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    Class MainEditorGizmoViewport

    Main editor gizmo viewport used by the EditGameWindow.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEngine.GUI.RenderOutputControl
    EditorViewport
    EditorGizmoViewport
    MainEditorGizmoViewport
    Implements
    System.IComparable
    IDrawable
    Inherited Members
    EditorGizmoViewport.AddUpdateCallbacks(RootControl)
    EditorGizmoViewport.RemoveUpdateCallbacks(RootControl)
    EditorGizmoViewport.Viewport
    EditorGizmoViewport.Gizmos
    EditorGizmoViewport.RenderTask
    EditorGizmoViewport.ViewFarPlane
    EditorGizmoViewport.IsLeftMouseButtonDown
    EditorGizmoViewport.IsRightMouseButtonDown
    EditorGizmoViewport.IsAltKeyDown
    EditorGizmoViewport.IsControlDown
    EditorGizmoViewport.SnapToGround
    EditorGizmoViewport.SnapToVertex
    EditorGizmoViewport.MouseDelta
    EditorGizmoViewport.UseSnapping
    EditorGizmoViewport.UseDuplicate
    EditorGizmoViewport.Undo
    EditorGizmoViewport.SceneGraphRoot
    EditorGizmoViewport.IsControllingMouse
    EditorViewport.FpsCameraFilteringFrames
    EditorViewport._cameraWidget
    EditorViewport._cameraButton
    EditorViewport._orthographicModeButton
    EditorViewport._prevInput
    EditorViewport._input
    EditorViewport._viewMousePos
    EditorViewport._mouseDelta
    EditorViewport.MouseSpeed
    EditorViewport.MouseWheelZoomSpeedFactor
    EditorViewport.ViewWidgetButtonMenu
    EditorViewport.ViewWidgetShowMenu
    EditorViewport.InputActions
    EditorViewport.OrientViewport(Quaternion)
    EditorViewport.AdjustCameraMoveSpeed(Int32)
    EditorViewport.TakeScreenshot(String)
    EditorViewport.CopyViewData(RenderView)
    EditorViewport.GetInput(EditorViewport.Input)
    EditorViewport.GetPrevInput(EditorViewport.Input)
    EditorViewport.CreateProjectionMatrix(Matrix)
    EditorViewport.CreateViewMatrix(Float3, Matrix)
    EditorViewport.ConvertMouseToRay(Float2)
    EditorViewport.ProjectPoint(Vector3, Float2)
    EditorViewport.OnControlMouseBegin(Window)
    EditorViewport.OnControlMouseEnd(Window)
    EditorViewport.OnRightMouseButtonDown()
    EditorViewport.OnRightMouseButtonUp()
    EditorViewport.OnMiddleMouseButtonDown()
    EditorViewport.OnMiddleMouseButtonUp()
    EditorViewport.UpdateView(Single, Vector3, Float2, Boolean)
    EditorViewport.OnMouseDown(Float2, MouseButton)
    EditorViewport.OnMouseWheel(Float2, Single)
    EditorViewport.OnChildResized(Control)
    EditorViewport.OnKeyDown(KeyboardKeys)
    EditorViewport.PerformLayoutBeforeChildren()
    EditorViewport.MovementSpeed
    EditorViewport.MinMovementSpeed
    EditorViewport.MaxMovementSpeed
    EditorViewport.UseCameraEasing
    EditorViewport.MousePositionDelta
    EditorViewport.ViewTransform
    EditorViewport.ViewPosition
    EditorViewport.ViewOrientation
    EditorViewport.ViewDirection
    EditorViewport.ViewRay
    EditorViewport.ViewFrustum
    EditorViewport.Yaw
    EditorViewport.Pitch
    EditorViewport.YawPitch
    EditorViewport.EulerAngles
    EditorViewport.HasLoadedAssets
    EditorViewport.ViewportCamera
    EditorViewport.NearPlane
    EditorViewport.FarPlane
    EditorViewport.FieldOfView
    EditorViewport.OrthographicScale
    EditorViewport.UseOrthographicProjection
    EditorViewport.RelativePanning
    EditorViewport.InvertPanning
    EditorViewport.PanningSpeed
    EditorViewport.ShowFpsCounter
    EditorViewport.MouseRay
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.RemoveChildren()
    ContainerControl.DisposeChildren()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildrenChanged()
    ContainerControl.GetDesireClientArea(Rectangle)
    ContainerControl.IntersectsChildContent(Control, Float2, Float2)
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.ContainsPoint(Float2, Boolean)
    ContainerControl.PerformLayout(Boolean)
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Focus()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.Viewport
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public class MainEditorGizmoViewport : EditorGizmoViewport, IComparable, IDrawable, IGizmoOwner, IEditorPrimitivesOwner

    Constructors

    MainEditorGizmoViewport(Editor)

    Initializes a new instance of the MainEditorGizmoViewport class.

