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    Class NetworkReplicationHierarchyObject

    Network replication hierarchy object data.

    Inheritance
    System.Object
    NetworkReplicationHierarchyObject
    Namespace: FlaxEngine.Networking
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class NetworkReplicationHierarchyObject : ValueType

    Fields

    CullDistance

    The minimum distance from the player to the object at which it can process replication. For example, players further away won't receive object data. Use 0 if unused.

    Declaration
    public float CullDistance
    Field Value
    System.Single

    Object

    The object to replicate.

    Declaration
    public Object Object
    Field Value
    Object

    ReplicationFPS

    The target amount of the replication updates per second (frequency of the replication). Constrained by NetworkManager.NetworkFPS. Use 0 for 'always relevant' object and less than 0 (eg. -1) for 'never relevant' objects that would only get synced on client join once (or upon DirtyObject).

    Declaration
    public float ReplicationFPS
    Field Value
    System.Single

    Properties

    Actor

    Gets the actors context (object itself or parent actor).

    Declaration
    public Actor Actor { get; }
    Property Value
    Actor

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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