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    Class ActorTreeNode

    Tree node GUI control used as a proxy object for actors hierarchy.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEditor.GUI.Tree.TreeNode
    ActorTreeNode
    SceneTreeNode
    Implements
    System.IComparable
    IDrawable
    Inherited Members
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.RemoveChildren()
    ContainerControl.DisposeChildren()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildResized(Control)
    ContainerControl.OnChildrenChanged()
    ContainerControl.GetDesireClientArea(Rectangle)
    ContainerControl.IntersectsChildContent(Control, Float2, Float2)
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutBeforeChildren()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.ClearState()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.ContainsPoint(Float2, Boolean)
    ContainerControl.PerformLayout(Boolean)
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseWheel(Float2, Single)
    ContainerControl.OnMouseDown(Float2, MouseButton)
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyDown(KeyboardKeys)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragMove(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Focus()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.SceneGraph.GUI
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public class ActorTreeNode : TreeNode, IComparable, IDrawable

    Constructors

    ActorTreeNode()

    Initializes a new instance of the ActorTreeNode class.

    Declaration
    public ActorTreeNode()

    Fields

    _actorNode

    The actor node that owns this node.

    Declaration
    protected ActorNode _actorNode
    Field Value
    FlaxEditor.SceneGraph.ActorNode

    Properties

    Actor

    Gets the actor.

    Declaration
    public Actor Actor { get; }
    Property Value
    Actor

    ActorNode

    Gets the actor node.

    Declaration
    public ActorNode ActorNode { get; }
    Property Value
    FlaxEditor.SceneGraph.ActorNode

    ShowTooltip

    Gets a value indicating whether show control tooltip (control is in a proper state, tooltip text is valid, etc.). Can be used to implement custom conditions for showing tooltips (eg. based on current mouse location within the control bounds).

    Declaration
    protected override bool ShowTooltip { get; }
    Property Value
    System.Boolean

    Overrides
    Control.ShowTooltip
    Remarks

    Tooltip can be only visible if mouse is over the control area (see IsMouseOver).

    Methods

    CacheTextColor()

    Declaration
    protected override Color CacheTextColor()
    Returns
    Color

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.CacheTextColor()

    Compare(Control)

    Declaration
    public override int Compare(Control other)
    Parameters
    Control other

    Returns
    System.Int32

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.Compare(FlaxEngine.GUI.Control)

    DoDragDrop()

    Declaration
    protected override void DoDragDrop()
    Overrides
    FlaxEditor.GUI.Tree.TreeNode.DoDragDrop()

    Draw()

    Declaration
    public override void Draw()
    Overrides
    FlaxEditor.GUI.Tree.TreeNode.Draw()

    OnDestroy()

    Declaration
    public override void OnDestroy()
    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnDestroy()

    OnDragDropHeader(DragData)

    Declaration
    protected override DragDropEffect OnDragDropHeader(DragData data)
    Parameters
    DragData data

    Returns
    DragDropEffect

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnDragDropHeader(FlaxEngine.GUI.DragData)

    OnDragEnterHeader(DragData)

    Declaration
    protected override DragDropEffect OnDragEnterHeader(DragData data)
    Parameters
    DragData data

    Returns
    DragDropEffect

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnDragEnterHeader(FlaxEngine.GUI.DragData)

    OnDragLeaveHeader()

    Declaration
    protected override void OnDragLeaveHeader()
    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnDragLeaveHeader()

    OnDragMoveHeader(DragData)

    Declaration
    protected override DragDropEffect OnDragMoveHeader(DragData data)
    Parameters
    DragData data

    Returns
    DragDropEffect

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnDragMoveHeader(FlaxEngine.GUI.DragData)

    OnExpandedChanged()

    Declaration
    protected override void OnExpandedChanged()
    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnExpandedChanged()

    OnMouseDoubleClickHeader(ref Float2, MouseButton)

    Declaration
    protected override bool OnMouseDoubleClickHeader(ref Float2 location, MouseButton button)
    Parameters
    Float2 location

    MouseButton button

    Returns
    System.Boolean

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnMouseDoubleClickHeader(FlaxEngine.Float2, FlaxEngine.MouseButton)

    OnShowTooltip(out String, out Float2, out Rectangle)

    Declaration
    public override bool OnShowTooltip(out string text, out Float2 location, out Rectangle area)
    Parameters
    System.String text

    Float2 location

    Rectangle area

    Returns
    System.Boolean

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.OnShowTooltip(System.String, FlaxEngine.Float2, FlaxEngine.Rectangle)

    StartRenaming(EditorWindow, Panel)

    Starts the actor renaming action.

    Declaration
    public void StartRenaming(EditorWindow window = null, Panel treePanel = null)
    Parameters
    EditorWindow window

    Panel treePanel

    Update(Single)

    Declaration
    public override void Update(float deltaTime)
    Parameters
    System.Single deltaTime

    Overrides
    FlaxEditor.GUI.Tree.TreeNode.Update(System.Single)

    UpdateFilter(String)

    Updates the query search filter.

    Declaration
    public void UpdateFilter(string filterText)
    Parameters
    System.String filterText

    The filter text.

    UpdateText()

    Updates the tree node text.

    Declaration
    public virtual void UpdateText()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)

    See Also

    FlaxEditor.GUI.Tree.TreeNode
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