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    Class CookingData

    Game cooking temporary data.

    Inheritance
    System.Object
    Object
    CookingData
    Inherited Members
    Object.__unmanagedPtr
    Object.__internalId
    Object.Finalize()
    Object.As<T>()
    Object.NewValue(Type)
    Object.New(String)
    Object.Find<T>(Guid, Boolean)
    Object.Find(Guid, Type, Boolean)
    Object.TryFind<T>(Guid)
    Object.TryFind(Guid, Type)
    Object.Destroy(Object, Single)
    Object.DestroyNow(Object)
    Object.Destroy<T>(T, Single)
    Object.Equals(Object)
    Object.GetUnmanagedPtr(Object)
    Object.GetUnmanagedInterface(Object, Type)
    Object.FromUnmanagedPtr(IntPtr)
    Object.MapObjectID(Guid)
    Object.RemapObjectID(Guid)
    Object.GetHashCode()
    Object.ID
    Object.TypeName
    Namespace: FlaxEditor
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class CookingData : Object

    Constructors

    CookingData()

    Initializes a new instance of the CookingData.

    Declaration
    public CookingData()

    Properties

    Configuration

    The configuration.

    Declaration
    [Unmanaged]
    public BuildConfiguration Configuration { get; }
    Property Value
    BuildConfiguration

    CustomDefines

    The list of custom defines passed to the build tool when compiling project scripts. Can be used in build scripts for configuration (Configuration.CustomDefines).

    Declaration
    [Unmanaged]
    public string[] CustomDefines { get; }
    Property Value
    System.String[]

    DataOutputPath

    The output path for data files (Content, Dotnet, Mono, etc.).

    Declaration
    [Unmanaged]
    public string DataOutputPath { get; }
    Property Value
    System.String

    ManagedCodeOutputPath

    The output path for binaries (C# code libraries).

    Declaration
    [Unmanaged]
    public string ManagedCodeOutputPath { get; }
    Property Value
    System.String

    NativeCodeOutputPath

    The output path for binaries (native executable and native code libraries).

    Declaration
    [Unmanaged]
    public string NativeCodeOutputPath { get; }
    Property Value
    System.String

    Options

    The options.

    Declaration
    [Unmanaged]
    public BuildOptions Options { get; }
    Property Value
    BuildOptions

    OriginalOutputPath

    The original output path (actual OutputPath could be modified by the Platform Tools or a plugin for additional layout customizations or packaging). This path is preserved.

    Declaration
    [Unmanaged]
    public string OriginalOutputPath { get; }
    Property Value
    System.String

    Platform

    The platform.

    Declaration
    [Unmanaged]
    public BuildPlatform Platform { get; }
    Property Value
    BuildPlatform

    Preset

    The name of build preset used for cooking (can be used by editor and game plugins).

    Declaration
    [Unmanaged]
    public string Preset { get; }
    Property Value
    System.String

    PresetTarget

    The name of build preset target used for cooking (can be used by editor and game plugins).

    Declaration
    [Unmanaged]
    public string PresetTarget { get; }
    Property Value
    System.String

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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