.

    System.Double scalar

    The scalar value to be subtracted from elements

    Returns
    Double3

    The vector with added scalar from each element.

    Subtraction(Double, Double3)

    Performs a component-wise subtraction.

    Declaration
    public static Double3 operator -(double scalar, Double3 value)
    Parameters
    System.Double scalar

    The scalar value to be subtracted from elements

    Double3 value

    The input vector.

    Returns
    Double3

    The vector with subtracted scalar from each element.

    UnaryNegation(Double3)

    Reverses the direction of a given vector.

    Declaration
    public static Double3 operator -(Double3 value)
    Parameters
    Double3 value

    The vector to negate.

    Returns
    Double3

    A vector facing in the opposite direction.

    UnaryPlus(Double3)

    Assert a vector (return it unchanged).

    Declaration
    public static Double3 operator +(Double3 value)
    Parameters
    Double3 value

    The vector to assert (unchanged).

    Returns
    Double3

    The asserted (unchanged) vector.

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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