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    Class LimitLinear

    Represents a joint limit between zero a single distance value.

    Inheritance
    System.Object
    LimitLinear
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class LimitLinear : ValueType

    Constructors

    LimitLinear(Single, SpringParameters, Single)

    Constructs a soft limit. Once the limit is reached the bodies will bounce back according to the restitution parameter and will be pulled back towards the limit by the provided spring.

    Declaration
    public LimitLinear(float extent, SpringParameters spring, float restitution = 0F)
    Parameters
    System.Single extent

    The distance at which the limit becomes active.

    SpringParameters spring

    The spring that controls how are the bodies pulled back towards the limit when they breach it.

    System.Single restitution

    Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.

    LimitLinear(Single, Single)

    Constructs a hard limit. Once the limit is reached the movement of the attached bodies will come to a stop.

    Declaration
    public LimitLinear(float extent, float contactDist = -1F)
    Parameters
    System.Single extent

    The distance at which the limit becomes active.

    System.Single contactDist

    The distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default.

    Fields

    ContactDist

    Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.

    Declaration
    public float ContactDist
    Field Value
    System.Single

    Extent

    The distance at which the limit becomes active.

    Declaration
    public float Extent
    Field Value
    System.Single

    Restitution

    Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.

    Declaration
    [Limit(0F, 1F, 1F)]
    public float Restitution
    Field Value
    System.Single

    Spring

    The spring that controls how are the bodies pulled back towards the limit when they breach it.

    Declaration
    public SpringParameters Spring
    Field Value
    SpringParameters

    Properties

    Default

    The default LimitLinear.

    Declaration
    public static LimitLinear Default { get; }
    Property Value
    LimitLinear

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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