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    Class StaticFlags

    Static flags for the actor object.

    Inheritance
    System.Object
    StaticFlags
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class StaticFlags : Enum

    Fields

    FullyStatic

    Object is fully static in the scene.

    Declaration
    public const StaticFlags FullyStatic
    Field Value
    StaticFlags

    Lightmap

    Object is considered to be static for static lightmaps.

    Declaration
    public const StaticFlags Lightmap
    Field Value
    StaticFlags

    Navigation

    Object is considered to affect navigation (static occluder or walkable surface).

    Declaration
    public const StaticFlags Navigation
    Field Value
    StaticFlags

    None

    Non-static object.

    Declaration
    public const StaticFlags None
    Field Value
    StaticFlags

    ReflectionProbe

    Object is considered to be static for reflection probes offline caching.

    Declaration
    public const StaticFlags ReflectionProbe
    Field Value
    StaticFlags

    Shadow

    Object is considered to have static shadowing (casting and receiving).

    Declaration
    public const StaticFlags Shadow
    Field Value
    StaticFlags

    Transform

    Object is considered to have static transformation in space (no dynamic physics and any movement at runtime).

    Declaration
    public const StaticFlags Transform
    Field Value
    StaticFlags

    value__

    Declaration
    public int value__
    Field Value
    System.Int32

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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