Class Vector4
Represents a four dimensional mathematical vector.
Inheritance
Implements
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class Vector4 : ValueType, IEquatable<Vector4>, IFormattable
Constructors
Vector4(Vector2, Vector2)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(Vector2 xy, Vector2 zw)
Parameters
Vector2
xy
A vector containing the values with which to initialize the X and Y components. |
Vector2
zw
A vector containing the values with which to initialize the Z and W components. |
Vector4(Vector2, Single, Single)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(Vector2 value, float z, float w)
Parameters
Vector2
value
A vector containing the values with which to initialize the X and Y components. |
System.Single
z
Initial value for the Z component of the vector. |
System.Single
w
Initial value for the W component of the vector. |
Vector4(Vector3, Single)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(Vector3 value, float w)
Parameters
Vector3
value
A vector containing the values with which to initialize the X, Y, and Z components. |
System.Single
w
Initial value for the W component of the vector. |
Vector4(Double)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(double value)
Parameters
System.Double
value
The value that will be assigned to all components. |
Vector4(Double, Double, Double, Double)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(double x, double y, double z, double w)
Parameters
System.Double
x
Initial value for the X component of the vector. |
System.Double
y
Initial value for the Y component of the vector. |
System.Double
z
Initial value for the Z component of the vector. |
System.Double
w
Initial value for the W component of the vector. |
Vector4(Single)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(float value)
Parameters
System.Single
value
The value that will be assigned to all components. |
Vector4(Single, Single, Single, Single)
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(float x, float y, float z, float w)
Parameters
System.Single
x
Initial value for the X component of the vector. |
System.Single
y
Initial value for the Y component of the vector. |
System.Single
z
Initial value for the Z component of the vector. |
System.Single
w
Initial value for the W component of the vector. |
Vector4(Single[])
Initializes a new instance of the Vector4 struct.
Declaration
public Vector4(float[] values)
Parameters
System.Single[]
values
The values to assign to the X, Y, Z, and W components of the vector. This must be an array with four elements. |
Exceptions
System.ArgumentNullException
Thrown when |
System.ArgumentOutOfRangeException
Thrown when |
Fields
Half
A Vector4 with all of its components set to half.
Declaration
public static readonly Vector4 Half
Field Value
Vector4
|
Maximum
A Vector4 with all components equal to System.Double.MaxValue (or System.Single.MaxValue if using 32-bit precision).
Declaration
public static readonly Vector4 Maximum
Field Value
Vector4
|
Minimum
A Vector4 with all components equal to System.Double.MinValue (or System.Single.MinValue if using 32-bit precision).
Declaration
public static readonly Vector4 Minimum
Field Value
Vector4
|
One
A Vector4 with all of its components set to one.
Declaration
public static readonly Vector4 One
Field Value
Vector4
|
SizeInBytes
The size of the Vector4 type, in bytes.
Declaration
public static readonly int SizeInBytes
Field Value
System.Int32
|
UnitW
The W unit Vector4 (0, 0, 0, 1).
Declaration
public static readonly Vector4 UnitW
Field Value
Vector4
|
UnitX
The X unit Vector4 (1, 0, 0, 0).
Declaration
public static readonly Vector4 UnitX
Field Value
Vector4
|
UnitY
The Y unit Vector4 (0, 1, 0, 0).
Declaration
public static readonly Vector4 UnitY
Field Value
Vector4
|
UnitZ
The Z unit Vector4 (0, 0, 1, 0).
Declaration
public static readonly Vector4 UnitZ
Field Value
Vector4
|
W
The W component.
Declaration
public float W
Field Value
System.Single
|
X
The X component.
Declaration
public float X
Field Value
System.Single
|
Y
The Y component.
Declaration
public float Y
Field Value
System.Single
|
Z
The Z component.
Declaration
public float Z
Field Value
System.Single
|
Zero
A Vector4 with all of its components set to zero.
Declaration
public static readonly Vector4 Zero
Field Value
Vector4
|
Properties
Absolute
Gets a vector with values being absolute values of that vector.
Declaration
public Vector4 Absolute { get; }
Property Value
Vector4
|
AvgValue
Gets an arithmetic average value of all vector components.
Declaration
public float AvgValue { get; }
Property Value
System.Single
|
IsNormalized
Gets a value indicting whether this instance is normalized.
