Search Results for

    Show / Hide Table of Contents

    Class NavMeshRuntime

    The navigation mesh runtime object that builds the navmesh from all loaded scenes.

    Inheritance
    System.Object
    Object
    NavMeshRuntime
    Inherited Members
    Object.__unmanagedPtr
    Object.__internalId
    Object.Finalize()
    Object.As<T>()
    Object.NewValue(Type)
    Object.New(String)
    Object.Find<T>(Guid, Boolean)
    Object.Find(Guid, Type, Boolean)
    Object.TryFind<T>(Guid)
    Object.TryFind(Guid, Type)
    Object.Destroy(Object, Single)
    Object.DestroyNow(Object)
    Object.Destroy<T>(T, Single)
    Object.Equals(Object)
    Object.GetUnmanagedPtr(Object)
    Object.GetUnmanagedInterface(Object, Type)
    Object.FromUnmanagedPtr(IntPtr)
    Object.MapObjectID(Guid)
    Object.RemapObjectID(Guid)
    Object.GetHashCode()
    Object.ID
    Object.TypeName
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public class NavMeshRuntime : Object

    Constructors

    NavMeshRuntime()

    Initializes a new instance of the NavMeshRuntime.

    Declaration
    public NavMeshRuntime()

    Properties

    Properties

    The navigation mesh properties.

    Declaration
    [Unmanaged]
    public NavMeshProperties Properties { get; }
    Property Value
    NavMeshProperties

    TileSize

    Gets the size of the tile (in world-units). Returns zero if not initialized yet.

    Declaration
    [Unmanaged]
    public float TileSize { get; }
    Property Value
    System.Single

    Methods

    FindClosestPoint(Vector3, out Vector3)

    Finds the nearest point on a nav mesh surface.

    Declaration
    [Unmanaged]
    public bool FindClosestPoint(Vector3 point, out Vector3 result)
    Parameters
    Vector3 point

    The source point.

    Vector3 result

    The result position on the navmesh (valid only if method returns true).

    Returns
    System.Boolean

    True if found valid location on the navmesh, otherwise false.

    FindDistanceToWall(Vector3, NavMeshHit, Single)

    Finds the distance from the specified start position to the nearest polygon wall.

    Declaration
    [Unmanaged]
    public bool FindDistanceToWall(Vector3 startPosition, NavMeshHit hitInfo, float maxDistance = 3.40282347E+38F)
    Parameters
    Vector3 startPosition

    The start position.

    NavMeshHit hitInfo

    The result hit information. Valid only when query succeed.

    System.Single maxDistance

    The maximum distance to search for wall (search radius).

    Returns
    System.Boolean

    True if ray hits an matching object, otherwise false.

    FindPath(Vector3, Vector3, out Vector3[])

    Finds the path between the two positions presented as a list of waypoints stored in the corners array.

    Declaration
    [Unmanaged]
    public bool FindPath(Vector3 startPosition, Vector3 endPosition, out Vector3[] resultPath)
    Parameters
    Vector3 startPosition

    The start position.

    Vector3 endPosition

    The end position.

    Vector3[] resultPath

    The result path.

    Returns
    System.Boolean

    True if found valid path between given two points (it may be partial), otherwise false if failed.

    FindRandomPoint(out Vector3)

    Finds random location on nav mesh.

    Declaration
    [Unmanaged]
    public bool FindRandomPoint(out Vector3 result)
    Parameters
    Vector3 result

    The result position on the navmesh (valid only if method returns true).

    Returns
    System.Boolean

    True if found valid location on the navmesh, otherwise false.

    FindRandomPointAroundCircle(Vector3, Single, out Vector3)

    Finds random location on nav mesh within the reach of specified location.

    Declaration
    [Unmanaged]
    public bool FindRandomPointAroundCircle(Vector3 center, float radius, out Vector3 result)
    Parameters
    Vector3 center

    The source point to find random location around it.

    System.Single radius

    The search distance for a random point. Maximum distance for a result point from the center of the circle.

    Vector3 result

    The result position on the navmesh (valid only if method returns true).

    Returns
    System.Boolean

    True if found valid location on the navmesh, otherwise false.

    Get()

    Gets the first valid navigation mesh runtime. Return null if none created.

    Declaration
    [Unmanaged]
    public static NavMeshRuntime Get()
    Returns
    NavMeshRuntime

    Get(ref NavAgentProperties)

    Gets the navigation mesh runtime for a given agent properties trying to pick the best matching navmesh.

    Declaration
    [Unmanaged]
    public static NavMeshRuntime Get(ref NavAgentProperties agentProperties)
    Parameters
    NavAgentProperties agentProperties

    Returns
    NavMeshRuntime

    Get(ref NavMeshProperties, Boolean)

    Gets the navigation mesh runtime for a given navmesh properties.

    Declaration
    [Unmanaged]
    public static NavMeshRuntime Get(ref NavMeshProperties navMeshProperties, bool createIfMissing = false)
    Parameters
    NavMeshProperties navMeshProperties

    System.Boolean createIfMissing

    Returns
    NavMeshRuntime

    Get(String)

    Gets the navigation mesh runtime for a given navmesh name. Return null if missing.

    Declaration
    [Unmanaged]
    public static NavMeshRuntime Get(string navMeshName)
    Parameters
    System.String navMeshName

    Returns
    NavMeshRuntime

    ProjectPoint(Vector3, out Vector3)

    Projects the point to nav mesh surface (finds the nearest polygon). [Deprecated in v1.8]

    Declaration
    [Unmanaged]
    public bool ProjectPoint(Vector3 point, out Vector3 result)
    Parameters
    Vector3 point

    The source point.

    Vector3 result

    The result position on the navmesh (valid only if method returns true).

    Returns
    System.Boolean

    True if found valid location on the navmesh, otherwise false.

    RayCast(Vector3, Vector3, out NavMeshHit)

    Casts a 'walkability' ray along the surface of the navigation mesh from the start position toward the end position.

    Declaration
    [Unmanaged]
    public bool RayCast(Vector3 startPosition, Vector3 endPosition, out NavMeshHit hitInfo)
    Parameters
    Vector3 startPosition

    The start position.

    Vector3 endPosition

    The end position.

    NavMeshHit hitInfo

    The result hit information. Valid only when query succeed.

    Returns
    System.Boolean

    True if ray hits an matching object, otherwise false.

    TestPath(Vector3, Vector3)

    Tests the path between the two positions (non-partial).

    Declaration
    [Unmanaged]
    public bool TestPath(Vector3 startPosition, Vector3 endPosition)
    Parameters
    Vector3 startPosition

    The start position.

    Vector3 endPosition

    The end position.

    Returns
    System.Boolean

    True if found valid path between given two points, otherwise false if failed.

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
    In This Article
    • Constructors
      • NavMeshRuntime()
    • Properties
      • Properties
      • TileSize
    • Methods
      • FindClosestPoint(Vector3, out Vector3)
      • FindDistanceToWall(Vector3, NavMeshHit, Single)
      • FindPath(Vector3, Vector3, out Vector3[])
      • FindRandomPoint(out Vector3)
      • FindRandomPointAroundCircle(Vector3, Single, out Vector3)
      • Get()
      • Get(ref NavAgentProperties)
      • Get(ref NavMeshProperties, Boolean)
      • Get(String)
      • ProjectPoint(Vector3, out Vector3)
      • RayCast(Vector3, Vector3, out NavMeshHit)
      • TestPath(Vector3, Vector3)
    • Extension Methods
    Back to top Copyright © 2012-2024 Wojciech Figat