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    Class ParticleSystemTimeline

    The timeline editor for particle system asset.

    Inheritance
    System.Object
    Control
    ContainerControl
    FlaxEditor.GUI.Timeline.Timeline
    ParticleSystemTimeline
    Implements
    System.IComparable
    IDrawable
    IKeyframesEditorContext
    Inherited Members
    ContainerControl._children
    ContainerControl._containsFocus
    ContainerControl._isLayoutLocked
    ContainerControl.LockChildrenRecursive()
    ContainerControl.UnlockChildrenRecursive()
    ContainerControl.RemoveChildren()
    ContainerControl.DisposeChildren()
    ContainerControl.AddChild<T>()
    ContainerControl.AddChild<T>(T)
    ContainerControl.RemoveChild(Control)
    ContainerControl.GetChild(Int32)
    ContainerControl.GetChild<T>()
    ContainerControl.GetChildIndex(Control)
    ContainerControl.GetChildIndexAt(Float2)
    ContainerControl.GetChildAt(Float2)
    ContainerControl.GetChildAt(Float2, Func<Control, Boolean>)
    ContainerControl.GetChildAtRecursive(Float2)
    ContainerControl.GetClientArea()
    ContainerControl.SortChildren()
    ContainerControl.SortChildrenRecursive()
    ContainerControl.OnChildResized(Control)
    ContainerControl.OnChildrenChanged()
    ContainerControl.GetDesireClientArea(Rectangle)
    ContainerControl.IntersectsChildContent(Control, Float2, Float2)
    ContainerControl.OnNavigate(NavDirection, Float2, Control, List<Control>)
    ContainerControl.CanNavigateChild(Control)
    ContainerControl.NavigationWrap(NavDirection, Float2, List<Control>, Float2)
    ContainerControl.UpdateContainsFocus()
    ContainerControl.UpdateChildrenBounds()
    ContainerControl.PerformLayoutBeforeChildren()
    ContainerControl.PerformLayoutAfterChildren()
    ContainerControl.ClearState()
    ContainerControl.Draw()
    ContainerControl.DrawSelf()
    ContainerControl.DrawChildren()
    ContainerControl.ContainsPoint(Float2, Boolean)
    ContainerControl.PerformLayout(Boolean)
    ContainerControl.RayCast(Float2, Control)
    ContainerControl.OnMouseEnter(Float2)
    ContainerControl.OnMouseMove(Float2)
    ContainerControl.OnMouseLeave()
    ContainerControl.OnMouseWheel(Float2, Single)
    ContainerControl.OnMouseDown(Float2, MouseButton)
    ContainerControl.OnMouseUp(Float2, MouseButton)
    ContainerControl.OnMouseDoubleClick(Float2, MouseButton)
    ContainerControl.IsTouchPointerOver(Int32)
    ContainerControl.OnTouchEnter(Float2, Int32)
    ContainerControl.OnTouchDown(Float2, Int32)
    ContainerControl.OnTouchMove(Float2, Int32)
    ContainerControl.OnTouchUp(Float2, Int32)
    ContainerControl.OnTouchLeave(Int32)
    ContainerControl.OnCharInput(Char)
    ContainerControl.OnKeyDown(KeyboardKeys)
    ContainerControl.OnKeyUp(KeyboardKeys)
    ContainerControl.OnDragEnter(Float2, DragData)
    ContainerControl.OnDragMove(Float2, DragData)
    ContainerControl.OnDragLeave()
    ContainerControl.OnDragDrop(Float2, DragData)
    ContainerControl.OnSizeChanged()
    ContainerControl.Children
    ContainerControl.ChildrenCount
    ContainerControl.HasChildren
    ContainerControl.ContainsFocus
    ContainerControl.ClipChildren
    ContainerControl.CullChildren
    ContainerControl.IsTouchOver
    Control.Resize(Float2)
    Control.UpdateBounds()
    Control.UpdateTransform()
    Control.SetAnchorPreset(AnchorPresets, Boolean, Boolean)
    Control.Dispose()
    Control.Focus()
    Control.Defocus()
    Control.OnGotFocus()
    Control.OnLostFocus()
    Control.OnStartContainsFocus()
    Control.OnEndContainsFocus()
    Control.Focus(Control)
    Control.StartMouseCapture(Boolean)
    Control.EndMouseCapture()
    Control.OnEndMouseCapture()
    Control.GetNavTarget(NavDirection)
    Control.GetNavOrigin(NavDirection)
    Control.NavigationFocus()
    Control.OnSubmit()
    Control.OnTouchLeave()
    Control.DoDragDrop(DragData)
    Control.LinkTooltip(String, Tooltip)
    Control.UnlinkTooltip()
    Control.OnShowTooltip(String, Float2, Rectangle)
    Control.OnTooltipShown(Tooltip)
    Control.OnTestTooltipOverControl(Float2)
    Control.IntersectsContent(Float2, Float2)
    Control.PointToParent(ContainerControl, Float2)
    Control.PointToParent(Float2)
    Control.PointToParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(Float2)
    Control.PointFromParent(ContainerControl, Float2)
    Control.PointToWindow(Float2)
    Control.PointFromWindow(Float2)
    Control.PointToScreen(Float2)
    Control.PointFromScreen(Float2)
    Control.OnLocationChanged()
    Control.SetScaleInternal(Float2)
    Control.SetPivotInternal(Float2)
    Control.SetShearInternal(Float2)
    Control.SetRotationInternal(Single)
    Control.OnVisibleChanged()
    Control.OnParentChangedInternal()
    Control.AddUpdateCallbacks(RootControl)
    Control.RemoveUpdateCallbacks(RootControl)
    Control.SetUpdate(Control.UpdateDelegate, Control.UpdateDelegate)
    Control.OnParentResized()
    Control.CompareTo(Object)
    Control.Compare(Control)
    Control.Top
    Control.Bottom
    Control.Left
    Control.Right
    Control.UpperLeft
    Control.UpperRight
    Control.BottomRight
    Control.BottomLeft
    Control.Scale
    Control.Pivot
    Control.Shear
    Control.Rotation
    Control.HasParent
    Control.BackgroundColor
    Control.BackgroundBrush
    Control.Enabled
    Control.EnabledInHierarchy
    Control.Visible
    Control.VisibleInHierarchy
    Control.IsDisposing
    Control.Root
    Control.RootWindow
    Control.DpiScale
    Control.ScreenPos
    Control.AutoFocus
    Control.IsFocused
    Control.IsNavFocused
    Control.IsMouseOver
    Control.IsDragOver
    Control.Tooltip
    Control.ShowTooltip
    Control.EditorBounds
    Control.LocationChanged
    Control.SizeChanged
    Control.ParentChanged
    Control.VisibleChanged
    Namespace: FlaxEditor.GUI.Timeline
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class ParticleSystemTimeline : Timeline, IComparable, IDrawable, IKeyframesEditorContext

