Static flags for the actor object.
[Flags] [Unmanaged] [Tooltip("Static flags for the actor object.")] public enum StaticFlags
Objects is fully static on the scene.
Object is considered to be static for static lightmaps.
Maximum value of the enum (force to int).
Object is considered to affect navigation (static occluder or walkable surface).
Object is considered to be static for reflection probes offline caching.
Object is considered to have static transformation in space (no dynamic physics and any movement at runtime).