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    Class RenderBuffers

    The scene rendering buffers container.

    Inheritance
    System.Object
    Object
    RenderBuffers
    Inherited Members
    Object.__unmanagedPtr
    Object.__internalId
    Object.Finalize()
    Object.As<T>()
    Object.NewValue(Type)
    Object.New(String)
    Object.Find<T>(Guid, Boolean)
    Object.Find(Guid, Type, Boolean)
    Object.TryFind<T>(Guid)
    Object.TryFind(Guid, Type)
    Object.Destroy(Object, Single)
    Object.DestroyNow(Object)
    Object.Destroy<T>(T, Single)
    Object.Equals(Object)
    Object.GetUnmanagedPtr(Object)
    Object.GetUnmanagedInterface(Object, Type)
    Object.FromUnmanagedPtr(IntPtr)
    Object.MapObjectID(Guid)
    Object.RemapObjectID(Guid)
    Object.GetHashCode()
    Object.ID
    Object.TypeName
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public class RenderBuffers : Object

    Constructors

    RenderBuffers()

    Initializes a new instance of the RenderBuffers.

    Declaration
    public RenderBuffers()

    Properties

    AspectRatio

    Gets the buffers aspect ratio.

    Declaration
    [Unmanaged]
    public float AspectRatio { get; }
    Property Value
    System.Single

    DepthBuffer

    Gets the depth buffer render target allocated within this render buffers collection (read only).

    Declaration
    [Unmanaged]
    public GPUTexture DepthBuffer { get; }
    Property Value
    GPUTexture

    GBuffer0

    Gets the GBuffer texture 0. RGB: Color, A: AO

    Declaration
    [Unmanaged]
    public GPUTexture GBuffer0 { get; }
    Property Value
    GPUTexture

    GBuffer1

    Gets the GBuffer texture 1. RGB: Normal, A: ShadingModel

    Declaration
    [Unmanaged]
    public GPUTexture GBuffer1 { get; }
    Property Value
    GPUTexture

    GBuffer2

    Gets the GBuffer texture 2. R: Roughness, G: Metalness, B:Specular

    Declaration
    [Unmanaged]
    public GPUTexture GBuffer2 { get; }
    Property Value
    GPUTexture

    GBuffer3

    Gets the GBuffer texture 3. RGBA: Custom Data

    Declaration
    [Unmanaged]
    public GPUTexture GBuffer3 { get; }
    Property Value
    GPUTexture

    Height

    Gets the buffers height (in pixels).

    Declaration
    [Unmanaged]
    public int Height { get; }
    Property Value
    System.Int32

    LinkedCustomBuffers

    External Render Buffers used to redirect FindCustomBuffer/GetCustomBuffer calls. Can be linked to other rendering task (eg. main game viewport) to reuse graphics effect state from it (eg. use GI from main game view in in-game camera renderer).

    Declaration
    [Unmanaged]
    public RenderBuffers LinkedCustomBuffers { get; set; }
    Property Value
    RenderBuffers

    MotionVectors

    Gets the motion vectors render target allocated within this render buffers collection (read only).

    Declaration
    [Unmanaged]
    public GPUTexture MotionVectors { get; }
    Property Value
    GPUTexture

    Remarks

    Texture ca be null or not initialized if motion blur is disabled or not yet rendered.

    OutputFormat

    Gets the output buffers format (R11G11B10 or R16G16B16A16 depending on UseAlpha property).

    Declaration
    [Unmanaged]
    public PixelFormat OutputFormat { get; }
    Property Value
    PixelFormat

    Size

    Gets the buffers width and height (in pixels).

    Declaration
    [Unmanaged]
    public Float2 Size { get; }
    Property Value
    Float2

    UseAlpha

    True if support alpha output in the rendering buffers and pass-though alpha mask of the scene during rendering (at cost of reduced performance).

    Declaration
    [Unmanaged]
    public bool UseAlpha { get; set; }
    Property Value
    System.Boolean

    Viewport

    Gets the buffers rendering viewport.

    Declaration
    [Unmanaged]
    public Viewport Viewport { get; }
    Property Value
    Viewport

    Width

    Gets the buffers width (in pixels).

    Declaration
    [Unmanaged]
    public int Width { get; }
    Property Value
    System.Int32

    Methods

    Init(Int32, Int32)

    Allocates the buffers.

    Declaration
    [Unmanaged]
    public bool Init(int width, int height)
    Parameters
    System.Int32 width

    The surface width (in pixels).

    System.Int32 height

    The surface height (in pixels).

    Returns
    System.Boolean

    True if cannot allocate buffers, otherwise false.

    Release()

    Release the buffers data.

    Declaration
    [Unmanaged]
    public void Release()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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