Declaration
public bool IsNormalized { get; }
Property Value
System.Boolean
|
IsOne
Gets a value indicting whether this vector is one
Declaration
public bool IsOne { get; }
Property Value
System.Boolean
|
IsZero
Gets a value indicting whether this vector is zero
Declaration
public bool IsZero { get; }
Property Value
System.Boolean
|
Item[Int32]
Gets or sets the component at the specified index.
Declaration
public float this[int index] { get; set; }
Parameters
System.Int32
index
The index of the component to access. Use 0 for the X component, 1 for the Y component, 2 for the Z component, and 3 for the W component. |
Property Value
System.Single
The value of the X, Y, Z, or W component, depending on the index. |
Exceptions
System.ArgumentOutOfRangeException
Thrown when the |
Length
Calculates the length of the vector.
Declaration
public float Length { get; }
Property Value
System.Single
The length of the vector. |
Remarks
LengthSquared may be preferred when only the relative length is needed and speed is of the essence.
LengthSquared
Calculates the squared length of the vector.
Declaration
public float LengthSquared { get; }
Property Value
System.Single
The squared length of the vector. |
Remarks
This method may be preferred to Length when only a relative length is needed and speed is of the essence.
MaxValue
Gets a maximum component value
Declaration
public float MaxValue { get; }
Property Value
System.Single
|
MinValue
Gets a minimum component value
Declaration
public float MinValue { get; }
Property Value
System.Single
|
Negative
Gets a vector with values being opposite to values of that vector.
Declaration
public Vector4 Negative { get; }
Property Value
Vector4
|
ValuesSum
Gets a sum of the component values.
Declaration
public float ValuesSum { get; }
Property Value
System.Single
|
Methods
Abs(Vector4)
Returns the absolute value of a vector.
Declaration
public static Vector4 Abs(Vector4 v)
Parameters
Vector4
v
The value. |
Returns
Vector4
A vector which components are less or equal to 0. |
Add(Vector4, Vector4)
Adds two vectors.
Declaration
public static Vector4 Add(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to add. |
Vector4
right
The second vector to add. |
Returns
Vector4
The sum of the two vectors. |
Add(Vector4, Single)
Performs a component-wise addition.
Declaration
public static Vector4 Add(Vector4 left, float right)
Parameters
Vector4
left
The input vector |
System.Single
right
The scalar value to be added to elements |
Returns
Vector4
The vector with added scalar for each element. |
Add(ref Vector4, ref Vector4, out Vector4)
Adds two vectors.
Declaration
public static void Add(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
Vector4
left
The first vector to add. |
Vector4
right
The second vector to add. |
Vector4
result
When the method completes, contains the sum of the two vectors. |
Add(ref Vector4, ref Single, out Vector4)
Performs a component-wise addition.
Declaration
public static void Add(ref Vector4 left, ref float right, out Vector4 result)
Parameters
Vector4
left
The input vector |
System.Single
right
The scalar value to be added to elements |
Vector4
result
The vector with added scalar for each element. |
Barycentric(Vector4, Vector4, Vector4, Single, Single)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
Declaration
public static Vector4 Barycentric(Vector4 value1, Vector4 value2, Vector4 value3, float amount1, float amount2)
Parameters
Vector4
value1
A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle. |
Vector4
value2
A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle. |
Vector4
value3
A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle. |
System.Single
amount1
Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in |
System.Single
amount2
Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in |
Returns
Vector4
A new Vector4 containing the 4D Cartesian coordinates of the specified point. |
Barycentric(ref Vector4, ref Vector4, ref Vector4, Single, Single, out Vector4)
Returns a Vector4 containing the 4D Cartesian coordinates of a point specified in Barycentric coordinates relative to a 4D triangle.
Declaration
public static void Barycentric(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, float amount1, float amount2, out Vector4 result)
Parameters
Vector4
value1
A Vector4 containing the 4D Cartesian coordinates of vertex 1 of the triangle. |
Vector4
value2
A Vector4 containing the 4D Cartesian coordinates of vertex 2 of the triangle. |
Vector4
value3
A Vector4 containing the 4D Cartesian coordinates of vertex 3 of the triangle. |
System.Single
amount1
Barycentric coordinate b2, which expresses the weighting factor toward vertex 2 (specified in |
System.Single
amount2
Barycentric coordinate b3, which expresses the weighting factor toward vertex 3 (specified in |
Vector4
result
When the method completes, contains the 4D Cartesian coordinates of the specified point. |
CatmullRom(Vector4, Vector4, Vector4, Vector4, Single)
Performs a Catmull-Rom interpolation using the specified positions.
