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    Namespace Level Module

    Classes

    Tags

    Gameplay tags utilities.

    StaticModel

    Renders model on the screen.

    SpotLight

    Spot light emits light from the point in a given direction.

    SplineModel

    Renders model over the spline segments.

    Spline

    Spline shape actor that defines spatial curve with utility functions for general purpose usage.

    SkyLight

    Sky light captures the distant parts of the scene and applies it as a light. Allows to add ambient light.

    Skybox

    Skybox actor renders sky using custom cube texture or material.

    Sky

    Sky actor renders atmosphere around the scene with fog and sky.

    SceneTicking

    Scene gameplay updating helper subsystem that boosts the level ticking by providing efficient objects cache.

    SceneRendering

    Scene rendering helper subsystem that boosts the level rendering by providing efficient objects cache and culling implementation.

    SceneQuery

    Helper class to perform scene actions and queries

    SceneObjectsFactory

    Helper class for scene objects creation and deserialization utilities.

    SceneObject

    Base class for objects that are parts of the scene (actors and scripts).

    SceneNavigation

    Scene navigation subsystem.

    SceneLightmapsData

    Shadows Of Mordor static lighting data container (used per scene).

    SceneInfo

    Scene information metadata

    SceneBeginData

    Scene objects setup data container used for BeginPlay callback.

    SceneAsset

    The scene asset.

    Scene

    The scene root object that contains a hierarchy of actors.

    Ragdoll

    Actor that synchronizes Animated Model skeleton pose with physical bones bodies simulated with physics. Child rigidbodies are used for per-bone simulation - rigidbodies names must match skeleton bone name and should be ordered based on importance in the skeleton tree (parents first).

    PrefabManager

    The prefab manager handles the prefabs creation, synchronization and serialization.

    Prefab

    Json asset that stores the collection of scene objects including actors and scripts. In general, it can serve as any grouping of scene objects (for example a level) or be used as a form of a template instantiated and reused throughout the scene.

    PostFxVolume

    A special type of volume that blends custom set of post process settings into the rendering.

    PointLight

    Point light emits light from point in all directions.

    ModelPrefab

    Actor script component that handled model prefabs importing and setup.

    ModelInstanceActor

    Base class for actor types that use ModelInstanceEntries for mesh rendering.

    MissingScript

    Actor script component that represents missing script.

    LightWithShadow

    Base class for all light types that can cast dynamic or static shadow. Contains more shared properties for point/spot/directional lights.

    Lightmap

    Shadows Of Mordor static light map

    Light

    Base class for all light types.

    Level

    The scene manager that contains the loaded scenes collection and spawns/deleted actors.

    LargeWorlds

    The engine utility for large worlds support. Contains constants and tools for using 64-bit precision coordinates in various game systems (eg. scene rendering).

    ISceneRenderingListener

    Interface for objects to plug into Scene Rendering and listen for its evens such as static actors changes which are relevant for drawing cache.

    IPostFxSettingsProvider

    Interface for actors that can override the default rendering settings (eg. PostFxVolume actor).

    ExponentialHeightFog

    Used to create fogging effects such as clouds but with a density that is related to the height of the fog.

    EnvironmentProbe

    Environment Probe can capture space around the objects to provide reflections.

    EmptyActor

    The empty actor that is useful to create hierarchy and/or hold scripts. See Script.

    DirectionalLight

    Directional light emits light from direction in space.

    Decal

    Actor that draws the can be used to draw a custom decals on top of the other objects.

    Camera

    Describes the camera projection and view. Provides information about how to render scene (viewport location and direction, etc.).

    BoxVolume

    A base class for actors that define 3D bounding box volume.

    BoxBrush

    Performs CSG box brush operation that adds or removes geometry.

    BoneSocket

    Actor that links to the animated model skeleton node transformation.

    AnimatedModel

    Performs an animation and renders a skinned model.

    ActorsCache

    Acceleration structure used to improve operations performed on a set of actors. Cache the data and allows to reuse memory container for less allocations. It's a thread-safe.

    Actor

    Base class for all actor objects on the scene.

    Structs

    Tag

    Gameplay tag that represents a hierarchical name of the form 'X.Y.Z' (namespaces separated with a dot). Tags are defined in project LayersAndTagsSettings asset but can be also created from code.

    BrushSurface

    Represents a part of the CSG brush actor. Contains information about single surface.

    Enums

    BrushMode

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