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    Class SpriteHandleEditor

    Default implementation of the inspector used to edit SpriteHandle.

    Inheritance
    System.Object
    FlaxEditor.CustomEditors.CustomEditor
    SpriteHandleEditor
    Namespace: FlaxEditor.CustomEditors.Editors
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [CustomEditor]
    [DefaultEditor]
    public class SpriteHandleEditor : CustomEditor

    Constructors

    SpriteHandleEditor()

    Declaration
    public SpriteHandleEditor()

    Methods

    Initialize(LayoutElementsContainer)

    Declaration
    public override void Initialize(LayoutElementsContainer layout)
    Parameters
    FlaxEditor.CustomEditors.LayoutElementsContainer layout

    Overrides
    FlaxEditor.CustomEditors.CustomEditor.Initialize(FlaxEditor.CustomEditors.LayoutElementsContainer)

    OnDirty(CustomEditor, Object, Object)

    Declaration
    protected override bool OnDirty(CustomEditor editor, object value, object token = null)
    Parameters
    FlaxEditor.CustomEditors.CustomEditor editor

    System.Object value

    System.Object token

    Returns
    System.Boolean

    Overrides
    FlaxEditor.CustomEditors.CustomEditor.OnDirty(FlaxEditor.CustomEditors.CustomEditor, System.Object, System.Object)

    Refresh()

    Declaration
    public override void Refresh()
    Overrides
    FlaxEditor.CustomEditors.CustomEditor.Refresh()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)

    See Also

    FlaxEditor.CustomEditors.CustomEditor
    In This Article
    • Constructors
      • SpriteHandleEditor()
    • Methods
      • Initialize(LayoutElementsContainer)
      • OnDirty(CustomEditor, Object, Object)
      • Refresh()
    • Extension Methods
    • See Also
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