Declaration
public static Vector4 CatmullRom(Vector4 value1, Vector4 value2, Vector4 value3, Vector4 value4, float amount)
Parameters
Vector4
value1
The first position in the interpolation. |
Vector4
value2
The second position in the interpolation. |
Vector4
value3
The third position in the interpolation. |
Vector4
value4
The fourth position in the interpolation. |
System.Single
amount
Weighting factor. |
Returns
Vector4
A vector that is the result of the Catmull-Rom interpolation. |
CatmullRom(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4)
Performs a Catmull-Rom interpolation using the specified positions.
Declaration
public static void CatmullRom(ref Vector4 value1, ref Vector4 value2, ref Vector4 value3, ref Vector4 value4, float amount, out Vector4 result)
Parameters
Vector4
value1
The first position in the interpolation. |
Vector4
value2
The second position in the interpolation. |
Vector4
value3
The third position in the interpolation. |
Vector4
value4
The fourth position in the interpolation. |
System.Single
amount
Weighting factor. |
Vector4
result
When the method completes, contains the result of the Catmull-Rom interpolation. |
Clamp(Vector4, Vector4, Vector4)
Restricts a value to be within a specified range.
Declaration
public static Vector4 Clamp(Vector4 value, Vector4 min, Vector4 max)
Parameters
Vector4
value
The value to clamp. |
Vector4
min
The minimum value. |
Vector4
max
The maximum value. |
Returns
Vector4
The clamped value. |
Clamp(ref Vector4, ref Vector4, ref Vector4, out Vector4)
Restricts a value to be within a specified range.
Declaration
public static void Clamp(ref Vector4 value, ref Vector4 min, ref Vector4 max, out Vector4 result)
Parameters
Vector4
value
The value to clamp. |
Vector4
min
The minimum value. |
Vector4
max
The maximum value. |
Vector4
result
When the method completes, contains the clamped value. |
ClampLength(Vector4, Single)
Makes sure that Length of the output vector is always below max and above 0.
Declaration
public static Vector4 ClampLength(Vector4 vector, float max)
Parameters
Vector4
vector
Input Vector. |
System.Single
max
Max Length |
Returns
Vector4
|
ClampLength(Vector4, Single, Single)
Makes sure that Length of the output vector is always below max and above min.
Declaration
public static Vector4 ClampLength(Vector4 vector, float min, float max)
Parameters
Vector4
vector
Input Vector. |
System.Single
min
Min Length |
System.Single
max
Max Length |
Returns
Vector4
|
ClampLength(Vector4, Single, Single, out Vector4)
Makes sure that Length of the output vector is always below max and above min.
Declaration
public static void ClampLength(Vector4 vector, float min, float max, out Vector4 result)
Parameters
Vector4
vector
Input Vector. |
System.Single
min
Min Length |
System.Single
max
Max Length |
Vector4
result
The result vector. |
Distance(Vector4, Vector4)
Calculates the distance between two vectors.
Declaration
public static float Distance(Vector4 value1, Vector4 value2)
Parameters
Vector4
value1
The first vector. |
Vector4
value2
The second vector. |
Returns
System.Single
The distance between the two vectors. |
Remarks
DistanceSquared(Vector4, Vector4) may be preferred when only the relative distance is needed and speed is of the essence.
Distance(ref Vector4, ref Vector4, out Single)
Calculates the distance between two vectors.
Declaration
public static void Distance(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
Vector4
value1
The first vector. |
Vector4
value2
The second vector. |
System.Single
result
When the method completes, contains the distance between the two vectors. |
Remarks
DistanceSquared(ref Vector4, ref Vector4, out Single) may be preferred when only the relative distance is needed and speed is of the essence.
DistanceSquared(Vector4, Vector4)
Calculates the squared distance between two vectors.
Declaration
public static float DistanceSquared(Vector4 value1, Vector4 value2)
Parameters
Vector4
value1
The first vector. |
Vector4
value2
The second vector. |
Returns
System.Single
The squared distance between the two vectors. |
DistanceSquared(ref Vector4, ref Vector4, out Single)
Calculates the squared distance between two vectors.
