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    Class SkinnedModelLOD

    Represents single Level Of Detail for the skinned model. Contains a collection of the meshes.

    Inheritance
    System.Object
    Object
    ModelLODBase
    SkinnedModelLOD
    Inherited Members
    ModelLODBase.GetMesh(Int32)
    ModelLODBase.GetMeshes(MeshBase[])
    ModelLODBase.ScreenSize
    ModelLODBase.LODIndex
    ModelLODBase.Box
    Object.__unmanagedPtr
    Object.__internalId
    Object.Finalize()
    Object.As<T>()
    Object.NewValue(Type)
    Object.New(String)
    Object.Find<T>(Guid, Boolean)
    Object.Find(Guid, Type, Boolean)
    Object.TryFind<T>(Guid)
    Object.TryFind(Guid, Type)
    Object.Destroy(Object, Single)
    Object.DestroyNow(Object)
    Object.Destroy<T>(T, Single)
    Object.Equals(Object)
    Object.GetUnmanagedPtr(Object)
    Object.GetUnmanagedInterface(Object, Type)
    Object.FromUnmanagedPtr(IntPtr)
    Object.MapObjectID(Guid)
    Object.RemapObjectID(Guid)
    Object.GetHashCode()
    Object.ID
    Object.TypeName
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public class SkinnedModelLOD : ModelLODBase

    Constructors

    SkinnedModelLOD()

    Initializes a new instance of the SkinnedModelLOD.

    Declaration
    public SkinnedModelLOD()

    Properties

    Meshes

    The meshes array.

    Declaration
    [Unmanaged]
    public SkinnedMesh[] Meshes { get; }
    Property Value
    SkinnedMesh[]

    Methods

    Draw(ref RenderContext, SkinnedMeshBones, MaterialBase, ref Matrix, StaticFlags, Boolean, DrawPass, Single, SByte)

    Draws the meshes from the model LOD.

    Declaration
    [Unmanaged]
    public void Draw(ref RenderContext renderContext, SkinnedMeshBones pose, MaterialBase material, ref Matrix world, StaticFlags flags, bool receiveDecals = true, DrawPass drawModes, float perInstanceRandom = 0F, sbyte sortOrder = 0)
    Parameters
    RenderContext renderContext

    The rendering context.

    SkinnedMeshBones pose

    The Animated Model to use its skeleton bones pose for rendering skinned mesh.

    MaterialBase material

    The material to use for rendering.

    Matrix world

    The world transformation of the model.

    StaticFlags flags

    The object static flags.

    System.Boolean receiveDecals

    True if rendered geometry can receive decals, otherwise false.

    DrawPass drawModes

    The draw passes to use for rendering this object.

    System.Single perInstanceRandom

    The random per-instance value (normalized to range 0-1).

    System.SByte sortOrder

    Object sorting key.

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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