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    Class SceneModule.ScenesRootNode

    The root node for the scene graph created for the loaded scenes and actors hierarchy.

    Inheritance
    System.Object
    FlaxEditor.SceneGraph.SceneGraphNode
    FlaxEditor.SceneGraph.ActorNode
    FlaxEditor.SceneGraph.RootNode
    SceneModule.ScenesRootNode
    Namespace: FlaxEditor.Modules
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public class ScenesRootNode : RootNode

    Constructors

    ScenesRootNode()

    Declaration
    public ScenesRootNode()

    Properties

    SceneContext

    Declaration
    public override ISceneEditingContext SceneContext { get; }
    Property Value
    ISceneEditingContext

    Overrides
    FlaxEditor.SceneGraph.RootNode.SceneContext

    Undo

    Declaration
    public override Undo Undo { get; }
    Property Value
    Undo

    Overrides
    FlaxEditor.SceneGraph.RootNode.Undo

    Methods

    Spawn(Actor, Actor, Int32)

    Declaration
    public override void Spawn(Actor actor, Actor parent, int orderInParent = -1)
    Parameters
    Actor actor

    Actor parent

    System.Int32 orderInParent

    Overrides
    FlaxEditor.SceneGraph.RootNode.Spawn(FlaxEngine.Actor, FlaxEngine.Actor, System.Int32)

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)

    See Also

    FlaxEditor.SceneGraph.RootNode
    In This Article
    • Constructors
      • ScenesRootNode()
    • Properties
      • SceneContext
      • Undo
    • Methods
      • Spawn(Actor, Actor, Int32)
    • Extension Methods
    • See Also
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