Declaration
public static void DistanceSquared(ref Vector4 value1, ref Vector4 value2, out float result)
Parameters
Vector4
value1
The first vector. |
Vector4
value2
The second vector. |
System.Single
result
When the method completes, contains the squared distance between the two vectors. |
Divide(Vector4, Single)
Scales a vector by the given value.
Declaration
public static Vector4 Divide(Vector4 value, float scale)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Returns
Vector4
The scaled vector. |
Divide(ref Vector4, Single, out Vector4)
Scales a vector by the given value.
Declaration
public static void Divide(ref Vector4 value, float scale, out Vector4 result)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Vector4
result
When the method completes, contains the scaled vector. |
Divide(Single, Vector4)
Scales a vector by the given value.
Declaration
public static Vector4 Divide(float scale, Vector4 value)
Parameters
System.Single
scale
The amount by which to scale the vector. |
Vector4
value
The vector to scale. |
Returns
Vector4
The scaled vector. |
Divide(Single, ref Vector4, out Vector4)
Scales a vector by the given value.
Declaration
public static void Divide(float scale, ref Vector4 value, out Vector4 result)
Parameters
System.Single
scale
The amount by which to scale the vector. |
Vector4
value
The vector to scale. |
Vector4
result
When the method completes, contains the scaled vector. |
Dot(Vector4, Vector4)
Calculates the dot product of two vectors.
Declaration
public static float Dot(Vector4 left, Vector4 right)
Parameters
Vector4
left
First source vector. |
Vector4
right
Second source vector. |
Returns
System.Single
The dot product of the two vectors. |
Dot(ref Vector4, ref Vector4, out Single)
Calculates the dot product of two vectors.
Declaration
public static void Dot(ref Vector4 left, ref Vector4 right, out float result)
Parameters
Vector4
left
First source vector |
Vector4
right
Second source vector. |
System.Single
result
When the method completes, contains the dot product of the two vectors. |
Equals(Vector4)
Determines whether the specified Vector4 is equal to this instance.
Declaration
public bool Equals(Vector4 other)
Parameters
Vector4
other
The Vector4 to compare with this instance. |
Returns
System.Boolean
|
Equals(ref Vector4)
Determines whether the specified Vector4 is equal to this instance.
Declaration
public bool Equals(ref Vector4 other)
Parameters
Vector4
other
The Vector4 to compare with this instance. |
Returns
System.Boolean
|
Equals(Object)
Determines whether the specified System.Object is equal to this instance.
Declaration
public override bool Equals(object value)
Parameters
System.Object
value
The System.Object to compare with this instance. |
Returns
System.Boolean
|
GetHashCode()
Returns a hash code for this instance.
Declaration
public override int GetHashCode()
Returns
System.Int32
|
Hermite(Vector4, Vector4, Vector4, Vector4, Single)
Performs a Hermite spline interpolation.
Declaration
public static Vector4 Hermite(Vector4 value1, Vector4 tangent1, Vector4 value2, Vector4 tangent2, float amount)
Parameters
Vector4
value1
First source position vector. |
Vector4
tangent1
First source tangent vector. |
Vector4
value2
Second source position vector. |
Vector4
tangent2
Second source tangent vector. |
System.Single
amount
Weighting factor. |
Returns
Vector4
The result of the Hermite spline interpolation. |
Hermite(ref Vector4, ref Vector4, ref Vector4, ref Vector4, Single, out Vector4)
Performs a Hermite spline interpolation.
Declaration
public static void Hermite(ref Vector4 value1, ref Vector4 tangent1, ref Vector4 value2, ref Vector4 tangent2, float amount, out Vector4 result)
Parameters
Vector4
value1
First source position vector. |
Vector4
tangent1
First source tangent vector. |
Vector4
value2
Second source position vector. |
Vector4
tangent2
Second source tangent vector. |
System.Single
amount
Weighting factor. |
Vector4
result
When the method completes, contains the result of the Hermite spline interpolation. |
Lerp(Vector4, Vector4, Single)
Performs a linear interpolation between two vectors.
Declaration
public static Vector4 Lerp(Vector4 start, Vector4 end, float amount)
Parameters
Vector4
start
Start vector. |
Vector4
end
End vector. |
System.Single
amount
Value between 0 and 1 indicating the weight of |
Returns
Vector4
The linear interpolation of the two vectors. |
Remarks
Passing amount
a value of 0 will cause start
to be returned; a value of 1 will cause end
to be returned.
