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    Namespace FlaxEditor.Modules

    Classes

    ContentDatabaseModule

    Manages assets database and searches for workspace directory changes.

    ContentEditingModule

    Opening/editing asset windows module.

    ContentFindingModule

    The content finding module.

    ContentImportingModule

    Imports assets and other resources to the project. Provides per asset import settings editing.

    ContentImportingModule.ImportFileEndDelegate

    Import file end delegate.

    PrefabsModule

    Prefabs management module.

    ProgressReportingModule

    Helper module for engine long-operations progress reporting in the editor (eg. files importing, static light baking, etc.).

    ProjectCacheModule

    Caching local project data manager. Used to store and manage the information about expanded actor nodes in the scene tree and other local user data used by the editor. Stores data in the project cache directory.

    SceneEditingModule

    Editing scenes module. Manages scene objects selection and editing modes.

    SceneModule

    Scenes and actors management module.

    SceneModule.ScenesRootNode

    The root node for the scene graph created for the loaded scenes and actors hierarchy.

    SimulationModule

    Manages play in-editor feature (game simulation).

    UIModule

    Manages Editor UI. Especially main window UI.

    WindowsModule

    Manages Editor windows and popups.

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