Struct RenderContext
The high-level renderer context. Used to collect the draw calls for the scene rendering. Can be used to perform a custom rendering.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public struct RenderContext
Fields
Buffers
List
LodProxyView
The proxy render view used to synchronize objects level of detail during rendering (eg. during shadow maps rendering passes). It's optional.
Declaration
public RenderView*LodProxyView
Field Value
RenderView*
|
Task
The scene rendering task that is a source of renderable objects (optional).
Declaration
public SceneRenderTask Task
Field Value
SceneRenderTask
|