Namespace FlaxEditor
Classes
Editor utility to managed and use different code editors. Allows to open solution and source code files. |
Game cooking temporary data. |
Base class for custom editor window that can create custom GUI layout and expose various functionalities to the user. |
The main managed editor class. Editor root object. |
Editor.LightmapsBakeEndDelegate Lightmaps baking nd event delegate. |
Editor.LightmapsBakeProgressDelegate Lightmaps baking progress event delegate. |
Lightmaps baking steps. |
New asset types allowed to create. [Deprecated in v1.8] |
Base class for all plugins used in Editor. |
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Foliage tools for editor. Allows to spawn and modify foliage instances. |
Game building service. Processes project files and outputs build game for a target platform. |
Game building event delegate. |
GameCooker.BuildProgressDelegate Game building progress reporting delegate type. |
Building event type. |
Build options data. |
Contains information about Flax project. |
The project reference. |
Game scrips building service. Compiles user C# scripts into binary assemblies. Exposes many events used to track scripts compilation and reloading. |
ScriptsBuilder.CompilationEndDelegate Compilation end event delegate. |
ScriptsBuilder.CompilationMessageDelegate Compilation message events delegate. |
Objects selection change action. |
SelectionChangeAction.DataStorage The undo data. |
Terrain* tools for editor. Allows to create and modify terrain. |
Implementation of IUndoAction used to transform a selection of FlaxEditor.SceneGraph.SceneGraphNode. The same logic could be achieved using FlaxEditor.UndoMultiBlock but it would be slower. Since we use this kind of action very ofter (for FlaxEditor.Gizmo.TransformGizmo operations) it's better to provide faster implementation. |
TransformObjectsAction.DataStorage The undo data. |
The undo/redo actions recording object. |
Undo system event. |
Base class for IUndoAction implementations. Stores undo data serialized and preserves references to the game objects. |
Editor viewports icons rendering service. |
Interfaces
Interface for all objects that can be modified (dirty state) and expose some functionalities and events. |
Interface for undo action that can modify scene data (actors, scripts, etc.) |
Interface for Undo() actions. |