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    Struct RenderLocalLightData

    Inherited Members
    RenderLightData::CastVolumetricShadow
    RenderLightData::Color
    RenderLightData::ContactShadowsLength
    RenderLightData::Direction
    RenderLightData::HasShadow
    RenderLightData::ID
    RenderLightData::IndirectLightingIntensity
    RenderLightData::IsDirectionalLight
    RenderLightData::IsPointLight
    RenderLightData::IsSkyLight
    RenderLightData::IsSpotLight
    RenderLightData::MinRoughness
    RenderLightData::Position
    RenderLightData::ScreenSize
    RenderLightData::ShadowFrame
    RenderLightData::ShadowsBufferAddress
    RenderLightData::ShadowsDepthBias
    RenderLightData::ShadowsDistance
    RenderLightData::ShadowsFadeDistance
    RenderLightData::ShadowsMode
    RenderLightData::ShadowsNormalOffsetScale
    RenderLightData::ShadowsResolution
    RenderLightData::ShadowsSharpness
    RenderLightData::ShadowsStrength
    RenderLightData::ShadowsUpdateRate
    RenderLightData::ShadowsUpdateRateAtDistance
    RenderLightData::StaticFlags
    RenderLightData::UseInverseSquaredFalloff
    RenderLightData::VolumetricScatteringIntensity
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/RenderList.h
    Syntax
    public struct RenderLocalLightData : public RenderLightData

    Fields

    IESTexture

    Declaration
    public GPUTexture* IESTexture
    Field Value
    GPUTexture

    Radius

    Declaration
    public float Radius
    Field Value
    float

    SourceRadius

    Declaration
    public float SourceRadius
    Field Value
    float

    Methods

    CanRenderShadow(const RenderView& view)

    Declaration
    public bool CanRenderShadow(const RenderView& view) const
    Parameters
    RenderView view

    Returns
    bool

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