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    Class MissingScript

    Actor script component that represents missing script.

    Inheritance
    Object
    ScriptingObject
    SceneObject
    Script
    MissingScript
    Inherited Members
    Script::_enabled
    Script::_executeInEditor
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    SceneObject::_parent
    SceneObject::_prefabID
    SceneObject::_prefabObjectID
    Script::_tickFixedUpdate
    Script::_tickLateFixedUpdate
    Script::_tickLateUpdate
    Script::_tickUpdate
    ScriptingObject::_type
    Script::_wasAwakeCalled
    Script::_wasEnableCalled
    Script::_wasStartCalled
    MissingScript
    Script::BeginPlay(SceneBeginData* data)
    SceneObject::BreakPrefabLink()
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    Script::Deserialize(DeserializeStream& stream, ISerializeModifier* modifier)
    ISerializable::DeserializeIfExists(DeserializeStream& stream, const char* memberName, ISerializeModifier* modifier)
    MissingScript
    ScriptingObject::DestroyManaged()
    Script::EndPlay()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    Script::GetActor()
    ScriptingObject::GetClass()
    Script::GetEnabled()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    SceneObject::GetNamePath(Char separatorChar='/')
    ScriptingObject::GetOrCreateManagedInstance()
    Script::GetOrderInParent()
    SceneObject::GetParent()
    SceneObject::GetPrefabID()
    SceneObject::GetPrefabObjectID()
    Script::GetSceneObjectId()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    ScriptingObject::HasManagedInstance()
    SceneObject::HasParent()
    SceneObject::HasPrefabLink()
    Script::Initialize()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    SceneObject::IsDuringPlay()
    Script::IsEnabledInHierarchy()
    ScriptingObject::IsRegistered()
    SceneObject::LinkPrefab(const Guid& prefabId, const Guid& prefabObjectId)
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    Script::OnAwake()
    Script::OnDebugDraw()
    Script::OnDebugDrawSelected()
    Script::OnDeleteObject()
    Script::OnDestroy()
    Script::OnDisable()
    Script::OnEnable()
    Script::OnFixedUpdate()
    Script::OnLateFixedUpdate()
    Script::OnLateUpdate()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    Script::OnStart()
    Script::OnUpdate()
    ScriptingObject::RegisterObject()
    SceneObject::SceneObject(const SpawnParams& params)
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    Script::Serialize(SerializeStream& stream, const void* otherObj)
    MissingScript
    MissingScript
    Script::SetActor(Actor* value)
    Script::SetEnabled(bool value)
    ScriptingObject::SetManagedInstance(MObject* instance)
    Script::SetOrderInParent(int32 index)
    Script::SetParent(Actor* value, bool canBreakPrefabLink=true)
    SceneObject::SetParent(Actor* value)
    MissingScript
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    Script::ToString()
    ScriptingObject::UnregisterObject()
    ISerializable::~ISerializable()
    Object::~Object()
    SceneObject::~SceneObject()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/Level/Scripts/MissingScript.h
    Syntax
    public class MissingScript : public Script

    Fields

    Data

    Missing script serialized data.

    Declaration
    public String Data
    Field Value
    String

    MissingTypeName

    Namespace and type name of missing script.

    Declaration
    public String MissingTypeName
    Field Value
    String

    Methods

    GetReferenceScript()

    Field for assigning new script to transfer data to.

    Declaration
    public ScriptingObjectReference<Script> GetReferenceScript() const
    Returns
    ScriptingObjectReference<Script>

    SetReferenceScript(const ScriptingObjectReference<Script>& value)

    Field for assigning new script to transfer data to.

    Declaration
    public void SetReferenceScript(const ScriptingObjectReference<Script>& value)
    Parameters
    ScriptingObjectReference<Script> value

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