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    Struct RenderLightData

    Assembly: FlaxEngine.dll
    File: Engine/Renderer/RenderList.h
    Syntax
    public struct RenderLightData

    Fields

    CastVolumetricShadow

    Declaration
    public uint8 CastVolumetricShadow
    Field Value
    uint8

    Color

    Declaration
    public Float3 Color
    Field Value
    Float3

    ContactShadowsLength

    Declaration
    public float ContactShadowsLength
    Field Value
    float

    Direction

    Declaration
    public Float3 Direction
    Field Value
    Float3

    HasShadow

    Declaration
    public uint8 HasShadow
    Field Value
    uint8

    ID

    Declaration
    public Guid ID
    Field Value
    Guid

    IndirectLightingIntensity

    Declaration
    public float IndirectLightingIntensity
    Field Value
    float

    IsDirectionalLight

    Declaration
    public uint8 IsDirectionalLight
    Field Value
    uint8

    IsPointLight

    Declaration
    public uint8 IsPointLight
    Field Value
    uint8

    IsSkyLight

    Declaration
    public uint8 IsSkyLight
    Field Value
    uint8

    IsSpotLight

    Declaration
    public uint8 IsSpotLight
    Field Value
    uint8

    MinRoughness

    Declaration
    public float MinRoughness
    Field Value
    float

    Position

    Declaration
    public Float3 Position
    Field Value
    Float3

    ScreenSize

    Declaration
    public float ScreenSize
    Field Value
    float

    ShadowFrame

    Declaration
    public uint32 ShadowFrame
    Field Value
    uint32

    ShadowsBufferAddress

    Declaration
    public uint32 ShadowsBufferAddress
    Field Value
    uint32

    ShadowsDepthBias

    Declaration
    public float ShadowsDepthBias
    Field Value
    float

    ShadowsDistance

    Declaration
    public float ShadowsDistance
    Field Value
    float

    ShadowsFadeDistance

    Declaration
    public float ShadowsFadeDistance
    Field Value
    float

    ShadowsMode

    Declaration
    public ShadowsCastingMode ShadowsMode
    Field Value
    ShadowsCastingMode

    ShadowsNormalOffsetScale

    Declaration
    public float ShadowsNormalOffsetScale
    Field Value
    float

    ShadowsResolution

    Declaration
    public int32 ShadowsResolution
    Field Value
    int32

    ShadowsSharpness

    Declaration
    public float ShadowsSharpness
    Field Value
    float

    ShadowsStrength

    Declaration
    public float ShadowsStrength
    Field Value
    float

    ShadowsUpdateRate

    Declaration
    public float ShadowsUpdateRate
    Field Value
    float

    ShadowsUpdateRateAtDistance

    Declaration
    public float ShadowsUpdateRateAtDistance
    Field Value
    float

    StaticFlags

    Declaration
    public StaticFlags StaticFlags
    Field Value
    StaticFlags

    UseInverseSquaredFalloff

    Declaration
    public uint8 UseInverseSquaredFalloff
    Field Value
    uint8

    VolumetricScatteringIntensity

    Declaration
    public float VolumetricScatteringIntensity
    Field Value
    float

    Methods

    CanRenderShadow(const RenderView& view)

    Declaration
    public bool CanRenderShadow(const RenderView& view) const
    Parameters
    RenderView view

    Returns
    bool

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