Lerp(ref Vector4, ref Vector4, Single, out Vector4)
Performs a linear interpolation between two vectors.
Declaration
public static void Lerp(ref Vector4 start, ref Vector4 end, float amount, out Vector4 result)
Parameters
Vector4
start
Start vector. |
Vector4
end
End vector. |
System.Single
amount
Value between 0 and 1 indicating the weight of |
Vector4
result
When the method completes, contains the linear interpolation of the two vectors. |
Remarks
Passing amount
a value of 0 will cause start
to be returned; a value of 1 will cause end
to be returned.
Max(Vector4, Vector4)
Returns a vector containing the largest components of the specified vectors.
Declaration
public static Vector4 Max(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first source vector. |
Vector4
right
The second source vector. |
Returns
Vector4
A vector containing the largest components of the source vectors. |
Max(ref Vector4, ref Vector4, out Vector4)
Returns a vector containing the largest components of the specified vectors.
Declaration
public static void Max(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
Vector4
left
The first source vector. |
Vector4
right
The second source vector. |
Vector4
result
When the method completes, contains an new vector composed of the largest components of the source vectors. |
Min(Vector4, Vector4)
Returns a vector containing the smallest components of the specified vectors.
Declaration
public static Vector4 Min(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first source vector. |
Vector4
right
The second source vector. |
Returns
Vector4
A vector containing the smallest components of the source vectors. |
Min(ref Vector4, ref Vector4, out Vector4)
Returns a vector containing the smallest components of the specified vectors.
Declaration
public static void Min(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
Vector4
left
The first source vector. |
Vector4
right
The second source vector. |
Vector4
result
When the method completes, contains an new vector composed of the smallest components of the source vectors. |
Multiply(Vector4, Vector4)
Multiplies a vector with another by performing component-wise multiplication.
Declaration
public static Vector4 Multiply(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to multiply. |
Vector4
right
The second vector to multiply. |
Returns
Vector4
The multiplied vector. |
Multiply(Vector4, Single)
Scales a vector by the given value.
Declaration
public static Vector4 Multiply(Vector4 value, float scale)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Returns
Vector4
The scaled vector. |
Multiply(ref Vector4, ref Vector4, out Vector4)
Multiplies a vector with another by performing component-wise multiplication.
Declaration
public static void Multiply(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
Vector4
left
The first vector to multiply. |
Vector4
right
The second vector to multiply. |
Vector4
result
When the method completes, contains the multiplied vector. |
Multiply(ref Vector4, Single, out Vector4)
Scales a vector by the given value.
Declaration
public static void Multiply(ref Vector4 value, float scale, out Vector4 result)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Vector4
result
When the method completes, contains the scaled vector. |
NearEqual(Vector4, Vector4, Single)
Tests whether one vector is near another vector.
Declaration
public static bool NearEqual(Vector4 left, Vector4 right, float epsilon = 1E-06F)
Parameters
Vector4
left
The left vector. |
Vector4
right
The right vector. |
System.Single
epsilon
The epsilon. |
Returns
System.Boolean
|
NearEqual(ref Vector4, ref Vector4, Single)
Tests whether one vector is near another vector.
Declaration
public static bool NearEqual(ref Vector4 left, ref Vector4 right, float epsilon = 1E-06F)
Parameters
Vector4
left
The left vector. |
Vector4
right
The right vector. |
System.Single
epsilon
The epsilon. |
Returns
System.Boolean
|
Negate(Vector4)
Reverses the direction of a given vector.
Declaration
public static Vector4 Negate(Vector4 value)
Parameters
Vector4
value
The vector to negate. |
Returns
Vector4
A vector facing in the opposite direction. |
Negate(ref Vector4, out Vector4)
Reverses the direction of a given vector.
Declaration
public static void Negate(ref Vector4 value, out Vector4 result)
Parameters
Vector4
value
The vector to negate. |
Vector4
result
When the method completes, contains a vector facing in the opposite direction. |
Normalize()
Converts the vector into a unit vector.
Declaration
public void Normalize()
Normalize(Vector4)
Converts the vector into a unit vector.
Declaration
public static Vector4 Normalize(Vector4 value)
Parameters
Vector4
value
The vector to normalize. |
Returns
Vector4
The normalized vector. |
Normalize(ref Vector4, out Vector4)
Converts the vector into a unit vector.
