Class SpriteHandleEditor
Default implementation of the inspector used to edit Sprite
Inheritance
System.Object
FlaxEditor.CustomEditors.CustomEditor
SpriteHandleEditor
Namespace: FlaxEditor.CustomEditors.Editors
Assembly: FlaxEngine.CSharp.dll
Syntax
[CustomEditor]
[DefaultEditor]
public class SpriteHandleEditor : CustomEditor
Constructors
SpriteHandleEditor()
Declaration
public SpriteHandleEditor()
Methods
Initialize(LayoutElementsContainer)
Declaration
public override void Initialize(LayoutElementsContainer layout)
Parameters
Flax
|
Overrides
FlaxEditor.CustomEditors.CustomEditor.Initialize(FlaxEditor.CustomEditors.LayoutElementsContainer)
OnDirty(CustomEditor, Object, Object)
Declaration
protected override bool OnDirty(CustomEditor editor, object value, object token = null)
Parameters
Flax
|
System.
|
System.
|
Returns
System.
|
Overrides
FlaxEditor.CustomEditors.CustomEditor.OnDirty(FlaxEditor.CustomEditors.CustomEditor, System.Object, System.Object)
Refresh()
Declaration
public override void Refresh()
Overrides
FlaxEditor.CustomEditors.CustomEditor.Refresh()
Extension Methods
See Also
FlaxEditor.CustomEditors.CustomEditor