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    Class NetworkTransform.ReplicationModes

    Actor transform replication modes.

    Inheritance
    System.Object
    NetworkTransform.ReplicationModes
    Namespace: FlaxEngine.Networking
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class ReplicationModes : Enum

    Fields

    Default

    The transform replicated from the owner (raw replication data messages that might result in sudden object jumps when moving).

    Declaration
    public const NetworkTransform.ReplicationModes Default
    Field Value
    NetworkTransform.ReplicationModes

    Interpolation

    The transform replicated from the owner with local interpolation between received data to provide smoother movement.

    Declaration
    public const NetworkTransform.ReplicationModes Interpolation
    Field Value
    NetworkTransform.ReplicationModes

    Prediction

    The transform replicated from the owner but with local prediction (eg. player character that has local simulation but is validated against authoritative server).

    Declaration
    public const NetworkTransform.ReplicationModes Prediction
    Field Value
    NetworkTransform.ReplicationModes

    value__

    Declaration
    public int value__
    Field Value
    System.Int32

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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