Namespace FlaxEditor.CustomEditors.Editors
Classes
Custom editor for picking actor layer. Instead of choosing bit mask or layer index it shows a combo box with simple layer picking by name. |
Custom editor for picking actor static flags. Overrides the default enum editor logic to provide more useful functionalities. |
Default implementation of the inspector used to edit arrays. |
Default implementation of the inspector used to edit reference to the FlaxEditor.Content.AssetItem. |
Default implementation of the inspector used to edit reference to the Asset. |
BehaviorKnowledgeSelectorEditor Custom editor for BehaviorKnowledgeSelector<T> and BehaviorKnowledgeSelectorAny. |
Base class for custom button editors. See MouseButtonEditor, KeyboardKeysEditor and GamepadButtonEditor. |
Default implementation of the inspector used to edit bool value type properties. |
Default implementation of the inspector used to edit byte value type properties. |
Default implementation of the inspector used to edit char value type properties. |
Default implementation of the inspector used to edit Color value type properties. |
Custom implementation of the inspector used to edit Float4 color value type properties with color grading trackball. |
Default implementation of the inspector used to edit key-value dictionaries. |
Default implementation of the inspector used to edit Double2 value type properties. |
Default implementation of the inspector used to edit Double3 value type properties. |
Default implementation of the inspector used to edit Double4 value type properties. |
Default implementation of the inspector used to edit double value type properties. |
Default implementation of the inspector used to edit enum value type properties. |
Default implementation of the inspector used to edit reference to the files via path (absolute or relative to the project). |
Default implementation of the inspector used to edit reference to the Object. |
Default implementation of the inspector used to edit Float2 value type properties. |
Default implementation of the inspector used to edit Float3 value type properties. |
Default implementation of the inspector used to edit Vector4 value type properties. |
Default implementation of the inspector used to edit float value type properties. |
Custom editor for GamepadButton. Allows capturing gamepad buttons and assigning them to the edited value. |
Default implementation of the inspector used when no specified inspector is provided for the type. Inspector displays GUI for all the inspectable fields in the object. |
Describes object property/field information for custom editors pipeline. |
Default implementation of the inspector used to edit Guid properties. |
Default implementation of the inspector used to edit IBrush type properties. |
Default implementation of the inspector used to edit input axis properties. |
Default implementation of the inspector used to edit input event properties. |
Default implementation of the inspector used to edit Int2 value type properties. |
Default implementation of the inspector used to edit Int3 value type properties. |
Default implementation of the inspector used to edit Int4 value type properties. |
Default implementation of the inspector used to edit integer value type properties. |
Custom editor for KeyboardKeys. Allows capturing key presses and assigning them to the edited value. |
Default implementation of the inspector used to edit lists. |
Default implementation of the inspector used to edit localized string properties. |
Default implementation of the inspector used to edit long value type properties. |
Default implementation of the inspector used to edit Version value type properties. |
Default implementation of the inspector used to edit Matrix value type properties. |
Default implementation of the inspector used to edit ModelInstanceEntry value type properties. |
Custom editor for MouseButton. Allows capturing mouse button presses and assigning them to the edited value. |
Base implementation of the inspector used to edit properties of the given abstract or interface type that contain a setter to assign a derived implementation type. |
ObjectSwitcherEditor.OptionType Defines type that can be assigned to the modified property. |
Default implementation of the inspector used to edit Quaternion value type properties. |
Default implementation of the inspector used to edit sbyte value type properties. |
Default implementation of the inspector used to edit reference to the SceneReference. |
Default implementation of the inspector used to edit reference to the FlaxEditor.Scripting.ScriptType. Used to pick classes. |
Default implementation of the inspector used to edit short value type properties. |
Default implementation of the inspector used to edit signed integer value type properties (maps to the full range of long type). |
Custom editor for picking skeleton node. Instead of choosing node index or entering node text it shows a combo box with simple tag picking by name. |
Default implementation of the inspector used to edit reference to the SoftTypeReference. Used to pick classes. |
Default implementation of the inspector used to edit SpriteHandle. |
Default implementation of the inspector used to edit string properties. |
Default implementation of the inspector used to edit styles. |
Custom editor for FlaxEditor.CustomEditors.Editors.TagEditor.Tag. |
Custom editor for array of Tag. |
Default implementation of the inspector used to edit reference to the System.Type. Used to pick classes. |
Base class for type reference editors. |
Custom Editor implementation of the inspector used to edit reference but saved as string or text instead of hard reference to the type. |
Default implementation of the inspector used to edit uint value type properties. |
Default implementation of the inspector used to edit ulong value type properties. |
Default implementation of the inspector used to edit unsigned integer value type properties (maps to the full range of ulong type). |
Default implementation of the inspector used to edit ushort value type properties. |
Default implementation of the inspector used to edit Vector2 value type properties. |
Default implementation of the inspector used to edit Vector3 value type properties. |
Default implementation of the inspector used to edit Vector4 value type properties. |
Default implementation of the inspector used to edit Version value type properties. |