Namespace Level Module
Classes
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Gameplay tags utilities. |
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Renders model on the screen. |
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Spot light emits light from the point in a given direction. |
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Renders model over the spline segments. |
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Spline shape actor that defines spatial curve with utility functions for general purpose usage. |
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Sky light captures the distant parts of the scene and applies it as a light. Allows to add ambient light. |
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Skybox actor renders sky using custom cube texture or material. |
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Sky actor renders atmosphere around the scene with fog and sky. |
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Scene gameplay updating helper subsystem that boosts the level ticking by providing efficient objects cache. |
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Scene rendering helper subsystem that boosts the level rendering by providing efficient objects cache and culling implementation. |
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Helper class to perform scene actions and queries |
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Helper class for scene objects creation and deserialization utilities. |
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Base class for objects that are parts of the scene (actors and scripts). |
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Scene navigation subsystem. |
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Shadows Of Mordor static lighting data container (used per scene). |
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Scene information metadata |
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Scene objects setup data container used for BeginPlay callback. |
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The scene asset. |
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The scene root object that contains a hierarchy of actors. |
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Actor that synchronizes Animated Model skeleton pose with physical bones bodies simulated with physics. Child rigidbodies are used for per-bone simulation - rigidbodies names must match skeleton bone name and should be ordered based on importance in the skeleton tree (parents first). |
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The prefab manager handles the prefabs creation, synchronization and serialization. |
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Json asset that stores the collection of scene objects including actors and scripts. In general, it can serve as any grouping of scene objects (for example a level) or be used as a form of a template instantiated and reused throughout the scene. |
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A special type of volume that blends custom set of post process settings into the rendering. |
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Point light emits light from point in all directions. |
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Actor script component that handled model prefabs importing and setup. |
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Base class for actor types that use ModelInstanceEntries for mesh rendering. |
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Actor script component that represents missing script. |
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Base class for all light types that can cast dynamic or static shadow. Contains more shared properties for point/spot/directional lights. |
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Shadows Of Mordor static light map |
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Base class for all light types. |
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The scene manager that contains the loaded scenes collection and spawns/deleted actors. |
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The engine utility for large worlds support. Contains constants and tools for using 64-bit precision coordinates in various game systems (eg. scene rendering). |
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Interface for objects to plug into Scene Rendering and listen for its evens such as static actors changes which are relevant for drawing cache. |
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Interface for actors that can override the default rendering settings (eg. PostFxVolume actor). |
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Used to create fogging effects such as clouds but with a density that is related to the height of the fog. |
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Environment Probe can capture space around the objects to provide reflections. |
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The empty actor that is useful to create hierarchy and/or hold scripts. See Script. |
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Directional light emits light from direction in space. |
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Actor that draws the can be used to draw a custom decals on top of the other objects. |
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Describes the camera projection and view. Provides information about how to render scene (viewport location and direction, etc.). |
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A base class for actors that define 3D bounding box volume. |
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Performs CSG box brush operation that adds or removes geometry. |
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Actor that links to the animated model skeleton node transformation. |
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Performs an animation and renders a skinned model. |
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Acceleration structure used to improve operations performed on a set of actors. Cache the data and allows to reuse memory container for less allocations. It's a thread-safe. |
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Base class for all actor objects on the scene. |
Structs
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Gameplay tag that represents a hierarchical name of the form 'X.Y.Z' (namespaces separated with a dot). Tags are defined in project LayersAndTagsSettings asset but can be also created from code. |
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Represents a part of the CSG brush actor. Contains information about single surface. |
Enums
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