Namespace FlaxEditor.Windows
Classes
One of the main editor windows used to present workspace content and user scripts. Provides various functionalities for asset operations. |
Editor window used to show debug info, warning and error messages. Captures Debug messages. |
DebugLogWindow.LogEntryDescription Debug log entry description; |
Main editor window used to modify scene objects. Provides Gizmos and camera viewport navigation. |
Camera preview output control. |
Editor window for changing the options. |
Base class for all windows in Editor. |
Editor tool window for building games using GameCooker. |
Provides in-editor play mode simulation. |
Window used to show and edit current graphics rendering settings via Graphics and Streaming. |
Editor window used to show engine output logs. |
Editor tool window for plugins management using PluginManager. |
Plugins category control. |
Plugin entry control. |
Window used to present collection of selected object(s) properties in a grid. Supports Undo/Redo operations. |
A window used to rename multiple actors. |
Base class for editor windows dedicated to scene editing. |
Windows used to present loaded scenes collection and whole scene graph. |
Objects spawning tab. Supports searching actor types and prefabs for spawning them into the level. |
Editor window for UI Style. |
A helper utility window with bunch of tools used during scene editing. |
Visual Scripting debugger utility window. |