Declaration
public static void Normalize(ref Vector4 value, out Vector4 result)
Parameters
Vector4
value
The vector to normalize. |
Vector4
result
When the method completes, contains the normalized vector. |
SmoothStep(Vector4, Vector4, Single)
Performs a cubic interpolation between two vectors.
Declaration
public static Vector4 SmoothStep(Vector4 start, Vector4 end, float amount)
Parameters
Vector4
start
Start vector. |
Vector4
end
End vector. |
System.Single
amount
Value between 0 and 1 indicating the weight of |
Returns
Vector4
The cubic interpolation of the two vectors. |
SmoothStep(ref Vector4, ref Vector4, Single, out Vector4)
Performs a cubic interpolation between two vectors.
Declaration
public static void SmoothStep(ref Vector4 start, ref Vector4 end, float amount, out Vector4 result)
Parameters
Vector4
start
Start vector. |
Vector4
end
End vector. |
System.Single
amount
Value between 0 and 1 indicating the weight of |
Vector4
result
When the method completes, contains the cubic interpolation of the two vectors. |
Subtract(Vector4, Vector4)
Subtracts two vectors.
Declaration
public static Vector4 Subtract(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to subtract. |
Vector4
right
The second vector to subtract. |
Returns
Vector4
The difference of the two vectors. |
Subtract(Vector4, Single)
Performs a component-wise subtraction.
Declaration
public static Vector4 Subtract(Vector4 left, float right)
Parameters
Vector4
left
The input vector |
System.Single
right
The scalar value to be subtracted from elements |
Returns
Vector4
The vector with subtracted scalar for each element. |
Subtract(ref Vector4, ref Vector4, out Vector4)
Subtracts two vectors.
Declaration
public static void Subtract(ref Vector4 left, ref Vector4 right, out Vector4 result)
Parameters
Vector4
left
The first vector to subtract. |
Vector4
right
The second vector to subtract. |
Vector4
result
When the method completes, contains the difference of the two vectors. |
Subtract(ref Vector4, ref Single, out Vector4)
Performs a component-wise subtraction.
Declaration
public static void Subtract(ref Vector4 left, ref float right, out Vector4 result)
Parameters
Vector4
left
The input vector |
System.Single
right
The scalar value to be subtracted from elements |
Vector4
result
The vector with subtracted scalar for each element. |
Subtract(Single, Vector4)
Performs a component-wise subtraction.
Declaration
public static Vector4 Subtract(float left, Vector4 right)
Parameters
System.Single
left
The scalar value to be subtracted from elements |
Vector4
right
The input vector. |
Returns
Vector4
The vector with subtracted scalar for each element. |
Subtract(ref Single, ref Vector4, out Vector4)
Performs a component-wise subtraction.
Declaration
public static void Subtract(ref float left, ref Vector4 right, out Vector4 result)
Parameters
System.Single
left
The scalar value to be subtracted from elements |
Vector4
right
The input vector. |
Vector4
result
The vector with subtracted scalar for each element. |
ToArray()
Creates an array containing the elements of the vector.
Declaration
public float[] ToArray()
Returns
System.Single[]
A four-element array containing the components of the vector. |
ToString()
Returns a System.String that represents this instance.
Declaration
public override string ToString()
Returns
System.String
A System.String that represents this instance. |
ToString(IFormatProvider)
Returns a System.String that represents this instance.
Declaration
public string ToString(IFormatProvider formatProvider)
Parameters
System.IFormatProvider
formatProvider
The format provider. |
Returns
System.String
A System.String that represents this instance. |
ToString(String)
Returns a System.String that represents this instance.
Declaration
public string ToString(string format)
Parameters
System.String
format
The format. |
Returns
System.String
A System.String that represents this instance. |
ToString(String, IFormatProvider)
Returns a System.String that represents this instance.
Declaration
public string ToString(string format, IFormatProvider formatProvider)
Parameters
System.String
format
The format. |
System.IFormatProvider
formatProvider
The format provider. |
Returns
System.String
A System.String that represents this instance. |
Transform(Vector4, Matrix)
Transforms a 4D vector by the given Matrix.
Declaration
public static Vector4 Transform(Vector4 vector, Matrix transform)
Parameters
Vector4
vector
The source vector. |
Matrix
transform
The transformation Matrix. |
Returns
Vector4
The transformed Vector4. |
Transform(Vector4, Quaternion)
Transforms a 4D vector by the given Quaternion rotation.
