Class NetworkReplicationHierarchyObject
Network replication hierarchy object data.
Inheritance
System.Object
NetworkReplicationHierarchyObject
Namespace: FlaxEngine.Networking
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class NetworkReplicationHierarchyObject : ValueType
Fields
CullDistance
The minimum distance from the player to the object at which it can process replication. For example, players further away won't receive object data. Use 0 if unused.
Declaration
public float CullDistance
Field Value
System.Single
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Object
ReplicationFPS
The target amount of the replication updates per second (frequency of the replication). Constrained by NetworkManager.NetworkFPS. Use 0 for 'always relevant' object and less than 0 (eg. -1) for 'never relevant' objects that would only get synced on client join once (or upon DirtyObject).
Declaration
public float ReplicationFPS
Field Value
System.Single
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Properties
Actor
Gets the actors context (object itself or parent actor).
Declaration
public Actor Actor { get; }
Property Value
Actor
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