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    Class Shader

    The shader asset. Contains a program that runs on the GPU and is able to perform rendering calculation using textures, vertices and other resources.

    Inheritance
    System.Object
    Object
    Asset
    BinaryAsset
    Shader
    Inherited Members
    BinaryAsset.Reimport()
    BinaryAsset.ImportPath
    Asset.Reload()
    Asset.WaitForLoaded(Double)
    Asset.GetReferences()
    Asset.Save(String)
    Asset.ToString()
    Asset.ReferencesCount
    Asset.Path
    Asset.IsLoaded
    Asset.LastLoadFailed
    Asset.IsVirtual
    Asset.ShouldDeleteFileOnUnload
    Asset.MemoryUsage
    Object.__unmanagedPtr
    Object.__internalId
    Object.Finalize()
    Object.As<T>()
    Object.NewValue(Type)
    Object.New(String)
    Object.Find<T>(Guid, Boolean)
    Object.Find(Guid, Type, Boolean)
    Object.TryFind<T>(Guid)
    Object.TryFind(Guid, Type)
    Object.Destroy(Object, Single)
    Object.DestroyNow(Object)
    Object.Destroy<T>(T, Single)
    Object.Equals(Object)
    Object.GetUnmanagedPtr(Object)
    Object.GetUnmanagedInterface(Object, Type)
    Object.FromUnmanagedPtr(IntPtr)
    Object.MapObjectID(Guid)
    Object.RemapObjectID(Guid)
    Object.GetHashCode()
    Object.ID
    Object.TypeName
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public class Shader : BinaryAsset

    Constructors

    Shader()

    Initializes a new instance of the Shader.

    Declaration
    public Shader()

    Properties

    GPU

    The GPU shader object (not null).

    Declaration
    [Unmanaged]
    public GPUShader GPU { get; }
    Property Value
    GPUShader

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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