Declaration
public static Vector4 Transform(Vector4 vector, Quaternion rotation)
Parameters
Vector4
vector
The vector to rotate. |
Quaternion
rotation
The Quaternion rotation to apply. |
Returns
Vector4
The transformed Vector4. |
Transform(ref Vector4, ref Matrix, out Vector4)
Transforms a 4D vector by the given Matrix.
Declaration
public static void Transform(ref Vector4 vector, ref Matrix transform, out Vector4 result)
Parameters
Vector4
vector
The source vector. |
Matrix
transform
The transformation Matrix. |
Vector4
result
When the method completes, contains the transformed Vector4. |
Transform(ref Vector4, ref Quaternion, out Vector4)
Transforms a 4D vector by the given Quaternion rotation.
Declaration
public static void Transform(ref Vector4 vector, ref Quaternion rotation, out Vector4 result)
Parameters
Vector4
vector
The vector to rotate. |
Quaternion
rotation
The Quaternion rotation to apply. |
Vector4
result
When the method completes, contains the transformed Vector4. |
Operators
Addition(Float4, Vector4)
Adds a vector to another by performing component-wise addition.
Declaration
public static Float4 operator +(Float4 left, Vector4 right)
Parameters
Float4
left
The first vector to add. |
Vector4
right
The second vector to add. |
Returns
Float4
The sum of the two vectors. |
Addition(Vector4, Float4)
Adds a vector to another by performing component-wise addition.
Declaration
public static Vector4 operator +(Vector4 left, Float4 right)
Parameters
Vector4
left
The first vector to add. |
Float4
right
The second vector to add. |
Returns
Vector4
The sum of the two vectors. |
Addition(Vector4, Vector4)
Adds two vectors.
Declaration
public static Vector4 operator +(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to add. |
Vector4
right
The second vector to add. |
Returns
Vector4
The sum of the two vectors. |
Addition(Vector4, Single)
Performs a component-wise addition.
Declaration
public static Vector4 operator +(Vector4 value, float scalar)
Parameters
Vector4
value
The input vector. |
System.Single
scalar
The scalar value to be added on elements |
Returns
Vector4
The vector with added scalar for each element. |
Addition(Single, Vector4)
Performs a component-wise addition.
Declaration
public static Vector4 operator +(float scalar, Vector4 value)
Parameters
System.Single
scalar
The scalar value to be added on elements |
Vector4
value
The input vector. |
Returns
Vector4
The vector with added scalar for each element. |
Division(Vector4, Vector4)
Scales a vector by the given value.
Declaration
public static Vector4 operator /(Vector4 value, Vector4 scale)
Parameters
Vector4
value
The vector to scale. |
Vector4
scale
The amount by which to scale the vector. |
Returns
Vector4
The scaled vector. |
Division(Vector4, Single)
Scales a vector by the given value.
Declaration
public static Vector4 operator /(Vector4 value, float scale)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Returns
Vector4
The scaled vector. |
Division(Single, Vector4)
Scales a vector by the given value.
Declaration
public static Vector4 operator /(float scale, Vector4 value)
Parameters
System.Single
scale
The amount by which to scale the vector. |
Vector4
value
The vector to scale. |
Returns
Vector4
The scaled vector. |
Equality(Vector4, Vector4)
Tests for equality between two objects.
Declaration
public static bool operator ==(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first value to compare. |
Vector4
right
The second value to compare. |
Returns
System.Boolean
|
Explicit(Vector4 to Vector2)
Declaration
public static explicit operator Vector2(Vector4 value)
Parameters
Vector4
value
The value. |
Returns
Vector2
The result of the conversion. |
Explicit(Vector4 to Vector3)
Declaration
public static explicit operator Vector3(Vector4 value)
Parameters
Vector4
value
The value. |
Returns
Vector3
The result of the conversion. |
Implicit(Vector4 to Double4)
Declaration
public static implicit operator Double4(Vector4 value)
Parameters
Vector4
value
The value. |
Returns
Double4
The result of the conversion. |
Implicit(Vector4 to Float4)
Declaration
public static implicit operator Float4(Vector4 value)
Parameters
Vector4
value
The value. |
Returns
Float4
The result of the conversion. |
Inequality(Vector4, Vector4)
Tests for inequality between two objects.
Declaration
public static bool operator !=(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first value to compare. |
Vector4
right
The second value to compare. |
Returns
System.Boolean
|
Modulus(Vector4, Vector4)
Remainder of value divided by scale.
