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    Class PropertiesWindow

    Window used to present collection of selected object(s) properties in a grid. Supports Undo/Redo operations.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEngine.GUI.ScrollableControl
    Panel
    DockWindow
    EditorWindow
    SceneEditorWindow
    PropertiesWindow
    Implements
    System.IComparable
    IDrawable
    ISceneEditingContext
    IPresenterOwner
    Inherited Members
    SceneEditorWindow.FocusSelection()
    SceneEditorWindow.Select(SceneGraphNode, Boolean)
    SceneEditorWindow.Deselect(SceneGraphNode)
    SceneEditorWindow.RenameSelection()
    SceneEditorWindow.Viewport
    SceneEditorWindow.Selection
    EditorWindow.Editor
    EditorWindow.IsEditingItem(ContentItem)
    EditorWindow.OnSceneSaving(Scene, Guid)
    EditorWindow.OnSceneSaved(Scene, Guid)
    EditorWindow.OnSceneSaveError(Scene, Guid)
    EditorWindow.OnSceneLoading(Scene, Guid)
    EditorWindow.OnSceneLoadError(Scene, Guid)
    EditorWindow.OnSceneUnloading(Scene, Guid)
    EditorWindow.OnSceneUnloaded(Scene, Guid)
    EditorWindow.OnPlayBeginning()
    EditorWindow.OnPlayBegin()
    EditorWindow.OnPlayEnd()
    EditorWindow.OnInit()
    EditorWindow.OnUpdate()
    EditorWindow.OnExit()
    EditorWindow.OnEditorStateChanged()
    EditorWindow.OnKeyDown(KeyboardKeys)
    EditorWindow.OnDestroy()
    EditorWindow.CanOpenContentFinder
    EditorWindow.CanUseNavigation
    DockWindow._masterPanel
    DockWindow._dockedTo
    DockWindow.InputActions
    DockWindow.ShowFloating()
    DockWindow.ShowFloating(WindowStartPosition)
    DockWindow.ShowFloating(Float2, WindowStartPosition)
    DockWindow.ShowFloating(Float2, Float2, WindowStartPosition)
    DockWindow.Show(DockState, DockPanel, Boolean, Nullable<Single>)
    DockWindow.Show(DockState, DockWindow)
    DockWindow.FocusOrShow()
    DockWindow.FocusOrShow(DockState)
    DockWindow.Hide()
    DockWindow.Close(ClosingReason)
    DockWindow.SelectTab(Boolean)
    DockWindow.BringToFront()
    DockWindow.OnUnlink()
    DockWindow.Undock()
    DockWindow.OnClosing(ClosingReason)
    DockWindow.OnClose()
    DockWindow.OnShow()
    DockWindow.OnLayoutDeserialize()
    DockWindow.LayoutSerializeSplitter(XmlWriter, String, SplitPanel)
    DockWindow.LayoutDeserializeSplitter(XmlElement, String, SplitPanel)
    DockWindow.Focus()
    DockWindow.PerformLayoutBeforeChildren()
    DockWindow.OnShowContextMenu(ContextMenu)
    DockWindow.HideOnClose
    DockWindow.MasterPanel
    DockWindow.ParentDockPanel
    DockWindow.IsDocked
    DockWindow.IsSelected
    DockWindow.IsHidden
    DockWindow.DefaultSize
    DockWindow.SerializationTypename
    DockWindow.Title
    DockWindow.Icon
    DockWindow.TitleSize
    Panel.SetViewOffset(Float2)
    Panel.FastScroll()
    Panel.ScrollViewTo(Control, Boolean)
    Panel.ScrollViewTo(Float2, Boolean)
    Panel.ScrollViewTo(Rectangle, Boolean)
    Panel.OnMouseDown(Float2, MouseButton)
    Panel.OnMouseWheel(Float2, Single)
    Panel.RemoveChildren()
    Panel.DisposeChildren()
    Panel.OnChildResized(Control)
    Panel.Draw()
    Panel.ContainsPoint(Float2, Boolean)
    Panel.IntersectsChildContent(Control, Float2, Float2)
    Panel.PerformLayout(Boolean)
    Panel.ArrangeAndGetBounds()
    Panel.Arrange()
    Panel.GetDesireClientArea(Rectangle)
    Panel.OnDragMove(Float2, DragData)
    Panel.ViewBottom
    Panel.ControlsBounds
    Panel.ScrollBars
    Panel.ScrollBarsSize
    Panel.AlwaysShowScrollbars
    Panel.ScrollMargin
    Panel.ScrollbarTrackColor
    Panel.ScrollbarThumbColor
    Panel.ScrollbarThumbSelectedColor
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildrenChanged()
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.Update(Single)
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.Windows
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public class PropertiesWindow : SceneEditorWindow, IComparable, IDrawable, ISceneEditingContext, IPresenterOwner

    Constructors

    PropertiesWindow(Editor)

    Initializes a new instance of the PropertiesWindow class.

    Declaration
    public PropertiesWindow(Editor editor)
    Parameters
    Editor editor

    The editor.

    Fields

    Presenter

    The editor.

    Declaration
    public readonly CustomEditorPresenter Presenter
    Field Value
    FlaxEditor.CustomEditors.CustomEditorPresenter

    ScaleLinked

    Indication of if the scale is locked.

    Declaration
    public bool ScaleLinked
    Field Value
    System.Boolean

    UIPivotRelative

    Indication of if UI elements should size relative to the pivot point.

    Declaration
    public bool UIPivotRelative
    Field Value
    System.Boolean

    Properties

    LockObjects

    Indication of if the properties window is locked on specific objects.

    Declaration
    public bool LockObjects { get; set; }
    Property Value
    System.Boolean

    PresenterViewport

    Gets the viewport linked with properties presenter (optional, null if unused).

    Declaration
    public EditorViewport PresenterViewport { get; }
    Property Value
    EditorViewport

    Implements
    IPresenterOwner.PresenterViewport

    UseLayoutData

    Gets a value indicating whether window uses custom layout data.

    Declaration
    public override bool UseLayoutData { get; }
    Property Value
    System.Boolean

    Overrides
    DockWindow.UseLayoutData

    Methods

    OnLayoutDeserialize(XmlElement)

    Called when during windows layout deserialization. Each window can use it to load custom interface data (eg. splitter position).

    Declaration
    public override void OnLayoutDeserialize(XmlElement node)
    Parameters
    System.Xml.XmlElement node

    The Xml document node.

    Overrides
    DockWindow.OnLayoutDeserialize(XmlElement)

    OnLayoutSerialize(XmlWriter)

    Called when during windows layout serialization. Each window can use it to store custom interface data (eg. splitter position).

    Declaration
    public override void OnLayoutSerialize(XmlWriter writer)
    Parameters
    System.Xml.XmlWriter writer

    The Xml writer.

    Overrides
    DockWindow.OnLayoutSerialize(XmlWriter)

    OnSceneLoaded(Scene, Guid)

    Fired when scene gets loaded

    Declaration
    public override void OnSceneLoaded(Scene scene, Guid sceneId)
    Parameters
    Scene scene

    The scene object. It may be null!

    System.Guid sceneId

    The scene ID.

    Overrides
    EditorWindow.OnSceneLoaded(Scene, Guid)

    Select(List<SceneGraphNode>)

    Selects the scene objects.

    Declaration
    public void Select(List<SceneGraphNode> nodes)
    Parameters
    System.Collections.Generic.List<FlaxEditor.SceneGraph.SceneGraphNode> nodes

    The nodes to select

    Implements
    IPresenterOwner.Select(List<SceneGraphNode>)

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    EditorWindow
    SceneEditorWindow
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