Class MaterialBlendMode
Material blending modes.
Inheritance
System.Object
MaterialBlendMode
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public sealed class MaterialBlendMode : Enum
Fields
Additive
The additive blend. Material color is used to add to color of the objects behind the surface. Used during Forward pass rendering.
Declaration
public const MaterialBlendMode Additive
Field Value
|
MaterialBlendMode
|
Multiply
The multiply blend. Material color is used to multiply color of the objects behind the surface. Used during Forward pass rendering.
Declaration
public const MaterialBlendMode Multiply
Field Value
|
MaterialBlendMode
|
Opaque
The opaque material. Used during GBuffer pass rendering.
Declaration
public const MaterialBlendMode Opaque
Field Value
|
MaterialBlendMode
|
Transparent
The transparent material. Used during Forward pass rendering.
Declaration
public const MaterialBlendMode Transparent
Field Value
|
MaterialBlendMode
|
value__
Declaration
public byte value__
Field Value
|
System.Byte
|