Declaration
public static Vector4 operator %(Vector4 value, Vector4 scale)
Parameters
Vector4
value
The vector to scale. |
Vector4
scale
The amount by which to scale the vector. |
Returns
Vector4
The remained vector. |
Modulus(Vector4, Single)
Remainder of value divided by scale.
Declaration
public static Vector4 operator %(Vector4 value, float scale)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Returns
Vector4
The remained vector. |
Modulus(Single, Vector4)
Remainder of value divided by scale.
Declaration
public static Vector4 operator %(float value, Vector4 scale)
Parameters
System.Single
value
The amount by which to scale the vector. |
Vector4
scale
The vector to scale. |
Returns
Vector4
The remained vector. |
Multiply(Float4, Vector4)
Multiplies a vector with another by performing component-wise multiplication.
Declaration
public static Float4 operator *(Float4 left, Vector4 right)
Parameters
Float4
left
The first vector to multiply. |
Vector4
right
The second vector to multiply. |
Returns
Float4
The multiplication of the two vectors. |
Multiply(Vector4, Float4)
Multiplies a vector with another by performing component-wise multiplication.
Declaration
public static Vector4 operator *(Vector4 left, Float4 right)
Parameters
Vector4
left
The first vector to multiply. |
Float4
right
The second vector to multiply. |
Returns
Vector4
The multiplication of the two vectors. |
Multiply(Vector4, Vector4)
Multiplies a vector with another by performing component-wise multiplication equivalent to Multiply(ref Vector4, ref Vector4, out Vector4).
Declaration
public static Vector4 operator *(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to multiply. |
Vector4
right
The second vector to multiply. |
Returns
Vector4
The multiplication of the two vectors. |
Multiply(Vector4, Single)
Scales a vector by the given value.
Declaration
public static Vector4 operator *(Vector4 value, float scale)
Parameters
Vector4
value
The vector to scale. |
System.Single
scale
The amount by which to scale the vector. |
Returns
Vector4
The scaled vector. |
Multiply(Single, Vector4)
Scales a vector by the given value.
Declaration
public static Vector4 operator *(float scale, Vector4 value)
Parameters
System.Single
scale
The amount by which to scale the vector. |
Vector4
value
The vector to scale. |
Returns
Vector4
The scaled vector. |
Subtraction(Float4, Vector4)
Subtracts a vector from another by performing component-wise subtraction.
Declaration
public static Float4 operator -(Float4 left, Vector4 right)
Parameters
Float4
left
The first vector to add. |
Vector4
right
The second vector to add. |
Returns
Float4
The sum of the two vectors. |
Subtraction(Vector4, Float4)
Subtracts a vector from another by performing component-wise subtraction.
Declaration
public static Vector4 operator -(Vector4 left, Float4 right)
Parameters
Vector4
left
The first vector to add. |
Float4
right
The second vector to add. |
Returns
Vector4
The sum of the two vectors. |
Subtraction(Vector4, Vector4)
Subtracts two vectors.
Declaration
public static Vector4 operator -(Vector4 left, Vector4 right)
Parameters
Vector4
left
The first vector to subtract. |
Vector4
right
The second vector to subtract. |
Returns
Vector4
The difference of the two vectors. |
Subtraction(Vector4, Single)
Performs a component-wise subtraction.
Declaration
public static Vector4 operator -(Vector4 value, float scalar)
Parameters
Vector4
value
The input vector. |
System.Single
scalar
The scalar value to be subtracted from elements |
Returns
Vector4
The vector with subtracted scalar from each element. |
Subtraction(Single, Vector4)
Performs a component-wise subtraction.
Declaration
public static Vector4 operator -(float scalar, Vector4 value)
Parameters
System.Single
scalar
The scalar value to be subtracted from elements |
Vector4
value
The input vector. |
Returns
Vector4
The vector with subtracted scalar from each element. |
UnaryNegation(Vector4)
Reverses the direction of a given vector.
Declaration
public static Vector4 operator -(Vector4 value)
Parameters
Vector4
value
The vector to negate. |
Returns
Vector4
A vector facing in the opposite direction. |
UnaryPlus(Vector4)
Assert a vector (return it unchanged).
Declaration
public static Vector4 operator +(Vector4 value)
Parameters
Vector4
value
The vector to assert (unchanged). |
Returns
Vector4
The asserted (unchanged) vector. |