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    Class SceneObjectsFactory

    Helper class for scene objects creation and deserialization utilities.

    Inheritance
    SceneObjectsFactory
    Assembly: FlaxEngine.dll
    File: Engine/Level/SceneObjectsFactory.h
    Syntax
    public class SceneObjectsFactory

    Methods

    CreateActor(int32 typeId, const Guid& id)

    Creates a new actor object of the given type identifier. [Deprecated: 18.07.2019 expires 18.07.2020]

    Declaration
    public static Actor* CreateActor(int32 typeId, const Guid& id)
    Parameters
    int32 typeId

    The type identifier.

    Guid id

    The actor identifier.

    Returns
    Actor

    The created actor, or null if failed.

    Deserialize(Context& context, SceneObject* obj, ISerializable::DeserializeStream& stream)

    Deserializes the scene object from the specified data value.

    Declaration
    public static void Deserialize(Context& context, SceneObject* obj, ISerializable::DeserializeStream& stream)
    Parameters
    Context context

    The serialization context.

    SceneObject obj

    The instance to deserialize.

    ISerializable::DeserializeStream stream

    The serialized data stream.

    HandleObjectDeserializationError(const ISerializable::DeserializeStream& value)

    Handles the object deserialization error.

    Declaration
    public static void HandleObjectDeserializationError(const ISerializable::DeserializeStream& value)
    Parameters
    ISerializable::DeserializeStream value

    The value.

    SetupPrefabInstances(Context& context, const PrefabSyncData& data)

    Initializes the prefab instances inside the scene objects for proper references deserialization.

    Should be called after spawning scene objects but before scene objects deserialization.

    Declaration
    public static void SetupPrefabInstances(Context& context, const PrefabSyncData& data)
    Parameters
    Context context

    The serialization context.

    PrefabSyncData data

    The sync data.

    Spawn(Context& context, const ISerializable::DeserializeStream& stream)

    Creates the scene object from the specified data value. Does not perform deserialization.

    Declaration
    public static SceneObject* Spawn(Context& context, const ISerializable::DeserializeStream& stream)
    Parameters
    Context context

    The serialization context.

    ISerializable::DeserializeStream stream

    The serialized data stream.

    Returns
    SceneObject

    SynchronizeNewPrefabInstances(Context& context, PrefabSyncData& data)

    Synchronizes the new prefab instances by spawning missing objects that were added to prefab but were not saved with scene objects collection.

    Should be called after spawning scene objects but before scene objects deserialization and PostLoad event when scene objects hierarchy is ready (parent-child relation exists). But call it before Init and BeginPlay events.

    Declaration
    public static void SynchronizeNewPrefabInstances(Context& context, PrefabSyncData& data)
    Parameters
    Context context

    The serialization context.

    PrefabSyncData data

    The sync data.

    SynchronizePrefabInstances(Context& context, PrefabSyncData& data)

    Synchronizes the prefab instances. Prefabs may have objects removed so deserialized instances need to synchronize with it. Handles also changing prefab object parent in the instance.

    Should be called after scene objects deserialization and PostLoad event when scene objects hierarchy is ready (parent-child relation exists). But call it before Init and BeginPlay events.

    Declaration
    public static void SynchronizePrefabInstances(Context& context, PrefabSyncData& data)
    Parameters
    Context context

    The serialization context.

    PrefabSyncData data

    The sync data.

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