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    Struct RenderPointLightData

    Inherited Members
    RenderLocalLightData::CanRenderShadow(const RenderView& view)
    RenderLightData::CastVolumetricShadow
    RenderLightData::Color
    RenderLightData::ContactShadowsLength
    RenderLightData::Direction
    RenderLightData::HasShadow
    RenderLightData::ID
    RenderLocalLightData::IESTexture
    RenderLightData::IndirectLightingIntensity
    RenderLightData::IsDirectionalLight
    RenderLightData::IsPointLight
    RenderLightData::IsSkyLight
    RenderLightData::IsSpotLight
    RenderLightData::MinRoughness
    RenderLightData::Position
    RenderLocalLightData::Radius
    RenderLightData::ScreenSize
    RenderLightData::ShadowFrame
    RenderLightData::ShadowsBufferAddress
    RenderLightData::ShadowsDepthBias
    RenderLightData::ShadowsDistance
    RenderLightData::ShadowsFadeDistance
    RenderLightData::ShadowsMode
    RenderLightData::ShadowsNormalOffsetScale
    RenderLightData::ShadowsResolution
    RenderLightData::ShadowsSharpness
    RenderLightData::ShadowsStrength
    RenderLightData::ShadowsUpdateRate
    RenderLightData::ShadowsUpdateRateAtDistance
    RenderLocalLightData::SourceRadius
    RenderLightData::StaticFlags
    RenderLightData::UseInverseSquaredFalloff
    RenderLightData::VolumetricScatteringIntensity
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/RenderList.h
    Syntax
    public struct RenderPointLightData : public RenderLocalLightData

    Constructors

    POD_COPYABLE(RenderPointLightData)

    Declaration
    public POD_COPYABLE(RenderPointLightData)
    Parameters
    RenderPointLightData RenderPointLightData_POD_COPYABLE_RenderPointLightData_

    RenderPointLightData()

    Declaration
    public RenderPointLightData()

    Fields

    FallOffExponent

    Declaration
    public float FallOffExponent
    Field Value
    float

    SourceLength

    Declaration
    public float SourceLength
    Field Value
    float

    Methods

    SetShaderData(ShaderLightData& data, bool useShadow)

    Declaration
    public void SetShaderData(ShaderLightData& data, bool useShadow) const
    Parameters
    ShaderLightData data

    bool useShadow

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