Search Results for

    Show / Hide Table of Contents

    Class AnimationGraph.CustomNode.Impulse

    The animation graph 'impulse' connections data container (the actual transfer is done via pointer as it gives better performance). Container for skeleton nodes transformation hierarchy and any other required data. Unified layout for both local and world transformation spaces.

    Inheritance
    System.Object
    AnimationGraph.CustomNode.Impulse
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class Impulse : ValueType

    Fields

    Length

    The animation length (in seconds).

    Declaration
    public float Length
    Field Value
    System.Single

    Nodes

    The skeleton nodes transformation hierarchy nodes. Size always matches the Anim Graph skeleton description (access size from NodesCount). It's pointer to the unmanaged allocation (read-only).

    Declaration
    public Transform*Nodes
    Field Value
    Transform*

    NodesCount

    The nodes array size (elements count).

    Declaration
    public int NodesCount
    Field Value
    System.Int32

    Position

    The animation time position (in seconds).

    Declaration
    public float Position
    Field Value
    System.Single

    RootMotion

    The root motion data.

    Declaration
    public Transform RootMotion
    Field Value
    Transform

    Unused

    The unused field.

    Declaration
    public int Unused
    Field Value
    System.Int32

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat