Namespace FlaxEditor.Windows
Classes
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One of the main editor windows used to present workspace content and user scripts. Provides various functionalities for asset operations. |
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Editor window used to show debug info, warning and error messages. Captures Debug messages. |
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DebugLogWindow.LogEntryDescription Debug log entry description; |
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Main editor window used to modify scene objects. Provides Gizmos and camera viewport navigation. |
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Camera preview output control. |
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Editor window for changing the options. |
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Base class for all windows in Editor. |
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Editor tool window for building games using GameCooker. |
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Provides in-editor play mode simulation. |
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Window used to show and edit current graphics rendering settings via Graphics and Streaming. |
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Editor window used to show engine output logs. |
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Editor tool window for plugins management using PluginManager. |
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Plugins category control. |
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Plugin entry control. |
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Window used to present collection of selected object(s) properties in a grid. Supports Undo/Redo operations. |
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A window used to rename multiple actors. |
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Base class for editor windows dedicated to scene editing. |
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Windows used to present loaded scenes collection and whole scene graph. |
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Objects spawning tab. Supports searching actor types and prefabs for spawning them into the level. |
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Editor window for UI Style. |
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A helper utility window with bunch of tools used during scene editing. |
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Visual Scripting debugger utility window. |