Search Results for

    Show / Hide Table of Contents

    Namespace FlaxEditor.CustomEditors.Editors

    Classes

    ActorLayerEditor

    Custom editor for picking actor layer. Instead of choosing bit mask or layer index it shows a combo box with simple layer picking by name.

    ActorStaticFlagsEditor

    Custom editor for picking actor static flags. Overrides the default enum editor logic to provide more useful functionalities.

    ArrayEditor

    Default implementation of the inspector used to edit arrays.

    AssetItemRefEditor

    Default implementation of the inspector used to edit reference to the FlaxEditor.Content.AssetItem.

    AssetRefEditor

    Default implementation of the inspector used to edit reference to the Asset.

    BehaviorKnowledgeSelectorEditor

    Custom editor for BehaviorKnowledgeSelector<T> and BehaviorKnowledgeSelectorAny.

    BindableButtonEditor

    Base class for custom button editors. See MouseButtonEditor, KeyboardKeysEditor and GamepadButtonEditor.

    BooleanEditor

    Default implementation of the inspector used to edit bool value type properties.

    ByteEditor

    Default implementation of the inspector used to edit byte value type properties.

    CharEditor

    Default implementation of the inspector used to edit char value type properties.

    ColorEditor

    Default implementation of the inspector used to edit Color value type properties.

    ColorTrackball

    Custom implementation of the inspector used to edit Float4 color value type properties with color grading trackball.

    DictionaryEditor

    Default implementation of the inspector used to edit key-value dictionaries.

    Double2Editor

    Default implementation of the inspector used to edit Double2 value type properties.

    Double3Editor

    Default implementation of the inspector used to edit Double3 value type properties.

    Double4Editor

    Default implementation of the inspector used to edit Double4 value type properties.

    DoubleEditor

    Default implementation of the inspector used to edit double value type properties.

    EnumEditor

    Default implementation of the inspector used to edit enum value type properties.

    FilePathEditor

    Default implementation of the inspector used to edit reference to the files via path (absolute or relative to the project).

    FlaxObjectRefEditor

    Default implementation of the inspector used to edit reference to the Object.

    Float2Editor

    Default implementation of the inspector used to edit Float2 value type properties.

    Float3Editor

    Default implementation of the inspector used to edit Float3 value type properties.

    Float4Editor

    Default implementation of the inspector used to edit Vector4 value type properties.

    FloatEditor

    Default implementation of the inspector used to edit float value type properties.

    GamepadButtonEditor

    Custom editor for GamepadButton. Allows capturing gamepad buttons and assigning them to the edited value.

    GenericEditor

    Default implementation of the inspector used when no specified inspector is provided for the type. Inspector displays GUI for all the inspectable fields in the object.

    GenericEditor.ItemInfo

    Describes object property/field information for custom editors pipeline.

    GuidEditor

    Default implementation of the inspector used to edit Guid properties.

    IBrushEditor

    Default implementation of the inspector used to edit IBrush type properties.

    InputAxisEditor

    Default implementation of the inspector used to edit input axis properties.

    InputEventEditor

    Default implementation of the inspector used to edit input event properties.

    Int2Editor

    Default implementation of the inspector used to edit Int2 value type properties.

    Int3Editor

    Default implementation of the inspector used to edit Int3 value type properties.

    Int4Editor

    Default implementation of the inspector used to edit Int4 value type properties.

    IntegerEditor

    Default implementation of the inspector used to edit integer value type properties.

    KeyboardKeysEditor

    Custom editor for KeyboardKeys. Allows capturing key presses and assigning them to the edited value.

    ListEditor

    Default implementation of the inspector used to edit lists.

    LocalizedStringEditor

    Default implementation of the inspector used to edit localized string properties.

    LongEditor

    Default implementation of the inspector used to edit long value type properties.

    MarginEditor

    Default implementation of the inspector used to edit Version value type properties.

    MatrixEditor

    Default implementation of the inspector used to edit Matrix value type properties.

    ModelInstanceEntryEditor

    Default implementation of the inspector used to edit ModelInstanceEntry value type properties.

    MouseButtonEditor

    Custom editor for MouseButton. Allows capturing mouse button presses and assigning them to the edited value.

    ObjectSwitcherEditor

    Base implementation of the inspector used to edit properties of the given abstract or interface type that contain a setter to assign a derived implementation type.

    ObjectSwitcherEditor.OptionType

    Defines type that can be assigned to the modified property.

    QuaternionEditor

    Default implementation of the inspector used to edit Quaternion value type properties.

    SByteEditor

    Default implementation of the inspector used to edit sbyte value type properties.

    SceneRefEditor

    Default implementation of the inspector used to edit reference to the SceneReference.

    ScriptTypeEditor

    Default implementation of the inspector used to edit reference to the FlaxEditor.Scripting.ScriptType. Used to pick classes.

    ShortEditor

    Default implementation of the inspector used to edit short value type properties.

    SignedIntegerValueEditor

    Default implementation of the inspector used to edit signed integer value type properties (maps to the full range of long type).

    SkeletonNodeEditor

    Custom editor for picking skeleton node. Instead of choosing node index or entering node text it shows a combo box with simple tag picking by name.

    SoftTypeReferenceEditor

    Default implementation of the inspector used to edit reference to the SoftTypeReference. Used to pick classes.

    SpriteHandleEditor

    Default implementation of the inspector used to edit SpriteHandle.

    StringEditor

    Default implementation of the inspector used to edit string properties.

    StyleEditor

    Default implementation of the inspector used to edit styles.

    TagEditor

    Custom editor for FlaxEditor.CustomEditors.Editors.TagEditor.Tag.

    TagsEditor

    Custom editor for array of Tag.

    TerrainLayerEditor

    Custom editor for picking terrain layers. Instead of choosing bit mask or layer index it shows a combo box with simple layer picking by name.

    TypeEditor

    Default implementation of the inspector used to edit reference to the System.Type. Used to pick classes.

    TypeEditorBase

    Base class for type reference editors.

    TypeNameEditor

    Custom Editor implementation of the inspector used to edit reference but saved as string or text instead of hard reference to the type.

    UintEditor

    Default implementation of the inspector used to edit uint value type properties.

    ULongEditor

    Default implementation of the inspector used to edit ulong value type properties.

    UnsignedIntegerValueEditor

    Default implementation of the inspector used to edit unsigned integer value type properties (maps to the full range of ulong type).

    UShortEditor

    Default implementation of the inspector used to edit ushort value type properties.

    ValueChanged

    The value changed by custom Vector3 editors.

    Vector2Editor

    Default implementation of the inspector used to edit Vector2 value type properties.

    Vector3Editor

    Default implementation of the inspector used to edit Vector3 value type properties.

    Vector4Editor

    Default implementation of the inspector used to edit Vector4 value type properties.

    VersionEditor

    Default implementation of the inspector used to edit Version value type properties.

    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat