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    Namespace FlaxEditor.Windows

    Classes

    ContentWindow

    One of the main editor windows used to present workspace content and user scripts. Provides various functionalities for asset operations.

    DebugLogWindow

    Editor window used to show debug info, warning and error messages. Captures Debug messages.

    DebugLogWindow.LogEntryDescription

    Debug log entry description;

    EditGameWindow

    Main editor window used to modify scene objects. Provides Gizmos and camera viewport navigation.

    EditGameWindow.CameraPreview

    Camera preview output control.

    EditorOptionsWindow

    Editor window for changing the options.

    EditorWindow

    Base class for all windows in Editor.

    GameCookerWindow

    Editor tool window for building games using GameCooker.

    GameWindow

    Provides in-editor play mode simulation.

    GraphicsQualityWindow

    Window used to show and edit current graphics rendering settings via Graphics and Streaming.

    OutputLogWindow

    Editor window used to show engine output logs.

    PluginsWindow

    Editor tool window for plugins management using PluginManager.

    PluginsWindow.CategoryEntry

    Plugins category control.

    PluginsWindow.PluginEntry

    Plugin entry control.

    PropertiesWindow

    Window used to present collection of selected object(s) properties in a grid. Supports Undo/Redo operations.

    RenameWindow

    A window used to rename multiple actors.

    SceneEditorWindow

    Base class for editor windows dedicated to scene editing.

    SceneTreeWindow

    Windows used to present loaded scenes collection and whole scene graph.

    SpawnTab

    Objects spawning tab. Supports searching actor types and prefabs for spawning them into the level.

    StyleEditorWindow

    Editor window for UI Style.

    ToolboxWindow

    A helper utility window with bunch of tools used during scene editing.

    VisualScriptDebuggerWindow

    Visual Scripting debugger utility window.

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