    Declaration
    public MainEditorGizmoViewport(Editor editor)
    Parameters
    Editor editor

    Editor instance.

    Fields

    DragHandlers

    Drag and drop handlers

    Declaration
    public readonly ViewportDragHandlers DragHandlers
    Field Value
    ViewportDragHandlers

    DrawDebugDraw

    Gets or sets a value indicating whether draw DebugDraw shapes.

    Declaration
    public bool DrawDebugDraw
    Field Value
    System.Boolean

    EditFoliageGizmo

    The edit foliage gizmo.

    Declaration
    public EditFoliageGizmoMode EditFoliageGizmo
    Field Value
    EditFoliageGizmoMode

    EditorPrimitives

    The editor primitives postFx.

    Declaration
    public EditorPrimitives EditorPrimitives
    Field Value
    FlaxEditor.Gizmo.EditorPrimitives

    EditTerrainGizmo

    The edit terrain gizmo.

    Declaration
    public EditTerrainGizmoMode EditTerrainGizmo
    Field Value
    FlaxEditor.Tools.Terrain.EditTerrainGizmoMode

    Grid

    The grid gizmo.

    Declaration
    public readonly GridGizmo Grid
    Field Value
    FlaxEditor.Gizmo.GridGizmo

    PaintFoliageGizmo

    The paint foliage gizmo.

    Declaration
    public PaintFoliageGizmoMode PaintFoliageGizmo
    Field Value
    PaintFoliageGizmoMode

    PaintTerrainGizmo

    The paint terrain gizmo.

    Declaration
    public PaintTerrainGizmoMode PaintTerrainGizmo
    Field Value
    FlaxEditor.Tools.Terrain.PaintTerrainGizmoMode

    SculptTerrainGizmo

    The sculpt terrain gizmo.

    Declaration
    public SculptTerrainGizmoMode SculptTerrainGizmo
    Field Value
    FlaxEditor.Tools.Terrain.SculptTerrainGizmoMode

    SelectionOutline

    The selection outline postFx.

    Declaration
    public SelectionOutline SelectionOutline
    Field Value
    FlaxEditor.Gizmo.SelectionOutline

    TransformGizmo

    The transform gizmo.

    Declaration
    public readonly TransformGizmo TransformGizmo
    Field Value
    FlaxEditor.Gizmo.TransformGizmo

    Properties

    DebugDrawData

    Gets the debug draw data for the viewport.

    Declaration
    public ViewportDebugDrawData DebugDrawData { get; }
    Property Value
    FlaxEditor.ViewportDebugDrawData

    ShowNavigation

    Gets or sets a value indicating whether show navigation mesh.

    Declaration
    public bool ShowNavigation { get; set; }
    Property Value
    System.Boolean

    Methods

    ApplyTransform(List<SceneGraphNode>, ref Vector3, ref Quaternion, ref Vector3)

    Applies the transform to the collection of scene graph nodes.

    Declaration
    public void ApplyTransform(List<SceneGraphNode> selection, ref Vector3 translationDelta, ref Quaternion rotationDelta, ref Vector3 scaleDelta)
    Parameters
    System.Collections.Generic.List<FlaxEditor.SceneGraph.SceneGraphNode> selection

    The selection.

    Vector3 translationDelta

    The translation delta.

    Quaternion rotationDelta

    The rotation delta.

    Vector3 scaleDelta

    The scale delta.

    Draw()

    Declaration
    public override void Draw()
    Overrides
    EditorViewport.Draw()

    DrawEditorPrimitives(GPUContext, ref RenderContext, GPUTexture, GPUTexture)

    Declaration
    public void DrawEditorPrimitives(GPUContext context, ref RenderContext renderContext, GPUTexture target, GPUTexture targetDepth)
    Parameters
    GPUContext context

    RenderContext renderContext

    GPUTexture target

    GPUTexture targetDepth

    FocusSelection()

    Focuses the viewport on the current selection of the gizmo.

    Declaration
    public void FocusSelection()

    FocusSelection(ref Quaternion)

    Focuses the viewport on the current selection of the gizmo.

    Declaration
    public void FocusSelection(ref Quaternion orientation)
    Parameters
    Quaternion orientation

    The target view orientation.

    LockFocusSelection()

    Lock focus on the current selection gizmo.

