Class MaterialPostFxLocation
Post Fx material rendering locations.
Inheritance
System.Object
MaterialPostFxLocation
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class MaterialPostFxLocation : Enum
Fields
AfterAntiAliasingPass
Render the material after anti-aliasing into the output backbuffer.
Declaration
public const MaterialPostFxLocation AfterAntiAliasingPass
Field Value
MaterialPostFxLocation
|
AfterCustomPostEffects
Render the material after custom post effects (scripted).
Declaration
public const MaterialPostFxLocation AfterCustomPostEffects
Field Value
MaterialPostFxLocation
|
AfterForwardPass
Render the material after the forward pass but before any post processing.
Declaration
public const MaterialPostFxLocation AfterForwardPass
Field Value
MaterialPostFxLocation
|
AfterPostProcessingPass
Render the material after the post processing pass using LDR input frame.
Declaration
public const MaterialPostFxLocation AfterPostProcessingPass
Field Value
MaterialPostFxLocation
|
BeforeForwardPass
Render the material before the forward pass but after GBuffer with HDR input frame.
Declaration
public const MaterialPostFxLocation BeforeForwardPass
Field Value
MaterialPostFxLocation
|
BeforePostProcessingPass
Render the material before the post processing pass using HDR input frame.
Declaration
public const MaterialPostFxLocation BeforePostProcessingPass
Field Value
MaterialPostFxLocation
|
BeforeReflectionsPass
Render the material before the reflections pass but after the lighting pass using HDR input frame. It can be used to implement a custom light types that accumulate lighting to the light buffer.
Declaration
public const MaterialPostFxLocation BeforeReflectionsPass
Field Value
MaterialPostFxLocation
|
value__
Declaration
public byte value__
Field Value
System.Byte
|