Namespace FlaxEditor.Content
Classes
A AnimationGraphFunction asset proxy object. |
A AnimationGraph asset proxy object. |
A Animation asset proxy object. |
Manages and converts the selected content item to the appropriate types. Useful for drag operations. |
A BehaviorTree asset proxy object. |
Represents binary asset item. |
Base class for all binary asset proxy objects used to manage BinaryAssetItem. |
Content folder tree node. |
Context proxy object for C++ Json Asset files. |
Context proxy object for C++ files. |
Content item that contains C++ script file with source code. |
Context proxy object for C++ script files. |
Context proxy object for C++ Json Asset files. |
Context proxy object for empty C# files. |
Proxy object for C# files |
Content item that contains C# file with source code. |
Context proxy object for C# script files. |
A CubeTexture asset proxy object. |
Content proxy for custom json settings assets. |
Content item for the auxiliary files. |
File proxy object. |
A FontAsset asset proxy object. |
A GameplayGlobals asset proxy object. |
Generic Json assets proxy (supports all json assets that don't have dedicated proxy). |
Generic Json asset creating handler. Allows to specify type of the archetype class to use for the asset data object. |
GenericJsonCreateEntry.Options The create options. |
A IESProfile asset proxy object. |
Base class for all Json asset proxy objects used to manage JsonAssetItem. |
Asset item stored in a Json format file. |
Json assets proxy. |
LocalizedStringTable proxy. |
Content tree node used for main directories. |
A MaterialFunction asset proxy object. |
A MaterialInstance asset proxy object. |
A Material asset proxy object. |
Implementation of BinaryAssetItem for Model assets. |
A Model asset proxy object. |
Helper content item used to mock UI during creating new assets by ContentWindow. |
A ParticleEmitterFunction asset proxy object. |
A ParticleEmitter asset proxy object. |
A ParticleSystem asset proxy object. |
Content item that contains Prefab data. |
Content proxy for PrefabItem. |
A FlaxEditor.PreviewsCache asset proxy object. |
Root tree node for the project workspace. |
Root tree node for the content workspace. |
A SceneAnimation asset proxy object. |
Content item that contains Scene data. |
Content proxy for SceneItem. |
Content item that contains script file with source code. |
Context proxy object for script files (represented by ScriptItem). |
Content proxy for json settings assets (e.g GameSettings or TimeSettings). |
A Shader asset proxy object. |
Content item that contains shader source code. |
Context proxy object for shader source files (represented by ShaderSourceItem). |
A SkeletonMask asset proxy object. |
Implementation of BinaryAssetItem for SkinnedModel assets. |
A SkinnedModel asset proxy object. |
Content proxy for a json assets of the given type that can be spawned in the editor. |
A SpriteAtlas asset proxy object. |
Implementation of BinaryAssetItem for TextureBase assets. |
A Texture asset proxy object. |
Content item that contains video media file. |
A video media file proxy object. |
Implementation of BinaryAssetItem for VisualScript assets. |
A VisualScript asset proxy object. |