    Declaration
    public void LockFocusSelection()

    OnDestroy()

    Declaration
    public override void OnDestroy()
    Overrides
    EditorGizmoViewport.OnDestroy()

    OnDragDrop(ref Float2, DragData)

    When mouse dragging drops on control's area

    Declaration
    public override DragDropEffect OnDragDrop(ref Float2 location, DragData data)
    Parameters
    Float2 location

    Mouse location in Control Space

    DragData data

    The data. See DragDataText and DragDataFiles.

    Returns
    DragDropEffect

    The drag event result effect.

    Overrides
    ContainerControl.OnDragDrop(ref Float2, DragData)

    OnDragEnter(ref Float2, DragData)

    When mouse dragging enters control's area

    Declaration
    public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
    Parameters
    Float2 location

    Mouse location in Control Space

    DragData data

    The data. See DragDataText and DragDataFiles.

    Returns
    DragDropEffect

    The drag event result effect.

    Overrides
    ContainerControl.OnDragEnter(ref Float2, DragData)

    OnDragLeave()

    When mouse dragging leaves control's area

    Declaration
    public override void OnDragLeave()
    Overrides
    ContainerControl.OnDragLeave()

    OnDragMove(ref Float2, DragData)

    When mouse dragging moves over control's area

    Declaration
    public override DragDropEffect OnDragMove(ref Float2 location, DragData data)
    Parameters
    Float2 location

    Mouse location in Control Space

    DragData data

    The data. See DragDataText and DragDataFiles.

    Returns
    DragDropEffect

    The drag event result effect.

    Overrides
    ContainerControl.OnDragMove(ref Float2, DragData)

    OnLeftMouseButtonDown()

    Called when left mouse button goes down (on press).

    Declaration
    protected override void OnLeftMouseButtonDown()
    Overrides
    EditorViewport.OnLeftMouseButtonDown()

    OnLeftMouseButtonUp()

    Called when left mouse button goes up (on release).

    Declaration
    protected override void OnLeftMouseButtonUp()
    Overrides
    EditorViewport.OnLeftMouseButtonUp()

    OnLostFocus()

    When control losts input focus

    Declaration
    public override void OnLostFocus()
    Overrides
    EditorViewport.OnLostFocus()

    OnMouseLeave()

    When mouse leaves control's area

    Declaration
    public override void OnMouseLeave()
    Overrides
    ContainerControl.OnMouseLeave()

    OnMouseMove(Float2)

    When mouse moves over control's area

    Declaration
    public override void OnMouseMove(Float2 location)
    Parameters
    Float2 location

    Mouse location in Control Space

    Overrides
    ContainerControl.OnMouseMove(Float2)

    OnMouseUp(Float2, MouseButton)

    When mouse goes up over control's area

    Declaration
    public override bool OnMouseUp(Float2 location, MouseButton button)
    Parameters
    Float2 location

    Mouse location in Control Space

    MouseButton button

    Mouse buttons state (flags)

    Returns
    System.Boolean

    True if event has been handled, otherwise false

    Overrides
    ContainerControl.OnMouseUp(Float2, MouseButton)

    OpenContextMenu()

    Declaration
    public override void OpenContextMenu()
    Overrides
    EditorGizmoViewport.OpenContextMenu()

    OrientViewport(ref Quaternion)

    Orients the viewport.

    Declaration
    protected override void OrientViewport(ref Quaternion orientation)
    Parameters
    Quaternion orientation

    The orientation.

    Overrides
    EditorViewport.OrientViewport(ref Quaternion)

    OverrideSelectionOutline(SelectionOutline)

    Overrides the selection outline effect or restored the default one.

    Declaration
    public void OverrideSelectionOutline(SelectionOutline customSelectionOutline)
    Parameters
    FlaxEditor.Gizmo.SelectionOutline customSelectionOutline

    The custom selection outline or null if use default one.

    RotateSelection()

    Press "R" to rotate the selected gizmo objects 45 degrees.

    Declaration
    public void RotateSelection()

    Select(List<SceneGraphNode>)

    Declaration
    public override void Select(List<SceneGraphNode> nodes)
    Parameters
    System.Collections.Generic.List<FlaxEditor.SceneGraph.SceneGraphNode> nodes

    Overrides
    EditorGizmoViewport.Select(List<SceneGraphNode>)

    Spawn(Actor)

    Declaration
    public override void Spawn(Actor actor)
    Parameters
    Actor actor

    Overrides
    EditorGizmoViewport.Spawn(Actor)

    UnlockFocusSelection()

    Unlock focus on the current selection.

    Declaration
    public void UnlockFocusSelection()

    Update(Single)

    Perform control update and all its children

    Declaration
    public override void Update(float deltaTime)
    Parameters
    System.Single deltaTime

    Delta time in seconds

    Overrides
    EditorViewport.Update(Single)

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    EditorGizmoViewport
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