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    Namespace Navigation Module

    Classes

    NavModifierVolume

    A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block).

    NavMeshTile

    The navigation mesh tile data.

    NavMeshRuntime

    The navigation mesh runtime object that builds the navmesh from all loaded scenes.

    NavMeshData

    NavMeshBuilder

    The navigation mesh building utility.

    NavMeshBoundsVolume

    A special type of volume that defines the area of the scene in which navigation meshes are generated.

    NavMesh

    The navigation mesh actor that holds a navigation data for a scene.

    NavLink

    The off-mesh link objects used to define a custom point-to-point edge within the navigation graph. An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh.

    NavigationSettings

    The navigation system settings container.

    Navigation

    The navigation service used for path finding and agents navigation system.

    NavCrowd

    Navigation steering behaviors system for a group of agents. Handles avoidance between agents by using an adaptive RVO sampling calculation.

    Structs

    NavMeshTileData

    NavMeshProperties

    The navigation mesh properties container for navmesh building.

    NavMeshHit

    The result information for navigation mesh queries.

    NavMeshDataHeader

    NavAreaProperties

    The navigation area properties container for navmesh building and navigation runtime.

    NavAgentProperties

    The navigation system agent properties container for navmesh building and querying.

    NavAgentMask

    The navigation system agents selection mask (from navigation system settings). Uses 1 bit per agent type (up to 32 agents).

    Enums

    NavMeshPathFlags

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