Namespace Navigation Module
Classes
A special type of volume that defines the area of the scene in which navigation is restricted (eg. higher traversal cost or dynamic obstacle block). |
The navigation mesh tile data. |
The navigation mesh runtime object that builds the navmesh from all loaded scenes. |
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The navigation mesh building utility. |
A special type of volume that defines the area of the scene in which navigation meshes are generated. |
The navigation mesh actor that holds a navigation data for a scene. |
The off-mesh link objects used to define a custom point-to-point edge within the navigation graph. An off-mesh connection is a user defined traversable connection made up to two vertices, at least one of which resides within a navigation mesh polygon allowing movement outside the navigation mesh. |
The navigation system settings container. |
The navigation service used for path finding and agents navigation system. |
Navigation steering behaviors system for a group of agents. Handles avoidance between agents by using an adaptive RVO sampling calculation. |
Structs
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The navigation mesh properties container for navmesh building. |
The result information for navigation mesh queries. |
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The navigation area properties container for navmesh building and navigation runtime. |
The navigation system agent properties container for navmesh building and querying. |
The navigation system agents selection mask (from navigation system settings). Uses 1 bit per agent type (up to 32 agents). |
Enums
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