Class PhysicsBroadPhaseType
Broad phase algorithm used in the simulation. https://nvidia-omniverse.github.io/PhysX/physx/5.1.0/_build/physx/latest/struct_px_broad_phase_type.html
Inheritance
System.Object
PhysicsBroadPhaseType
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class PhysicsBroadPhaseType : Enum
Fields
AutomaticBoxPruning
Revisited implementation of MBP, which automatically manages broad-phase regions.
Declaration
public const PhysicsBroadPhaseType AutomaticBoxPruning
Field Value
PhysicsBroadPhaseType
|
MultiBoxPruning
Alternative broad phase algorithm that does not suffer from the same performance issues as SAP when all objects are moving or when inserting large numbers of objects.
Declaration
public const PhysicsBroadPhaseType MultiBoxPruning
Field Value
PhysicsBroadPhaseType
|
ParallelAutomaticBoxPruning
Parallel implementation of ABP. It can often be the fastest (CPU) broadphase, but it can use more memory than ABP.
Declaration
public const PhysicsBroadPhaseType ParallelAutomaticBoxPruning
Field Value
PhysicsBroadPhaseType
|
SweepAndPrune
3-axes sweep-and-prune. Good generic choice with great performance when many objects are sleeping.
Declaration
public const PhysicsBroadPhaseType SweepAndPrune
Field Value
PhysicsBroadPhaseType
|
value__
Declaration
public int value__
Field Value
System.Int32
|