    Constructors

    ParticleSystemTimeline(ParticleSystemPreview, Undo)

    Initializes a new instance of the ParticleSystemTimeline class.

    Declaration
    public ParticleSystemTimeline(ParticleSystemPreview preview, Undo undo = null)
    Parameters
    ParticleSystemPreview preview

    The particle system preview.

    Undo undo

    The undo/redo to use for the history actions recording. Optional, can be null to disable undo support.

    Methods

    Load(ParticleSystem)

    Loads the timeline from the specified ParticleSystem asset.

    Declaration
    public void Load(ParticleSystem asset)
    Parameters
    ParticleSystem asset

    The asset.

    Load(Byte[])

    Declaration
    public override void Load(byte[] data)
    Parameters
    System.Byte[] data

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.Load(System.Byte[])

    LoadTimelineCustomData(Int32, BinaryReader)

    Declaration
    protected override void LoadTimelineCustomData(int version, BinaryReader stream)
    Parameters
    System.Int32 version

    System.IO.BinaryReader stream

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.LoadTimelineCustomData(System.Int32, System.IO.BinaryReader)

    LoadTimelineData(Int32, BinaryReader)

    Declaration
    protected override void LoadTimelineData(int version, BinaryReader stream)
    Parameters
    System.Int32 version

    System.IO.BinaryReader stream

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.LoadTimelineData(System.Int32, System.IO.BinaryReader)

    OnDestroy()

    Declaration
    public override void OnDestroy()
    Overrides
    FlaxEditor.GUI.Timeline.Timeline.OnDestroy()

    OnEmittersParametersOverridesEdited()

    Called when emitters parameters overrides collection gets edited.

    Declaration
    public void OnEmittersParametersOverridesEdited()

    OnPause()

    Declaration
    public override void OnPause()
    Overrides
    FlaxEditor.GUI.Timeline.Timeline.OnPause()

    OnPlay()

    Declaration
    public override void OnPlay()
    Overrides
    FlaxEditor.GUI.Timeline.Timeline.OnPlay()

    OnStop()

    Declaration
    public override void OnStop()
    Overrides
    FlaxEditor.GUI.Timeline.Timeline.OnStop()

    Save(ParticleSystem)

    Saves the timeline data to the ParticleSystem asset.

    Declaration
    public void Save(ParticleSystem asset)
    Parameters
    ParticleSystem asset

    The asset.

    SaveTimelineCustomData(BinaryWriter)

    Declaration
    protected override void SaveTimelineCustomData(BinaryWriter stream)
    Parameters
    System.IO.BinaryWriter stream

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.SaveTimelineCustomData(System.IO.BinaryWriter)

    SaveTimelineData(BinaryWriter)

    Declaration
    protected override void SaveTimelineData(BinaryWriter stream)
    Parameters
    System.IO.BinaryWriter stream

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.SaveTimelineData(System.IO.BinaryWriter)

    SetupDragDrop()

    Declaration
    protected override void SetupDragDrop()
    Overrides
    FlaxEditor.GUI.Timeline.Timeline.SetupDragDrop()

    Update(Single)

    Declaration
    public override void Update(float deltaTime)
    Parameters
    System.Single deltaTime

    Overrides
    FlaxEditor.GUI.Timeline.Timeline.Update(System.Single)

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)

    See Also

    FlaxEditor.GUI.Timeline.Timeline
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