Class NetworkTransform.ReplicationModes
Actor transform replication modes.
Inheritance
System.Object
NetworkTransform.ReplicationModes
Namespace: FlaxEngine.Networking
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class ReplicationModes : Enum
Fields
Default
The transform replicated from the owner (raw replication data messages that might result in sudden object jumps when moving).
Declaration
public const NetworkTransform.ReplicationModes Default
Field Value
NetworkTransform.ReplicationModes
|
Interpolation
The transform replicated from the owner with local interpolation between received data to provide smoother movement.
Declaration
public const NetworkTransform.ReplicationModes Interpolation
Field Value
NetworkTransform.ReplicationModes
|
Prediction
The transform replicated from the owner but with local prediction (eg. player character that has local simulation but is validated against authoritative server).
Declaration
public const NetworkTransform.ReplicationModes Prediction
Field Value
NetworkTransform.ReplicationModes
|
value__
Declaration
public int value__
Field Value
System.Int32
|