Class SceneRenderTask
Render task which draws scene actors into the output buffer.
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public class SceneRenderTask : RenderTask
Constructors
SceneRenderTask()
Properties
ActorsSource
The actors source to use (configures what objects to render).
Declaration
[Unmanaged]
public ActorsSources ActorsSource { get; set; }
Property Value
ActorsSources
|
AllowGlobalCustomPostFx
True if allow using global custom PostFx when rendering this task.
Declaration
[Unmanaged]
public bool AllowGlobalCustomPostFx { get; set; }
Property Value
System.Boolean
|
Buffers
The scene rendering buffers. Created and managed by the task.
Declaration
[Unmanaged]
public RenderBuffers Buffers { get; }
Property Value
RenderBuffers
|
Camera
The scene rendering camera. Can be used to override the rendering view properties based on the current camera setup.
Declaration
[Unmanaged]
public Camera Camera { get; set; }
Property Value
Camera
|
CustomActors
The custom set of actors to render. Used when ActorsSources.CustomActors flag is active.
Declaration
[Unmanaged]
public Actor[] CustomActors { get; set; }
Property Value
Actor[]
|
CustomScenes
The custom set of scenes to render. Used when ActorsSources.CustomScenes flag is active.
Declaration
[Unmanaged]
public Scene[] CustomScenes { get; set; }
Property Value
Scene[]
|
IsCustomRendering
True if the task is used for custom scene rendering and default scene drawing into output should be skipped. Enable it if you use Render event and draw scene manually.
Declaration
[Unmanaged]
public bool IsCustomRendering { get; set; }
Property Value
System.Boolean
|
Output
The output texture (can be null if using rendering to window swap chain). Can be used to redirect the default scene rendering output to a texture.
Declaration
[Unmanaged]
public GPUTexture Output { get; set; }
Property Value
GPUTexture
|
OutputView
Gets the rendering output view.
Declaration
[Unmanaged]
public GPUTextureView OutputView { get; }
Property Value
GPUTextureView
|
OutputViewport
Gets the rendering output viewport (after upsampling).
Declaration
[Unmanaged]
public Viewport OutputViewport { get; }
Property Value
Viewport
|
RenderingPercentage
The scale of the rendering resolution relative to the output dimensions. If lower than 1 the scene and postprocessing will be rendered at a lower resolution and upscaled to the output backbuffer.
Declaration
[Unmanaged]
public float RenderingPercentage { get; set; }
Property Value
System.Single
|
UpscaleLocation
The image resolution upscale location within rendering pipeline. Unused if RenderingPercentage is 1.
Declaration
[Unmanaged]
public RenderingUpscaleLocation UpscaleLocation { get; set; }
Property Value
RenderingUpscaleLocation
|
View
The render view description.
Declaration
[Unmanaged]
public RenderView View { get; set; }
Property Value
RenderView
|
ViewFlags
Gets or sets the view flags (via View property).
Declaration
public ViewFlags ViewFlags { get; set; }
Property Value
ViewFlags
|
ViewLayersMask
The rendering mask for layers. Used to exclude objects from rendering (via View property).
Declaration
public LayersMask ViewLayersMask { get; set; }
Property Value
LayersMask
|
ViewMode
Gets or sets the view mode (via View property).
Declaration
public ViewMode ViewMode { get; set; }
Property Value
ViewMode
|
Viewport
Gets the rendering render task viewport (before upsampling).
Declaration
[Unmanaged]
public Viewport Viewport { get; }
Property Value
Viewport
|
Methods
add_CollectDrawCalls(SceneRenderTask.CollectDrawCallsDelegate)
Declaration
public void add_CollectDrawCalls(SceneRenderTask.CollectDrawCallsDelegate value)
Parameters
SceneRenderTask.CollectDrawCallsDelegate
value
|
add_PostRender(SceneRenderTask.PostRenderDelegate)
Declaration
public void add_PostRender(SceneRenderTask.PostRenderDelegate value)
Parameters
SceneRenderTask.PostRenderDelegate
value
|
add_PreRender(SceneRenderTask.PreRenderDelegate)
Declaration
public void add_PreRender(SceneRenderTask.PreRenderDelegate value)
Parameters
SceneRenderTask.PreRenderDelegate
value
|
AddCustomActor(Actor)
Adds the custom actor to the rendering.
Declaration
[Unmanaged]
public void AddCustomActor(Actor actor)
Parameters
Actor
actor
The actor. |
AddCustomPostFx(PostProcessEffect)
Adds the custom postfx to the rendering.
Declaration
[Unmanaged]
public void AddCustomPostFx(PostProcessEffect fx)
Parameters
PostProcessEffect
fx
The postfx script. |
AddGlobalCustomPostFx(PostProcessEffect)
Adds the custom global postfx to the rendering.
Declaration
[Unmanaged]
public static void AddGlobalCustomPostFx(PostProcessEffect fx)
Parameters
PostProcessEffect
fx
The postfx script. |
CameraCut()
Marks the next rendered frame as camera cut. Used to clear the temporal effects history and prevent visual artifacts blended from the previous frames.
Declaration
[Unmanaged]
public void CameraCut()
ClearCustomActors()
Removes all the custom actors from the rendering.
Declaration
[Unmanaged]
public void ClearCustomActors()
remove_CollectDrawCalls(SceneRenderTask.CollectDrawCallsDelegate)
Declaration
public void remove_CollectDrawCalls(SceneRenderTask.CollectDrawCallsDelegate value)
Parameters
SceneRenderTask.CollectDrawCallsDelegate
value
|
remove_PostRender(SceneRenderTask.PostRenderDelegate)
Declaration
public void remove_PostRender(SceneRenderTask.PostRenderDelegate value)
Parameters
SceneRenderTask.PostRenderDelegate
value
|
remove_PreRender(SceneRenderTask.PreRenderDelegate)
Declaration
public void remove_PreRender(SceneRenderTask.PreRenderDelegate value)
Parameters
SceneRenderTask.PreRenderDelegate
value
|
RemoveCustomActor(Actor)
Removes the custom actor from the rendering.
Declaration
[Unmanaged]
public void RemoveCustomActor(Actor actor)
Parameters
Actor
actor
The actor. |
RemoveCustomPostFx(PostProcessEffect)
Removes the custom postfx from the rendering.
Declaration
[Unmanaged]
public void RemoveCustomPostFx(PostProcessEffect fx)
Parameters
PostProcessEffect
fx
The postfx script. |
RemoveGlobalCustomPostFx(PostProcessEffect)
Removes the custom global postfx from the rendering.
Declaration
[Unmanaged]
public static void RemoveGlobalCustomPostFx(PostProcessEffect fx)
Parameters
PostProcessEffect
fx
The postfx script. |
Events
CollectDrawCalls
The action called on view rendering to collect draw calls. It allows to extend rendering pipeline and draw custom geometry non-existing in the scene or custom actors set.
Declaration
[Unmanaged]
public event SceneRenderTask.CollectDrawCallsDelegate CollectDrawCalls
Event Type
SceneRenderTask.CollectDrawCallsDelegate
|
PostRender
The action called after scene rendering. Can be used to render additional visual elements to the output.
Declaration
[Unmanaged]
public event SceneRenderTask.PostRenderDelegate PostRender
Event Type
SceneRenderTask.PostRenderDelegate
|
PreRender
The action called after scene rendering. Can be used to perform custom pre-rendering or to modify the render view.
Declaration
[Unmanaged]
public event SceneRenderTask.PreRenderDelegate PreRender
Event Type
SceneRenderTask.PreRenderDelegate
|