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    Class UndoActionObject.DataValue

    The data value storage to solve issue for flax objects and editor scene tree nodes which are serialized by ref id.

    Inheritance
    System.Object
    UndoActionObject.DataValue
    Namespace: FlaxEditor.History
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class DataValue : ValueType

    Constructors

    DataValue(Object)

    Initializes a new instance of the UndoActionObject.DataValue struct.

    Declaration
    public DataValue(object value)
    Parameters
    System.Object value

    The value.

    Fields

    EditorNode

    The editor node object.

    Declaration
    public SceneGraphNode EditorNode
    Field Value
    FlaxEditor.SceneGraph.SceneGraphNode

    FlaxObject

    The flax object.

    Declaration
    public Object FlaxObject
    Field Value
    Object

    Generic

    The generic value (anything).

    Declaration
    public object Generic
    Field Value
    System.Object

    Id

    The id.

    Declaration
    public Nullable<Guid> Id
    Field Value
    System.Nullable<System.Guid>

    Properties

    Value

    Gets the proper value.

    Declaration
    [NoSerialize]
    public object Value { get; }
    Property Value
    System.Object

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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